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+Mesa 22.2.0 Release Notes / 2022-09-21
+======================================
+
+Mesa 22.2.0 is a new development release. People who are concerned
+with stability and reliability should stick with a previous release or
+wait for Mesa 22.2.1.
+
+Mesa 22.2.0 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.6. OpenGL
+4.6 is **only** available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+
+Mesa 22.2.0 implements the Vulkan 1.3 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct
+depends on the particular driver being used.
+
+SHA256 checksum
+---------------
+
+::
+
+ TBD.
+
+
+New features
+------------
+
+- WGL_ARB_create_context_robustness
+
+- d3d12 ARB_robust_buffer_access_behavior
+
+- VK_EXT_robustness2 for lavapipe
+
+- VK_EXT_image_2d_view_of_3d on RADV
+
+- zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support
+
+- vertexAttributeInstanceRateZeroDivisor support for lavapipe
+
+- panfrost Valhall support (conformant OpenGL ES 3.1 on Mali-G57)
+
+- VK_EXT_primitives_generated_query on RADV
+
+- VK_EXT_non_seamless_cube_map on RADV, ANV, lavapipe
+
+- VK_EXT_border_color_swizzle on lavapipe, ANV, turnip, RADV
+
+- VK_EXT_shader_module_identifier on RADV
+
+- variablePointers on lavapipe
+
+- VK_EXT_multisampled_render_to_single_sampled on lavapipe
+
+- VK_EXT_shader_subgroup_vote/ballot on lavapipe
+
+- EGL_KHR_context_flush_control for all drivers
+
+- GLX_ARB_context_flush_control for all drivers
+
+- VK_EXT_attachment_feedback_loop_layout on RADV
+
+- None
+
+
+Bug fixes
+---------
+
+- turnip/a660: dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.subgroup_ballot failure due to "movmsk" reordered with "kill"
+- [radeonsi] Graphical corruption in Valve Source-based games
+- Updates to 22.2 RCs cause artifacts on nouveau and blank screen on VirtIO
+- nouveau: corruption on NVAC after switching to the NIR backend
+- zink: GL_TEXTURE_LOD_BIAS vs mipLodBias, and GTF-GL46.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_all failure on Turnip
+- Gallium OpenGL megadriver fails to build if LLVM is enabled but not required by any component built
+- Abort due to "Unknown intrinsic: intrinsic store_deref" (firefox, radeonsi)
+- turnip: dEQP-VK.subgroups.vote.graphics.subgroupallequal_*int regression on a635
+- regression from !17949
+- r600/sfn: xonotic shows a big performance regression when using the NIR backend with sb disabled
+- r600/sfn: register allocation fails for a number of piglits and deqp tests
+- DG2 corruption in gnome desktop from F36
+- radeonsi: error allocating sparse buffers.. bug?
+- [BISECTED/radeonsi] Flickering triangles with wayfire cube
+- ../src/util/u_queue.c:218: util_queue_fence_destroy: Assertion \`fence->signalled' failed for iris when disabled UTIL_FUTEX_SUPPORTED
+- turnip: gfxbench aztec ruins crashes on zink
+- glsl: textureGatherOffset param broken
+- v3dv: android: VTS big regression after 316728a55bc8fe398be1ac2796a22f8c91fb886c
+- radeonsi: driver crashes with kwin-effects-cube
+- [Turnip] Final Fantasy X: Incorrect hair rendering
+- turnip: gfxbench car chase crash on zink
+- [r300] - osu! - Shader optimizations cause black and glitchy rendering
+- [Bisected] Microsoft CLC: build failure with MSVC and Dshared-llvm=disabled with AMDGPU target available
+- anv: invalid returns from vkCreateDescriptorPool
+- [Bisected][RadeonSI] Blender crashes on startup
+- turnip: depth/stencil regressions
+- llvmpipe: assert in KHR-Single-GL45.enhanced_layouts.xfb_all_stages
+- Poor performance/utilization with Splitgate
+- freedreno / mesa 22.1.3 crashes Firefox Nightly
+- [Bisected][RADV] Rendering issues and performance drop with GFX10 on RPCS3
+- dzn: Build failure when it's the only driver built - 22.2-devel regression
+- d3d12: Unresolved external symbols from Version.lib
+- turnip: Geometry shader never invoked if there is no EmitVertex and gl_Position is not written
+- Trine 4 causing GPU HANG: ecode 12:1:849f7804, in vkr-ring-7
+- turnip: GPU fault on clear
+- intel_nullhw.c:179:28: error: passing 'const void \*const' to parameter of type 'void \*' discards qualifiers [-Werror,-Wincompatible-pointer-types-discards-qualifiers]
+- macOS undefined symbol _glapi_tls_Context build error
+- Build on macOS regressed
+- Regression: virgl: The switch to NTT breaks "Total War: Warhammer"
+- macOS's LIST_ENTRY macro conflicts with ours
+- src/util/disk_cache_os.c:234:21: error: too many arguments provided to function-like macro invocation
+- [RadeonSI] Teamfortress 2 crashing frequently with mesa 22.1.1
+- Unity game segfaults often
+- Alien Isolation segfaulting in radeonsi_dri.so starting with Mesa 22.1.0
+- turnip: dEQP-VK.subgroups.ballot_broadcast.framebuffer.* has failures on older deqp-vk
+- !17062 broke XTS xts5/Xlib9/XDrawImageString(16) with Xephyr using glamor on llvmpipe
+- DG2 full BAR broken by low BAR?
+- crocus: SSBOs regressed
+- Homerun Clash game triggers assert in compiler
+- radv: line rasterization mode affects multisampling
+- turnip: caselist fail
+- vtn: mediump_16bit_alu and compatibility
+- radv: dynamic vertex input failure
+- navi21\\radv\\amdgpu Halo Infinite screen corruption and then hang
+- ci/freedreno: a618_vk 1/7 timeouts
+- Windows OpenGL32.dll without shared-glapi currently broken
+- anv: KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails on TGL
+- perfetto: crash on context teardown / driver unload
+- panfrost shader classification is wrong in some cases
+- kopper: the latest awfulness exposed by piglit glx-multi-window-single-context
+- android: r600 building error after commit 79ca456b
+- Error compiling gallium-nine on i686 using musl libc
+- [anv][regression][bisected][bsw,gen9atom] dEQP-VK.memory.mapping.dedicated_alloc failing on bsw and gen9atom
+- anv: GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo failure
+- r600: Tesseract does not render properly with the new NIR backend
+- radv: some zink cts fails
+- anv: ICL hiz issue
+- [RADV, bisected] addrlib changes cause Navi CTS regressions
+- r300: Segfault in shaders/closed/steam/kerbal-space-program/1017.shader_test
+- Get rid of debug_assert()
+- nine: docs?
