i965: Remove dead vertex buffer structs.

We do this OUT_BATCH-style in brw_draw_upload.c.
This commit is contained in:
Kenneth Graunke 2011-04-19 15:33:15 -07:00
parent c0f8c9911c
commit dfaaf7c5e8

View file

@ -1228,31 +1228,6 @@ struct brw_surface_state
};
struct brw_vertex_buffer_state
{
struct {
GLuint pitch:11;
GLuint pad:15;
GLuint access_type:1;
GLuint vb_index:5;
} vb0;
GLuint start_addr;
GLuint max_index;
#if 1
GLuint instance_data_step_rate; /* not included for sequential/random vertices? */
#endif
};
#define BRW_VBP_MAX 17
struct brw_vb_array_state {
struct header header;
struct brw_vertex_buffer_state vb[BRW_VBP_MAX];
};
struct brw_vertex_element_state
{
struct