just a comment for check_compatible()
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@ -1495,6 +1495,11 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
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/**
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* Check if the given context can render into the given framebuffer
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* by checking visual attributes.
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*
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* XXX this may go away someday because we're moving toward more freedom
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* in binding contexts to drawables with different visual attributes.
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* The GL_EXT_f_b_o extension is prompting some of that.
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*
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* \return GL_TRUE if compatible, GL_FALSE otherwise.
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*/
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static GLboolean
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