+- d3d12: Gallium d3d12 backend performance is slow
+- [RADV][bisected] after commit 124848bf9efa1cc5d8a3cdfc654e0c03d57540e3 the games which use vulkan API not starting
+- freedreno: skqp instability from GPU hangs
+- ci/a618: intermittent network failure
+- turnip: EXT_primitives_generated_query broken
+- Godot crashes with RX5500m
+- intel: Some Alan Wake shader fails validation due to bad register usage in EOT message
+- r600/sfn: Add support for fmulz
+- radv: failure in image.sample_texture.*_compressed_format*
+- radeonsi: Hang on RX 5500 XT on latest mesa git
+- blob_align assert triggers
+- radv: Enabling support for instance extensions inside vkCreateInstance does not work
+- zink: rendering artifacts in Portal 2
+- a630: AmnesiaTDD trace gpu faults
+- freedreno build issue - FAILED: src/freedreno/decode/crashdec.txt
+- segfaults under X11 since the Ubuntu update to 22
+- anv: renderdoc explosion on icl
+- turnip: EXT_depth_clip_enable broken
+- lava: test result parsing fail
+- turnip: LRZ fast clear
+- [ANV] GTA IV flickering
+- [TGL] 25-100% perf impact on SynMark2 with 2GB dynamic pool size
+- [Crocus] - Minecraft with Forge and JourneyMap - Graphical glitches
+- intel - Minecraft char bar is broken after Mesa upgrade
+- [wine] RAGE: texture problems
+- "Unsupported modifier, resource creation failed." on stderr
+- [RADV/ACO] Star Citizen Flickeriing Lights
+- anv: query regressions
+- ir3: Infinite loop in scheduler when splitting
+- ci/lava: "Listened to connection" spam
+- ci: docs build fail
+- turnip: 3d copy/clear/... ops should not be counted by occlusion query
+- anv: sampleLocationsEnable ignored in VkPipelineSampleLocationsStateCreateInfoEXT
+- turnip: wrong border color for Z24S8
+- aco_tests fail with llvm-15
+- Clang 14 issues compiling src/util/u_cpu_detect.c
+- eglExportDMABUFImageQueryMESA crashes on amdgpu gallium/drivers/radeonsi
+- crocus: GL_SELECT regressed on hsw
+- Random texture flickering in Minecraft
+- panfrost: Broken interaction between CRC and tile size
+- panfrost: allow_forward_to_be_killed is too conservative
+- APU downgraded to OpenGL 3.0 since UBO size change in radeonsi
+- [anv, bisected, regression] Pipeline statistics query segfaults
+- radv/NIR: Suboptimal codegen for AccessChain on buffer device addresses
+- Regression - vah264dec + glimagesink causes green taint on entire video with mesa>=22.0.0
+- va: AMD: Wrong buffer size of P010 Luma plane
+- 625b352f14b broke glcts on Navi1x
+- Use marketing_name for the Vulkan device string in RADV
+- Gallium driver crashes due to fd double close in iris driver
+- radv: Khronos ray tracing sample issues
+- r300: copy propagate does not correctly account for control flow
+- r300: Amnesia the Dark Descent slowdown since NIR loop unrolling
+- r300: some unused uniforms are not removed with the NIR varying linker (compared to old glsl varying linker)
+- Mesa currently FTBFS on x32 architecture
+- Runescape randomly crashes. malloc_consolidate(): unaligned fastbin chunk
+- tu: viewport assert
+- d3d12: point coord regression due to NIR IO changes
+- nir_lower_phis_to_regs_block: Assertion \`src->src.is_ssa' failed.
+- Redream emulator showing artifacts
+- Build failure on sparc
+- r600 video playback broken
+- r300: hundreds of tests fail since "clear color buffers using color from a constant buffer"
+- turnip: shader viewport handling
+- Signal 6 (Aborted) when opening GTK3 applications
+- radv: Conditional rendering on compute queue
+- anv: line failure
+- 32 bit build failure
+- d3d12 build regression: d3d12video.h: error: expected ‘;’ at end of member declaration
+- panfrost midgard - major issues with MelonDS emulator - not able to trace properly too
+- Intel/anv: The cloak is flickering in Batman:Arkham Knight
+- regression: "NIR based varying linker" breaks some xwayland/glamor applications with etnaviv
+- pvr: build failure on archs with unsigned long != uint64_t
+- turnip: dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.* fails with angle
+- Nheko misrendering on RK3399 (Mali T860)
+- intel_pps_driver.cc:308:74: error: too many arguments to function ‘void intel_perf_query_result_accumulate_fields(intel_perf_query_result*, const intel_perf_query_info*, const void*, const void*, bool)
+- radv: no nir validation in radv_link_shaders
+- r300: deqp regressions from "glsl: enable the use of the nir based varying linker"
+- [crocus] glmark2 -b jellyfish rendering issues
+- radeonsi-stoney: Failing jobs during a CI bug
+- iris: skqp gles_atlastext flake
+- turnip: use-after-free in shader compilation
+- anv: EXT_primitives_generated_query fails
+- r300: vs predicate logic fails in vs-loop-complex-unroll-with-else-break.shader_test
+- [Intel/Vulkan] White blinking artifacts in Wolfenstein Youngblood
+- radv: Indirect unaligned dispatch
+- [radv] DCC causes artifacts in Senran Kagura Shinovi Versus
+- Radeon RX 5700XT crash when using prusa-slicer
+- glcts proxy_textures_invalid_samples tests assert on iris
+- turnip: gfxbench mh3.1 offscreen crash with ANGLE
+- dEQP-GLES31.functional.shaders.builtin_functions.integer.[i|u]mulextended.* fail
+- Radv leaks a descriptor set layout
+- radeonsi: KHR_debug thread safety
+- [radeon, rv370] Running piglit shaders@glsl-vs-raytrace-bug26691 test causes hard lockup & reboot
+- clover: Assertion \`NumContainedTys && "Attempting to get element type of opaque pointer"' failed
+- wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes causes memory leak in Apex Legends
+- v3d: port v3dv workaround for GFXH-1918
+- freedreno: fragile location packing can break cull/clip distance
+- turnip: dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.generated_args.* failures
+- Panfrost: wrong textures and lighting in "Thief" games in wine (not happening when using Software render)
+- [Bisected] r600: Big performance regression on some games
+- turnip: report corresponding drmFormatModifierPlaneCount for planar format
+- piglit ext_image_dma_buf_import.ext_image_dma_buf_import* regression
+- Huge amount of anon_inode:sync_file file descriptor created
+- enable warnings for GNU extensions we don't want
+- Grid Autosport via proton/vulkan: glitches on the grass on amdgpu, fine on amdgpu-pro
+- NIR validation failed after nir_opt_if
+- Etnaviv: The triangle is lost during linking together triangle strips with degenerate triangles
+- intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results
+- Aperture Desk Job rendering artifacts Intel TGL
+- intel: integer_sub_sat produces stack corruption / OpISubBorrow compilation issue
+- r300/rv530: "Black rendering" of Baldur's Gate Dark Alliance in Xbox emulator CXBX-R under wine with Gallium Nine and RADEON_DEBUG=use_tgsi
+- radv/aco: xfb bug
+- '../src/amd/common/ac_surface.c:1575: void ac_copy_dcc_equation(const struct radeon_info \*, ADDR2_COMPUTE_DCCINFO_OUTPUT \*, struct gfx9_meta_equation \*): assertion "dcc->equation.gfx9.num_bits <= ARRAY_SIZE(equation->u.gfx9.bit)" failed'
+- Occasional flicker corruption in Rage 2, e.g. after loading, with ACO on RX 5700 XT
+- Vulkan::Calling vkWaitForFences Timeout
+- turnip: bad gmem rendering with PUBG mobile on angle
+- Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0
+- gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1
+- bad memory managment on panfrost RK3399 - cannot alocate more ram - fury unleashed
+- radv,aco: Regression with global atomics with negative offsets
+
+
+Changes
+-------
+
+Adam Jackson (32):
+
+- docs: Note EGL enum allocation for EGL_EXT_present_opaque
+- docs: Update supported drivers for 22.x
+- glx/kopper: Wire up a way for SwapBuffers to fail
+- wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes
+- kopper: Grow a swap interval API
+- glx/kopper: Enable GLX_EXT_swap_control etc.
