st/nine: Begin programmable shader fog support
Signed-off-by: Axel Davy <axel.davy@ens.fr>
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2dd59a2d28
commit
dd4802c8de
1 changed files with 42 additions and 7 deletions
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@ -1095,9 +1095,18 @@ _tx_dst_param(struct shader_translator *tx, const struct sm1_dst_param *param)
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assert(param->idx >= 0 && param->idx < 4);
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assert(!param->rel);
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tx->info->rt_mask |= 1 << param->idx;
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if (ureg_dst_is_undef(tx->regs.oCol[param->idx]))
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tx->regs.oCol[param->idx] =
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ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_COLOR, param->idx);
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if (ureg_dst_is_undef(tx->regs.oCol[param->idx])) {
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/* ps < 3: oCol[0] will have fog blending afterward
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* vs < 3: oD1.w (D3DPMISCCAPS_FOGANDSPECULARALPHA) set to 0 even if set */
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if (!IS_VS && tx->version.major < 3 && param->idx == 0) {
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tx->regs.oCol[0] = ureg_DECL_temporary(tx->ureg);
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} else if (IS_VS && tx->version.major < 3 && param->idx == 1) {
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tx->regs.oCol[1] = ureg_DECL_temporary(tx->ureg);
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} else {
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tx->regs.oCol[param->idx] =
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ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_COLOR, param->idx);
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}
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}
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dst = tx->regs.oCol[param->idx];
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if (IS_VS && tx->version.major < 3)
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dst = ureg_saturate(dst);
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@ -3185,6 +3194,16 @@ tgsi_processor_from_type(unsigned shader_type)
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}
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}
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static void
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shader_add_ps_fog_stage(struct shader_translator *tx, struct ureg_src src_col)
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{
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struct ureg_program *ureg = tx->ureg;
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struct ureg_dst oCol0 = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
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/* TODO: fog computation */
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ureg_MOV(ureg, oCol0, src_col);
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}
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#define GET_CAP(n) device->screen->get_param( \
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device->screen, PIPE_CAP_##n)
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#define GET_SHADER_CAP(n) device->screen->get_shader_param( \
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@ -3256,10 +3275,26 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info)
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goto out;
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}
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if (IS_PS && (tx->version.major < 2) && tx->num_temp) {
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ureg_MOV(tx->ureg, ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_COLOR, 0),
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ureg_src(tx->regs.r[0]));
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info->rt_mask |= 0x1;
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if (IS_PS && tx->version.major < 3) {
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if (tx->version.major < 2) {
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assert(tx->num_temp); /* there must be color output */
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info->rt_mask |= 0x1;
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shader_add_ps_fog_stage(tx, ureg_src(tx->regs.r[0]));
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} else {
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shader_add_ps_fog_stage(tx, ureg_src(tx->regs.oCol[0]));
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}
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}
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if (IS_VS && tx->version.major < 3 && ureg_dst_is_undef(tx->regs.oFog)) {
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tx->regs.oFog = ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_FOG, 0);
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ureg_MOV(tx->ureg, ureg_writemask(tx->regs.oFog, TGSI_WRITEMASK_X), ureg_imm1f(tx->ureg, 0.0f));
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}
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/* vs < 3: oD1.w (D3DPMISCCAPS_FOGANDSPECULARALPHA) set to 0 even if set */
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if (IS_VS && tx->version.major < 3 && !ureg_dst_is_undef(tx->regs.oCol[1])) {
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struct ureg_dst dst = ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_COLOR, 1);
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ureg_MOV(tx->ureg, ureg_writemask(dst, TGSI_WRITEMASK_XYZ), ureg_src(tx->regs.oCol[1]));
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ureg_MOV(tx->ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), ureg_imm1f(tx->ureg, 0.0f));
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}
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if (info->position_t)
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