st/mesa: fix texture border color for RED and RG base formats

The spec says the border color should be consistent with the internal
format.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2010-11-29 05:46:15 +01:00
parent b1097607db
commit e5aa69f6a6

View file

@ -121,6 +121,18 @@ static void
xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
{
switch (baseFormat) {
case GL_RED:
colorOut[0] = colorIn[0];
colorOut[1] = 0.0F;
colorOut[2] = 0.0F;
colorOut[3] = 1.0F;
break;
case GL_RG:
colorOut[0] = colorIn[0];
colorOut[1] = colorIn[1];
colorOut[2] = 0.0F;
colorOut[3] = 1.0F;
break;
case GL_RGB:
colorOut[0] = colorIn[0];
colorOut[1] = colorIn[1];