+- egl/kopper: Hook up eglSwapInterval
+- wsi/x11: Hook up KHR_incremental_present
+- dri: Inline dri2InvalidateDrawable into its one caller
+- dri: Move driCopySubBufferExtension into drisw
+- dri: move driQueryRendererIntegerCommon near its one caller
+- dri: Move driC{reate,oncat}Configs near their only caller
+- dri: Move dri{Get,Index}ConfigAttrib near their vtable
+- dri: Remove what's left of utils.[ch]
+- glx/dri2: Require DRI2 >= 1.3 for working buffer invalidation
+- dri2: Require a loader with working buffer invalidation
+- zink: Print the VkResult if vkCreateInstance fails
+- glx/dri: Fix DRI drawable release at MakeCurrent time
+- mesa: Stub out GL_APPLE_object_purgeable
+- glx: Remove the remains of GLX_MESA_multithread_makecurrent
+- gallium/dri: Remove the memory of GLX_MESA_multithread_makecurrent
+- glx: Remove some can't-happen checks from protocolDestroyDrawable
+- glx: Remove unused __glXSetupForCommand from __glXIsDirect
+- glx: Remove excess screen parameter from CreateContext
+- glx/dri2: Stop tracking the protocol version in the display state
+- glx: Fix return values from __glXGetDrawableAttribute
+- glx: Fix drawable refcounting for naked Windows
+- kopper: Implement {EGL,GLX}_EXT_buffer_age
+- wsi/x11: Synchronously check for error from xcb_present_pixmap
+- mesa: Remove Purgeable fields from texture/buffer/renderbuffer objects
+- llvmpipe: Indentation fix
+- gallium/dri2: Enable {GLX_ARB,EGL_KHR}_context_flush_control
+
+Alejandro Piñeiro (22):
+
+- v3dv/pipeline: fix small comment typo
+- v3dv/pipeline_cache: adds check to skip searching for a entry
+- v3dv/pipeline_cache: add on disk cache hit stats
+- v3dv/pipeline: include pipeline layout on the pipeline sha1
+- v3dv/bo: unmap any bo that goes to the bo cache
+- v3dv/format: no need for GetPhysicalDeviceFormatProperties
+- v3dv/format: Add support for VK_KHR_format_feature_flags2
+- nir: get res binding using component 0, instead of asssumig an uint
+- v3dv/pipeline: call nir_lower_explicit_io after first nir optimization loop
+- v3dv/pipeline: expand nir_optimize, drop st_nir_opts
+- v3dv/device: add comment on depthClamp feature
+- broadcom: add no_merge_jobs debug option
+- broadcom: document which debug options are specific for a given driver
+- broadcom/compiler: wrap nir_convert_to_lcssa with NIR_PASS_V
+- broadcom/compiler: use NIR_PASS for nir_lower_vars_to_ssa at v3d_optimize_nir
+- nir: call nir_metadata_preserve at nir_remove_unused_io_vars
+- v3dv/pipeline: use nir_shader_instructions_pass when lowering layout
+- broadcom/compiler: removed unused function
+- broadcom/compiler: make several passes to return a progress
+- v3d/v3dv: use NIR_PASS(_
+- vc4/v3d: stop adding NORAST when SHADERDB debug option is used
+- vc4/v3d: restore calling debug_get_option_vc4/v3d_debug
+
+Alessandro Astone (5):
+
+- kopper: Only include XCB headers on supported platforms
+- Android.mk: Cleanup mesa3d-lib
+- Android.mk: Make mesa3d-lib work with absolute path meson outputs
+- Android.mk: Generate the dummy source in local-generated-sources-dir
+- Android.mk: Intermediate output paths may already be absolute
+
+Alexander Kanavin (1):
+
+- swrast_kms: use swkmsDRI2Extension instead of driDRI2Extension
+
+Alexey Bozhenko (2):
+
+- intel/compiler: fix singleton pointer coverity warning
+- spirv: fix OpBranchConditional when both branches are the same
+
+Alyssa Rosenzweig (454):
+
+- panfrost: Add 48-bit and 96-bit tiling routines
+- panfrost: Remove bpp check for tiling
+- panfrost: Only handle 2D in should_linear_convert
+- panfrost: Implement tiled 3D resource access
+- panfrost: Only tile for 2D dimensions
+- panfrost: Allow tiling all texture targets
+- panfrost: Assert alignment in tiling routine
+- panfrost: Document arguments to tiling routines
+- panfrost: Unit test u-interleaved tiling routines
+- docs/panfrost: Document u-interleaved tiling
+- panfrost: Rework dirty tracking for Valhall
+- panfrost: Dirty track batch masks
+- panfrost: Rework PAN_GPU_ID mechanism
+- docs/panfrost: Document drm-shim usage
+- meson: Ignore unused variables in release builds
+- pan/bi: Simplify bi_propagate_pass_flags
+- panvk: Respect line width
+- panvk: Consider primitive restart in index buffer walks
+- pan/bi: Implement fquantize2f16
+- panvk: Handle empty shaders gracefully
+- panvk: Lower shared memory
+- util: Add a generic worklist implementation
+- nir: Use u_worklist to back nir_block_worklist
+- pan/bi: Implement pack_uvec[24]_to_uint
+- panfrost: Add texture features enum to v9.xml
+- pan/blit: Compile blit shaders without IDVS
+- pan/blit: Generalize texture alignment
+- pan/blit: Prepare for Valhall port
+- pan/blit: Support v9 data structures
+- panfrost: Don't allocate storage for PSIZ on Valhall
+- panfrost: Compile libpanfrost for v9
+- panfrost: Add helper to emit UBOs
+- panfrost: Port uniform/UBO logic to Valhall
+- panfrost: Don't fix up alpha test on Bifrost
+- panfrost: Use common state emit for compute jobs
+- panfrost: Adapt compute job emit for Valhall
+- panfrost: Specialize rasterizer state for Valhall
+- panfrost: Simplify attribute format expression
+- panfrost: Specialize vertex elements for Valhall
+- panfrost: Specialize ZSA state for Valhall
+- panfrost: Specialize shader descriptors for Valhall
+- panfrost: Use dirty flags to emit v9 descriptors
+- panfrost: Generate Valhall Malloc IDVS jobs
+- panfrost: Compile for v9
+- panfrost: Kick off v9 support in the driver
+- panfrost: Advertise all textures in drm-shim
+- panfrost: Split pan_layout.c from pan_texture.c
+- panfrost: Always use 64-bit SD with strides
+- panfrost: Add afbc_superblock_{size, width, height} helpers
+- panfrost: Use panfrost_afbc_superblock_width
+- panfrost: Don't pretend to support multiplane AFBC
+- panfrost: Extract panfrost_afbc_is_wide helper
+- panfrost: Use pan_block_size in layout calculation
+- panfrost: Unify panfrost_block_size paths
+- panfrost: Unify paths through image_layout_init
+- panfrost: Remove unused dev argument
+- panfrost: Unit test block size queries
+- panfrost: Simplify how image_layout_init is called
+- panfrost: Add a test for pan_image_layout_init
+- asahi: Workaround broken GLSL compiler
+- agx: Implement some shader-db stats
+- agx: Note that RA proceeds in dominance-order
+- agx: Track write registers more accurately
+- agx: Match order for designated initializers
+- agx: Use correct types for some IR enums
+- agx: Wrap compiler header in extern "C"
+- agx: Add unit test infrastructure
+- agx: Use pseudo ops for mov/not/and/xor/or
+- agx: Implement simple copyprop
+- agx: Dynamically allocate agx_instr->src
+- agx: Add p_split pseudoinstruction
+- agx: Add phi pseudo instruction
