v3d: Fix the timeout value passed to drmSyncobjWait().

The API wants an absolute time, so we need to go add gallium's argument to
CLOCK_MONOTONIC.
This commit is contained in:
Eric Anholt 2018-07-09 13:18:34 -07:00
parent 4f04bd68cf
commit fc28692a5a

View file

@ -35,6 +35,7 @@
*/
#include "util/u_inlines.h"
#include "util/os_time.h"
#include "v3d_context.h"
#include "v3d_bufmgr.h"
@ -70,7 +71,11 @@ v3d_fence_finish(struct pipe_screen *pscreen,
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_fence *f = (struct v3d_fence *)pf;
return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL) >= 0;
uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
if (abs_timeout == OS_TIMEOUT_INFINITE)
abs_timeout = INT64_MAX;
return drmSyncobjWait(screen->fd, &f->sync, 1, abs_timeout,
0, NULL) >= 0;
}
struct v3d_fence *