i965: Remove dead vertex buffer structs.
We do this OUT_BATCH-style in brw_draw_upload.c.
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1 changed files with 0 additions and 25 deletions
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@ -1228,31 +1228,6 @@ struct brw_surface_state
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};
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struct brw_vertex_buffer_state
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{
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struct {
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GLuint pitch:11;
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GLuint pad:15;
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GLuint access_type:1;
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GLuint vb_index:5;
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} vb0;
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GLuint start_addr;
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GLuint max_index;
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#if 1
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GLuint instance_data_step_rate; /* not included for sequential/random vertices? */
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#endif
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};
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#define BRW_VBP_MAX 17
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struct brw_vb_array_state {
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struct header header;
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struct brw_vertex_buffer_state vb[BRW_VBP_MAX];
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};
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struct brw_vertex_element_state
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{
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struct
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