+- agx: Add a hash table for vector extracts
+- agx: Add helper to emit combines
+- agx: Add helper to emit splits
+- agx: Use a transfer graph for parallel copies
+- agx: Lower p_split after RA
+- agx: Optimize p_split(kill) specially
+- agx: Emit splits for intrinsics
+- agx: Use extract helper for tex internally
+- agx: Remove else optimization
+- agx: Use a dynarray for predecessors
+- agx: Add predecessor index helper
+- agx: Mark the logical ends of blocks
+- agx: Add agx_after_block_logical helper
+- agx: Introduce worklist infrastructure
+- agx: Adapt liveness analysis for SSA
+- agx: Make DCE dumber
+- agx: Translate phi nodes
+- agx: Copy prop into phi nodes
+- agx: Don't lower phis in NIR
+- agx: Lower phi nodes to parallel copies
+- agx: Split up RA from post-RA lowering
+- agx: Always use hash table for extracts
+- agx: Unit test parallel copy lowering
+- agx: Remove identity moves
+- agx: Add validation pass
+- agx: Update RA comment
+- agx: Remove has_liveness
+- agx: Remove nir_register support
+- agx: Lower mediump flat shading
+- panvk: Ignore point size for !points
+- panvk: Use correct point size limits
+- panfrost: Only flip point sprites for GL
+- panvk: Streamline no shader RSD case
+- panvk: Gate rasterization on !discard, not fs req
+- panvk: Emit fragment RSDs even with no shader
+- panfrost: Remove ancient unused code
+- panfrost: Call tgsi_to_nir earlier
+- panfrost: Don't subclass pipe_compute_state
+- panfrost: Use s->info.stage instead of tgsi stage
+- panfrost: Simplify shader key architecture
+- panfrost: Refactor variant selection code
+- panfrost: Refactor variant rebind code
+- panfrost: Lower point sprites on Bifrost
+- panfrost: Lower user clip planes
+- panfrost: Flip point coords in hardware
+- pan/va: Generalize message? check for asm
+- pan/va: Add missing TABLE (SFU) instructions
+- pan/va: Mark NOT instructions as deprecated
+- pan/va: Add VAR_TEX_BUF_GRADIENT instruction
+- pan/va: Add non-IDVS VAR_TEX instructions
+- panvk: Lower global vars to local
+- panvk: Allocate stack for each thread
+- pan/bi: Handle texture offset + index
+- panvk: Lower image deref atomics
+- panvk: Only write depth when depth test enabled
+- pan/decode: Print row strides, not line strides
+- panvk: Remove unused layout structs
+- panvk: Report row_stride in GetImageSubresourceLayout
+- panfrost: Add helpers to work with legacy strides
+- panfrost: Use row stride for explicit layouts
+- panfrost: Rename away from bytes_per_pixel
+- panfrost: Use row stride to calculate slice size
+- panfrost: Adapt get_param for row strides
+- panfrost: Use row_stride even for linear resources
+- lima,panfrost: Use row stride for tiling routines
+- panfrost: Remove line_stride
+- panfrost: Unify row stride and AFBC row stride
+- panfrost: Unit test stride calculations
+- panfrost: Unit test "from legacy" helper
+- pan/bi: Rename bi_block->name to bi_block->index
+- pan/bi: Count blocks
+- pan/bi: Add u_worklist wrapper macros
+- pan/bi: Use bi_worklist in analyze_helper_requirements
+- pan/bi: Use bi_worklist for liveness
+- pan/bi: Use bi_worklist for post-RA liveness
+- pan/bi: Use worklist for scoreboard analysis
+- pan/bi: Use a dynarray for predecessors
+- nir: Don't set writes_memory for reading XFB
+- panfrost: Relax image check
+- pan/va: Serialize memory stores
+- pan/bi: Align spilled registers on Valhall
+- pan/bi: Add option to test spilling
+- pan/bi: Assert that blend shaders may not spill
+- panfrost: Correct XML for TLS
+- panfrost: Use emit_tls
+- panfrost: Use packed TLS on Valhall
+- panfrost/ci: Smoke test spilling
+- panfrost: Don't use VARYING_SLOT_TEX0 internally
+- panvk: Don't use VARYING_SLOT_TEX0 internally
+- pan/bi: Rework varying linking on Valhall
+- panfrost: Increase the maximum tiler heap size
+- mesa/st: Fix building tests on macOS
+- panvk: Stub pipeline cache using the common code
+- panvk: Conform viewport code to Vulkan spec
+- panvk: Call nir_opt_trivial_continues
+- pan/va: Add some whitespace to Valhall disassembly
+- pan/va: Add whitespace after disassembled branches
+- agx: Restore Valve copyright header
+- pan/bi: Don't analyze td on Valhall
+- pan/bi: Emit LEA_TEX on Valhall
+- pan/bi: Support image loads on Valhall
+- pan/bi: Preserve AXCHG.i32 destination
+- pan/bi: Handle shared atomic exchange on Valhall
+- pan/bi: Handle shared/scratch on Valhall
+- pan/bi: Support atomics on Valhall
+- pan/bi: Ensure the end NOP isn't eliminated
+- asahi: Fix hangs waiting on the notification queue
+- pan/bi: Update bi_count_write_registers for Valhall
+- pan/va: Mark more source sizes
+- pan/va: Lower split 64-bit sources
+- pan/va: Use 64-bit lowering for texturing
+- pan/bi: +JUMP can't read same-cycle temp
+- pan/bi: Lower phis to scalar
+- pan/bi: Use value-based interference with LCRA
+- pan/bi: Add source/destination counts
+- pan/bi: Add collect and split instructions
+- pan/bi: Add bi_before_block cursor
+- pan/bi: Lower split/collect before RA
+- pan/bi: Fix mov and pack_32_2x16
+- pan/bi: Expand MAX_DESTS to 4
+- pan/bi: Create COLLECT during isel
+- pan/bi: Lift split/collect cache from AGX
+- pan/bi: Simplfy BLEND emit
+- pan/bi: Emit collect and split
+- pan/va: Use split for 64-bit lowering
+- pan/va: Don't use bi_word in FAU unit test
+- pan/bi: Scalarize bi_lower_swizzle
+- pan/bi: Scalarize bi_opt_cse
+- pan/bi: Scalarize modifier propagation
+- pan/bi: Scalarize copyprop
+- pan/bi: Remove bi_word and bi_word_node
+- pan/bi: Simplify register precolouring in the IR
+- pan/bi: Remove liveness metadata tracking
+- pan/bi: Don't propagate discard
+- pan/bi: Optimize split of collect
+- pan/bi: See through splits for var_tex fusion
+- pan/bi: Validate preload constraints are satisfied
+- pan/bi: Validate vector widths
+- pan/va: Handle 2-src blend in lower_split_src
+- pan/va: Remove DISCARD.f32 destination
+- pan/va: Use ^ instead of ` to indicate last-use
+- asahi: Run lower_blend for all fragment shaders
+- asahi: Use z24_in_z32f lowering
+- asahi: Validate depth/stencil formats
+- asahi: Don't store to unbound render targets
+- asahi: Handle uncompressed Z32F depth buffers
+- asahi: Pass depth/stencil clear values to firmware
+- asahi: Flush on partial clears
+- asahi: Handle 3rd deflake address
+- asahi: Account for every byte of the cmdbuf
+- asahi: Identify more depth pipeline fields
+- asahi: Dump "unknown 4a" structure
+- asahi: Add XML used for visibility tests
+- asahi: Relax Draw "command" check
+- asahi: Note unknown field
+- asahi: Identify depth bias array
+- asahi: Identify "set depth bias index" field
+- asahi: Identify depth bias enable bit
+- asahi: Add a depth bias structure
+- asahi: Implement polygon offset
