From d20bfeaa89e2adf49b114ba310f8c4294a323c52 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Wed, 9 Nov 2022 12:10:24 +0100 Subject: [PATCH] docs: drop rogue backtick Reviewed-by: Eric Engestrom Reviewed-by: Adam Jackson Part-of: --- docs/isl/formats.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/isl/formats.rst b/docs/isl/formats.rst index da8f5cc98a8..29ccad11463 100644 --- a/docs/isl/formats.rst +++ b/docs/isl/formats.rst @@ -136,7 +136,7 @@ support for sRGB texture formats and was included in OpenGL 2.1. In 2010, GL_EXT_texture_sRGB_decode added a flag to allow you to disable texture decoding so that the shader received the data still in the sRGB colorspace. Then, in 2012, GL_ARB_texture_view came along and made -GL_EXT_texture_sRGB_decode` simultaneously obsolete and very confusing. Now, +GL_EXT_texture_sRGB_decode simultaneously obsolete and very confusing. Now, thanks to the combination of extensions, you can upload a texture as linear, create an sRGB view of it and ask that sRGB not be decoded. What format is it in again?