llvmpipe: convert texture barrier to a finish.
Need to flush the rasterizer and wait for everything to finish, with new overlap flush isn't enough. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
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@ -148,7 +148,7 @@ llvmpipe_render_condition_mem(struct pipe_context *pipe,
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static void
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llvmpipe_texture_barrier(struct pipe_context *pipe, unsigned flags)
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{
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llvmpipe_flush(pipe, NULL, __FUNCTION__);
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llvmpipe_finish(pipe, "barrier");
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}
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static void lp_draw_disk_cache_find_shader(void *cookie,
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