+- asahi: Identify partial render pipeline
+- asahi: Sync some names with Project Zero
+- asahi: Add segment list pretty printer
+- asahi: Split unknown field in segment list header
+- asahi: Validate segment list length
+- asahi: Compute segment list length
+- asahi: Align segment list unknowns with Metal
+- asahi: Decode resource allocation responses
+- asahi: Decode resource allocation requests
+- asahi: Identify suballocation mechanism
+- asahi: Identify suballocated size
+- asahi: Drop some unknowns
+- asahi: Sync some more unknown fields
+- asahi: Improve render target dumping
+- asahi: Fix pipeline decoding
+- asahi: Handle RECT textures as 2D
+- asahi: Allocate a larger segment list
+- asahi: Guard against encoder overflows
+- asahi: Add wrap library
+- docs/asahi: Add initial driver docs
+- panfrost: Simplify the kmsro create path
+- panfrost: Don't allocate SHARED as scanout
+- pan/bi: Recoalesce tied operands after spilling
+- pan/bi: Schedule for pressure pre-RA
+- pan/bi: Allow CSEing LEA_BUF_IMM
+- panfrost: Fix crash with GALLIUM_HUD
+- panfrost: Extract afbc_stride_blocks helper
+- panfrost: Extract pan_afbc_row_stride helper
+- panfrost: Fix is_wide return type
+- panfrost: Add pan_afbc_tile_size helper
+- panfrost: Support tiled AFBC in stride helpers
+- panfrost: Align layouts to tiles of superblocks
+- panfrost: Add AFBC stride unit tests
+- panfrost: Add 3D texture layout unit test
+- panfrost: Calculate header_size based on row_stride
+- panfrost: Add a tiled 16x16 layout unit test
+- panfrost: Add 1x1 layout unit tests
+- panfrost: Fix AFBC flags on v6
+- panfrost: Put comment in correct #ifdef
+- panfrost: Handle AFBC Tiled
+- panfrost: Add helper checking tiled AFBC support
+- panfrost: Gate tiled AFBC on GPUs that support it
+- panfrost: Advertise 16x16 tiled AFBC
+- panfrost: Use tiled AFBC textures
+- pan/bi: Fuse result types
+- pan/bi: Test CMP result_type optimization
+- panfrost: Allow FPK on Valhall
+- panfrost: Set overdraw_alpha[01] flags
+- panfrost: Set allow_rotating_primitives
+- pan/bi: Don't allow spilling coverage mask writes
+- pan/bi: Add VAR_TEX fusing unit test
+- pan/va: Fill in missing src_flat16 enum
+- pan/bi: Make LD_VAR w=format instead of w=vecsize
+- pan/bi: Model Valhall source formats
+- pan/bi: Interpolate varyings at 16-bit
+- pan/bi: Extend bi_scoreboard_state for finer tracking
+- pan/bi: Add slot to bi_instr
+- pan/bi: Preserve flow control for non-psiz variant
+- pan/bi: Add ASSERT_SHADER_EQUAL macro
+- pan/bi: Add a trivial ctx->inputs for unit tests
+- pan/bi: Extract bit_block helper
+- pan/bi: Export bi_block_add_successor
+- pan/bi: Export helper termination analysis
+- pan/bi: Print flow control on instructions
+- pan/va: Add pass to insert flow control
+- pan/va: Do scoreboard analysis
+- pan/va: Terminate helper threads
+- pan/va: Add flow control merging pass
+- pan/va: Assign slots roundrobin
+- pan/va: Respect assigned slots
+- pan/va: Unit test flow control insertion
+- pan/va: Unit test flow control merging
+- pan/bi: Use flow control lowering on Valhall
+- pan/mdg: Scalarize with 64-bit sources
+- pan/mdg: Remove uppercase write masks
+- pan/mdg: Use "<<" instead of "lsl"
+- pan/mdg: Only print masked components of swizzle
+- pan/mdg: Only print 2 sources for ALU
+- pan/mdg: Only print 1 source for moves
+- pan/mdg: Distinguish SSA vs reg when printing IR
+- pan/mdg: Print outmods when printing IR
+- panfrost: Fix XML for AFBC header on v9
+- panfrost: Pass arch instead of dev into afbc_format
+- panfrost: Add pan_afbc_compression_mode on Valhall
+- panfrost: Support rendering to AFBC on Valhall
+- panfrost: Handle texturing from AFBC on Valhall
+- panfrost: Allow 2D AFBC on Valhall
+- panvk: Use vk_image_subresource_*_count for clears
+- pan/bi: Respect swizzles in nir_op_pack_64_2x32_split
+- pan/bi: Allow vec6 for collects
+- pan/bi: Align 64-bit register sources
+- pan/bi: Rework Valhall register alignment
+- pan/bi: Fix clper_xor on Mali-G31
+- panfrost/ci: Mark draw_buffers_indexed.* as flakes
+- panfrost: Use C11 static_assert for enums
+- nir: Add transform feedback system values
+- nir: Export nir_io_add_intrinsic_xfb_info
+- pan/bi: Add transform feedback lowering pass
+- pan/bi: Handle transform feedback intrinsics
+- panfrost: Don't allow vertex shaders to have side effects
+- panfrost: Wire up transfrom feedback sysvals
+- panfrost: Create transform feedback shaders
+- panfrost: Launch transform feedback shaders
+- pan/va: Do not insert NOPs into empty shaders
+- panfrost: Extract panfrost_get_index_buffer helper
+- panfrost: Don't calculate min/max indices on v9
+- pan/bi: Extract MUX to CSEL optimization
+- pan/va: Implement more lanes
+- pan/va: Lower MUX to CSEL where possible
+- pan/va: Add MUX lowering tests
+- pan/bi: Implement b2i with MUX
+- pan/va: Record which instructions are signed
+- pan/va: Try negating small constants when lowering
+- pan/va: Try widening small constants
+- pan/va: Unit test constant lowering pass
+- panfrost: Enable Mali-G57
+- docs: Document Mali-G57 conformance
+- panfrost: Fix inverted indirect dispatch condition
+- pan/bi: Implement load_push_constant
+- pan/bi: Don't reorder push with no_ubo_to_push
+- panfrost: Use push constants for indirect dispatch
+- panfrost: Use push constants for indirect draws
+- panvk: Use push constants for clear
+- panvk: Use push constants for copy shaders
+- panfrost: Deduplicate indirect dispatch structs
+- panfrost: Remove redundant first_tag access
+- panfrost: Remove is_64b assignments
+- panfrost: Add panfrost_query_l2_slices helper
+- pan/perf: Fix performance counters on G57
+- mesa,gallium: Make point coord origin a CAP
+- asahi,agx: Don't set PIPE_CAP_POINT_COORD_ORIGIN_UPPER_LEFT
+- panvk: Drop support for Midgard
+- panfrost: Allow pixels using discard to be killed
+- panfrost: Inline pan_fbd_has_zs_crc_ext
+- panfrost: Disable CRC at <16x16 tile sizes
+- panvk: Don't specialize clear shaders for RT
+- panvk: Remove unused pushmaps
+- panvk: Clear Z/S attachments without a shader
+- panvk: Fix stencil clears of combined ZS images
+- panvk: Simplify depth clear preload condition
+- panvk: Use common CmdBeginRenderPass
+- panfrost: Disable QUADS on Valhall
+- panfrost: Fix batch state changes on Valhall
+- panfrost: Add tristate_is_defined helper
+- panfrost: Implement provoking vertices on Valhall
+- pan/va: Move VA_NUM_GENERAL_SLOTS to common
+- pan/va: Simplify insert flow tests
+- pan/va: Workaround quirk of barrier handling
+- pan/va: Unit test barrier handling
+- pan/bi: Mark bi_postra_liveness_ins as MUST_CHECK
+- pan/bi: Constify bi_is_staging_src argument
+- pan/va: Add header guards to valhall_enums.h
+- pan/va: Move va_flow_is_wait_or_none to common
