glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions,
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add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
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state->Const.MaxTextureImageUnits);
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add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
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state->Const.MaxFragmentUniformComponents);
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state->Const.MaxFragmentUniformComponents / 4);
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add_uniform(instructions, symtab, "gl_DepthRange",
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state->symbols->get_type("gl_DepthRangeParameters"));
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