+- pan/va: Include BLEND for va_swap_12
+- pan/va: Use validate_register_pair for BLEND pack
+- pan/va: Mark last register reads
+- pan/va: Unit test va_mark_last
+- pan/bi: Fix LD_BUFFER.i16 definition
+- pan/bi: Align accesses with packed TLS
+- pan/va: Lower FADD_RSCALE.f32 to FMA_RSCALE.f32
+- pan/va: Implement sample positions FAU packing
+- pan/va: Rename RSCALE to LDEXP
+- pan/bi: Remove FRSCALE from IR
+- pan/bi: Model MKVEC.v2i8
+- pan/bi: Constant fold MKVEC.v2i8
+- pan/va: Pack MKVEC.v2i8 byte lanes
+- pan/va: Replace MKVEC.v4i8 with MKVEC.v2i8
+- pan/bi: Tune lower_vars_to_scratch
+- panfrost: Enable more FP16 caps on Valhall
+- panfrost: Enable CAP_INDIRECT_TEMP_ADDR on Valhall
+- panfrost: Bump ESSL_FEATURE_LEVEL on Valhall
+- v3d: Drop workaround for u_blitter bug
+- agx: Handle loop { if { loop { .. } } }
+- r600g: Remove streamout-based buffer copy path
+- u_blitter: Remove util_blitter_copy_buffer
+- lima,panfrost: Do not ralloc contexts against the screen
+- pan/va: Handle terminal barriers
+- ttn: Set nir->info.separate_shader
+- pan/bi: Fix unpack_32_2x16 definition
+- pan/va: Add missing to V2F32_TO_V2F16
+- pan/bi: Implement f2f16{_rtz, _rtne}
+- panfrost: Separate core ID range from core count
+- panfrost: Move bifrost_lanes_per_warp to common
+- panfrost: Fix PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
+- panfrost: Fix PIPE_COMPUTE_CAP_SUBGROUP_SIZE
+- panfrost/ci: Disable 0ad trace on T860
+- panfrost: Clear with a quad to avoid flushing
+- panfrost/ci: Disable T760 jobs
+- nir/opt_shrink_vectors: Round to supported vec size
+- panfrost: Revert provoking vertex assertion
+- panfrost: Only key points to point coord origin
+- pan/va: Dump unencodable instructions
+- pan/va: Use invalid_instruction in more places
+- pan/va: Print instructions with pack assert fails
+- pan/va: Handle BIFROST_MESA_DEBUG=nosb
+- panfrost: Make pan_select_max_tile_size O(1)
+- panfrost: Use implementation-specific tile size
+- panfrost: Protect pandecode by a mutex
+- pan/bi: Require ATEST coverage mask input in R60
+- pan/va: Stall after ATEST
+- panfrost: Fix shader_modifies_coverage on Valhall
+- panfrost: Add decoupled early-ZS helpers
+- panfrost: Unit test early-ZS helpers
+- panfrost: Add zsa->zs_always_passes flag
+- panfrost: Use early-ZS helpers
+- util: Enable list_assert in debugoptimized builds
+- util: Gate simple_mtx_assert_locked on !NDEBUG
+- agx: Port minifloat tests to GTest
+- pan/bi: Assert that we use the correct CLPER
+- pan/bi: Rename CLPER_V6.i32 to CLPER_OLD.i32
+- pan/decode: Fix overrun decoding planes
+- nir/lower_idiv: Be less creative about signs
+- agx: Fix packing of samplers in texture instrs
+- panfrost: Don't segfault on unknown models
+- pan/bi: Don't reorder image loads across stores
+- pan/bi: Don't allow ATEST to take a temporary
+- pan/mdg: Print 3 sources for CSEL
+- pan/bi: Fix dual texturing with uniforms
+- pan/bi: Fix out-of-bounds write in va_lower_split_64bit
+- pan/bi: Consider all dests in helper_block_update
+- agx: Fix float copyprop of neg(neg) case
+- panfrost: Respect buffer offset for OpenCL
+
+Andres Calderon Jaramillo (2):
+
+- nir: Account for YUV range.
+- mesa/st: Account for YUV color space and range.
+
+Andres Gomez (5):
+
+- radv/ci: update vkd3d-proton results for AMD's Kabini
+- ci: install a more recent version of Wine in the test-vk image
+- ci: install gfxinfo-mupuf in the test-vk image
+- ci: move b2c artifacts to its own directory
+- ci: add wrapper script for Valve's traces runner
+
+Anuj Phogat (2):
+
+- include/uapi: Update drm_fourcc.h from kernel
+- isl,iris: Add I915_FORMAT_MOD_4_TILED support for XeHP
+
+Arvind Yadav (7):
+
+- nir: Add a lowering pass for polygon and line smoothing
+- radeonsi: Add nir_lower_poly_line_smooth pass for polygon and line smoothing
+- nir: add load_point_coord_maybe_flipped intrinsics for point smoothing
+- nir: Add a lowering pass for point smoothing
+- ac/llvm : Adding Number of all interpolated inputs in ac_shader_abi
+- ac/llvm: Implement nir_intrinsic_load_point_coord_maybe_flipped opcodes
+- radeonsi: Enable nir_lower_point_smooth lowering pass for point smoothing
+
+Autumn on Tape (5):
+
+- gallivm: add subgroup shuffle support
+- lavapipe: enable subgroup shuffle operations
+- gallivm: use shufflevector for shuffles when index is constant data
+- gallivm: use VPERMPS (x86/AVX2) for 32-bit 8-element shuffles
+- lavapipe: enable subgroup quad operations
+
+Axel Davy (6):
+
+- frontend/nine: Skip invalid swvp calls
+- frontend/nine: Fix buffer tracking out of bounds
+- frontend/nine: Fix ATOC handling
+- frontend/nine: Fix cso restore bug
+- frontend/nine: Fix shader multi-use crash
+- frontend/nine: Fix ff position_t fallback when w = 0
+
+Bas Nieuwenhuizen (39):
+
+- vulkan/wsi/x11: Ensure we have the required number of images for acquire.
+- radv: always enable NGG on GFX11
+- radv: Mark all formats as DCC compatible with each other on gfx11.
+- radv: gfx11 register changes.
+- radv: Adjust for new SWIZZLE_ENABLE.
+- radv: Add gfx11 DCC fast clear support.
+- radv: Disable transform feedback for gfx11.
+- radv: update the initialization of SGPR0/1 registers for HS and GS on GFX11
+- radv: Deal with derefs from opaque types in function parameters.
+- radv: Add performance counter reg write.
+- radv: move ac_perfcounters to physical_device.
+- radv: Add pstate locking for perfcounters.
+- radv: Rename SPM functions.
+- radv: Make inhibiting clockgating not static.
+- radv: Add helper BO for perf counters.
+- radv: Add perf counter lock/unlock commandbuffers.
+- radv: Add a list of performance counters.
+- radv: Implement support for querying performance counters.
+- radv: Implement listing performance counters.
+- radv: Expose VK_KHR_performance_query.
+- radv: Add ability to override the build id for the cache.
+- radv: Add a 32bit memory type.
+- radv: Skip setting empty index buffers to avoid hang
+- radv: Expose function to write vertex descriptors for dgc.
+- radv: Always store stride in the vbo descriptor.
+- radv: Require 32bit memory for indirect buffers.
+- radv: Expose helper for base pa_su_sc_mode_cntl.
+- radv: Make radv_get_vgt_index_size non-static.
+- radv: Add helper to write scissors.
+- radv: Add flushing for DGC.
+- radv: Add DGC meta shader.
+- radv: Implement DGC generated command layout structure.
+- radv: Implement DGC cmdbuffer generation.
+- radv: Implement CmdExecuteGeneratedCommandsNV.
+- radv: Add stub for vkCmdBindPipelineShaderGroupNV.
+- radv: Expose VK_NV_device_generated_commands.
+- vulkan/wsi: Take max extent into consideration for modifier selection.
+- amd/common: Don't rely on DCN support checks with modifiers.
+- amd/common: Disable DCC retile modifiers on RDNA1
+
+Ben Skeggs (3):
+
+- nv50/ir: fix OUT.FINAL on ampere
+- nv50/ir: fix scope of memory ops on ampere
+- nv50/ir: fix ALD/AST where address comes from AL2P
+
+Benjamin Cheng (5):
+
+- radv: fix memory leak of descriptor set layout
+- radv: refactor image binding into struct
+- radv: consolidate descriptor set buffer counts
+- radv: implement disjoint memory for multiplane images
+- radv: expose disjoint image support
+
+Boris Brezillon (159):
+
+- dzn: Skip binding entries with zero descriptors
+- dzn: Make sure sampler heaps don't contain more than 2048 samplers
+- microsoft/compiler: Add a dunmmy SV_SampleIndex when needed
+- microsoft/spirv_to_dxil: Allow forcing per-sample shading
+- dzn: Add support for sampleRateShading
+- dzn: Pass the right type to CreateCommandList() in the reset path
+- dzn: refactor error-handling
+- ci/windows: Add a variable to globally disable jobs using windows runners
+- dzn: Use core helpers to fill physical device features/properties
+- dzn: Report actual device limits
+- d3d12: Move the D3D12ResourceState code to the gallium driver
+- ci/windows: Split the windows-related tests
+- dzn: Add support for EXT_vertex_attribute_divisor
+- dzn: Rename a bunch of dzn_descriptor_set helpers
+- dzn: Pass layout objects to various dzn_descriptor_set_ptr_xxx helpers
+- dzn: Split the write desc helpers in two halves
+- dzn: Add support for KHR_descriptor_update_template
+- microsoft/spirv_to_dxil: Add a draw_id field to vertex_runtime_data
+- dzn: Fix exec_buf_stride calculation
+- dzn: Simplify the triangle_fan_rewrite_index shader
+- dzn: Update the draw_id sysval when issuing indirect draws
+- dzn: Advertise KHR_shader_draw_parameters
+- dzn: Pass an image view to dzn_cmd_buffer_clear_attachment()
+- dzn: Set MAX_RTS to D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
+- dzn: Move all render-related states to a substruct
+- dzn: Inline dzn_cmd_buffer_clear_attachments()
+- dzn: Add support for dynamic rendering
+- dzn: Get rid of the render pass logic
+- dzn: Allow multiDrawIndirect and drawIndirectFirstInstance
+- dzn: Add KHR_draw_indirect_count support
+- dzn: Add missing VKAPI_{ATTR,CALL} specifiers to BeginCommandBuffer()
+- dzn: Pass the dzn_event pointer to _mesa_hash_table_insert()
+- dzn: Fix the STATIC_ASSERT() in dzn_meta_blits_get_context()
+- vulkan/wsi: Make wsi_win32_surface_get_capabilities() return the current extent
+- dzn: Fix dzn_cmd_buffer_collect_queries()
+- dzn: Use the vk_sync_binary abstraction
+- spirv: Fix windows build
+- dzn: Use the correct ICD path on Win32
+- microsoft/spirv_to_dxil: Fix push_constants type declaration
+- microsoft/spirv_to_dxil: Fix the push_constant UBO size calculation
+- dzn: Emit missing transition barriers for rendering attachments
+- ci/windows: Bump spirv-samples commit-ID
+- microsoft/spirv2dxil: Add a debug option
+- microsoft/compiler: Make sure all SV_Position components are written
+- microsoft/spirv_to_dxil: Extract NIR passes out of spirv_to_dxil()
+- microsoft/spirv_to_dxil: Constify the descriptor binding mapping fields
+- microsoft/compiler: Make input_mappings immune to driver_location holes
+- microsoft/spirv_to_dxil: Remove dead IO vars at the end of dxil_spirv_nir_passes()
+- microsoft/spirv_to_dxil: Add a linking helper
+- microsoft/compiler: Allow vulkan users to handle varyings linking
+- microsoft/spirv_to_dxil: vectorize IOs
+- dzn: Fix maxVertexInputAttributes limit
+- dzn: Handle varying linking explicitly
+- dzn: Fix unitialized var access in dzn_meta_compile_shader()
+- dzn: Fix vertex input handling
+- microsoft/spirv_to_dxil: Let spirv_to_dxil() handle the linking
+- microsoft/compiler: Drop the auto_link parameter passed to nir_to_dxil()
+- dzn: Switch to ID3D12Device2
+- dzn: Drop an unused argument passed to dzn_graphics_pipeline_translate_vi()
+- dzn: Use CreatePipelineState()
+- dzn: Enable depth-bounds testing
+- microsoft/compiler: Lower fquantize2f16
+- nir: Fix flat new_var assignment in create_new_io_vars()
+- microsoft/compiler: Pick a type that matches interpolation mode for structs
+- microsoft/compiler: Truncate function names when needed
+- vulkan/util: Fill VkPhysicalDeviceIDProperties::deviceNodeMask
+- spirv: Add a dst/src type to image deref loads/stores coming from OpAtomic{Load,Store}
+- microsoft/compiler: Images are no longer reprensented by uniform vars
+- microsoft/compiler: Set typed_uav_load_additional_formats when appropriate
+- microsoft/compiler: s/assert()/unreachable()/ in emit_intrinsic()
+- microsoft/compiler: Support load_sample_id_no_per_sample
+- dzn: Decorrelate external image info and external image properties
+- dzn: Return empty external properties
+- dzn: Add a dummy GetDeviceGroupPeerMemoryFeatures()
+- dzn: Add a dummy GetImageSparseMemoryRequirements2()
+- dzn: Add dummy {Create,Destroy}SamplerYcbcrConversion() implementations
+- dzn: Check that no export is requested in the memory allocation path
+- dzn: Lower alignment requirements when allocating buffers or single-sample images
+- dzn: Add a dzn_desc_type_has_sampler() helper
+- dzn: Implement GetDescriptorSetLayoutSupport()
+- dzn: Vulkan 1.1 wants maxPerSetDescriptors >= 1024
+- dzn: Prepare support for pipeline variants
+- dzn: Fix primitiveRestart support
+- dzn: Fix triangle-fan emulation
+- dzn: Support dynamic depth testing parameters properly
+- dzn: Support dynamic line width
+- ci/windows: Allow skipping deqp tests if we have to
+- ci/windows: Add dEQP-VK.dynamic_state.* to the test list
+- ci/windows: Skip dEQP-VK.api.command_buffers.record_many_draws*
+- d3d12: Keep access masks up-to-date when removing vars in d3d12_disable_multisampling()
+- microsoft/compiler: Move d3d12_fix_io_uint_type() to dxil_nir.c
+- microsoft/compiler: Fix Layer type
+- microsoft/compiler: Support gl_Layer
+- dzn: Disable rasterization if the last geometry stage doesn't write the position
+- dzn: Enable support for geometry shaders
+- ci/dzn: Move to a .toml description
+- dzn: Fix the 2DMSArray case in dzn_image_get_dsv_desc()
+- dzn: Fix CmdPushConstants()
+- dzn: Clamp depthBiasConstantFactor when doing the float -> int conversion
+- dzn: Transition resource to RENDER_TARGET/DEPTH_WRITE before clears
+- microsoft/compiler: Fix emit_ubo_var()
+- ci/dzn: Copy testlog.{css,xsl} to the result dir
+- nir/serialize: Put dest last in packed_instr::tex
+- dzn: Advertise anisotropic filtering support
+- dzn: Advertise shaderImageGatherExtended support
+- dzn: Enable dynamic indexing on all kind of descriptors
+- dzn: Enable shader{Clip,Cull}Distance
+- dzn: Enable the depthClamp feature
+- nir/serialize: Support texop >= 16
+- nir/serialize: Silence integer-overflow false positive
+- vulkan: Add a vk_pipeline_hash_shader_stage() helper
+- anv: Use vk_pipeline_hash_shader_stage()
+- v3dv: Fix nir_shader leaks in v3dv_meta_{clear,copy}()
+- v3dv: Use vk_pipeline_hash_shader_stage()
+- tu: Use vk_pipeline_hash_shader_stage()
+- radv: Kill unused fs_m local var in radv_create_shaders()
+- radv: Use vk_pipeline_hash_shader_stage()
+- dzn: Hook-up device-lost detection
+- dzn: Fix indentation
+- dzn: Initialize UUIDs
+- dzn: Drop dzn_pipeline_cache.c
+- dzn: Add missing D3D12_CACHED_PIPELINE_STATE to MAX_COMPUTE_PIPELINE_STATE_STREAM_SIZE
+- dzn: Fix assertion in d3d12_pipeline_state_stream_new_desc()
+- dzn: Use d3d12_compute_pipeline_state_stream_new_desc() in the compute path
+- dzn: Pass the maximum stream size to d3d12_pipeline_state_stream_new_desc()
+- dzn: Drop useless while(link_mask != 0)
+- dzn: Drop unused allocator passed to dzn_graphics_pipeline_create()
+- dzn: Let dzn_pipeline_init() initialize the root signature in the stream
+- dzn: Fix potential nir_shader leak
+- dzn: Use vk_to_mesa_shader_stage()
+- dzn: Save a few indentation levels in graphics_pipeline_compile_shaders()
+- dzn: Don't delegate binding translation to dxil_spirv_nir_passes()
+- dzn: Hash pipeline layout stages
+- dzn: Add a generic cached blob wrapper
+- dzn: Drop unneeded goto statement in dzn_compute_pipeline_create()
+- dzn: Move the compute shader compilation logic to a sub-function
+- dzn: Cache NIR shaders
+- dzn: Caculate a binding translation hash
+- dzn: Cache DXIL shaders
+- dzn: Cache pipeline info
+- ci/dzn: Add pipeline cache tests to the include list
+- dzn: Cache and pack transition barriers
+- dzn: Don't call dzn_cmd_buffer_queue_transition_barriers() prematurely
+- dzn: Rename dzn_cmd_buffer_queue_image_subres_range_transition()
+- dzn: Introduce dzn_cmd_buffer_queue_image_range_state_transition()
+- dzn: Allow shaders to read from depth/stencil attachments
+- dzn: Fix copies of block-based formats
+- dzn: Fix unused var warnings
+- dzn: Fix 'statement with no effect' warning
+- dzn: Fix printf() format in dxgi_get_factory() error message
+- dzn: Fix {back,front}_wr_uses_ref assignment
+- dzn: Fix -Wswitch warnings
+- dzn: Use the vk_descriptor_set_layout base struct
+- dzn: Use the vk_pipeline_layout base struct
+- dzn: Mark transition barriers as executed when we execute barriers
+- dzn: Query D3D12_FEATURE_D3D12_OPTIONS3 features
+- dzn: Provide a helper to check if 2 formats are compatible
+- dzn: Support native image copies when formats are compatible
+- dzn: Take VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT into account
+
+Boyuan Zhang (9):
+
+- radeonsi/vcn: add vcn 4.0 encode support
+- radeonsi/vcn: add vcn 4.0 encode fw interface version
+- radeonsi/vcn: add encode context ib for vcn 4.0
+- radeonsi/vcn: add session init ib for vcn 4.0
+- radeonsi/vcn: enable vcn 4.0 encode for gfx11 asic
+- radeonsi/vcn: use calculated max hierarchy depth for hevc enc
+- vl: add cabac init idc for h264 encode
+- frontends/va: get entropy mode info for h264 encode
+- radeonsi/vcn/enc: enable cabac entropy mode
+
+Brian Paul (101):
+
+- gallivm: assorted clean-ups in lp_bld_nir_aos.c
+- gallivm: whitespace fixes in lp_bld_tgsi.h
+- gallivm: asst. clean-ups in lp_bld_sample.h
+- llvmpipe: asst. clean-ups in lp_linear_fastpath.c
+- llvmpipe: asst. clean-ups in lp_setup.c
+- llvmpipe: asst. clean-ups in lp_state_setup.c
+- gallivm: asst. clean-ups in lp_bld_type.[ch]
+- gallivm: cleanup lp_bld_arit.c
+- gallivm: clean-up in lp_bld_nir.h
+- gallivm: add const qualifier in lp_bld_nir_soa.c
+- llvmpipe: asst. clean-up in lp_state_derived.c
+- llvmpipe: asst. clean-ups in lp_rast_linear.c
+- llvmpipe: fix comment typo in lp_linear_fastpath.c
+- llvmpipe: asst. clean-ups in lp_rast.c
+- llvmpipe: asst. clean-ups in lp_linear.c
+- llvmpipe: asst. clean-ups in lp_scene.h
+- llvmpipe: asst. clean-up and add comments in lp_state_fs.h
+- gallivm: clean-up in lp_bld_sample.c
+- llvmpipe: asst. clean-up in lp_setup_context.h
+- gallivm: asst. clean-ups in lp_bld_sample_soa.c
+- gallivm: clean-ups in lp_bld_tgsi.[ch]
+- llvmpipe: asst. clean-ups in lp_state_fs.c
+- llvmpipe: minor clean-ups in lp_jit.h
+- llvmpipe: asst. clean-ups in lp_state_fs_linear_llvm.c
+- llvmpipe: asst. clean-ups in lp_state_fs_linear.c
+- llvmpipe: asst. clean-ups in lp_setup_tri.c, lp_setup_rect.c
+- llvmpipe: whitespace clean-ups in lp_rast.h
+- llvmpipe: minor whitespace/formatting cleanups in lp_state_setup.h
+- llvmpipe: minor clean-ups in lp_state_fs_analysis.c
+- llvmpipe: misc clean-up in lp_rast_tri.c
+- llvmpipe: asst. clean-ups in lp_bld_blend_aos.c
+- llvmpipe: asst. clean-ups in lp_rast_tri_tmp.h
+- llvmpipe: asst. clean-ups in lp_rast_priv.h
+- gallivm: minor clean-ups in lp_bld_sample_soa.c
+- llvmpipe: misc clean-ups in lp_bld_interp.c
+- gallivm: asst. clean-ups in lp_bld_nir.c
+- llvmpipe: fix comment typo in lp_bld_interp.h
+- llvmpipe: asst. clean-ups in lp_linear_sampler.c
+- llvmpipe: asst. clean-ups in lp_tex_sample.c
+- llvmpipe: asst. clean-ups in lp_scene.c
+- llvmpipe: minor clean-up in lp_state_blend.c
+- llvmpipe: use enum blend types instead of unsigned
+- llvmpipe: s/unsigned/enum pipe_compare_func/
+- gallivm: asst. clean-ups in lp_bld_logic.
+- llvmpipe: asst. clean-ups in lp_state_fs.c
+- draw: s/unsigned/enum pipe_prim_type/
+- draw: asst. clean-up in draw_context.h
+- draw: asst. clean-up in draw_gs.h
+- draw: asst. clean-up in draw_pipe.c
+- draw: asst. clean-up in draw_pipe_validate.c
+- draw: asst. clean-up in draw_private.h
+- draw: asst. clean-up in draw_pt.h
+- draw: asst. clean-up in draw_pt.c
+- draw: asst. clean-up in draw_pt_fetch_shader_emit.c
+- draw: asst. clean-up in draw_pt_fetch_shader_pipeline.c
+- draw: asst. clean-up in draw_pt_util.c
+- draw: asst. clean-up in draw_pt_vsplit.c
+- draw: asst. clean-up in draw_vbuf.h
+- gallivm: use enum types instead of unsigned in lp_bld_sample.[ch]
+- llvmpipe: add minor comments in lp_rast.h, lp_setup-rect.c
+- llvmpipe: remove lp_rast_cmd_arg::state field
+- gallivm: s/unsigned/enum pipe_swizzle/
+- llvmpipe: add simple assertion in generate_fragment()
+- util/bitset: add BITSET_SIZE()
+- lavapipe: rework code to compute textures_used, samplers_used
+- llvmpipe: minor code re-org in lp_state_fs_analysis.c
+- nir: add const qualifiers, move some decls in nir_to_tgsi_info.c
+- llvmpipe: replace if/then with switch in llvmpipe_nir_fn_is_linear_compat()
+- gallivm: s/0/LP_BLD_TEX_MODIFIER_NONE/
+- llvmpipe: replace GET_A0() macro w/ inline function
+- llvmpipe: add missing tex_info->texture_unit assignment
+- llvmpipe: fix invalid memory used in lp_fs_linear_run
+- llvmpipe: fix texcoord analysis in llvmpipe_nir_fn_is_linear_compat()
+- llvmpipe: replace LP_RAST_OP\_ #defines with enum type
+- gallivm: increase LP_MAX_TGSI_SHADER_IMAGES from 16 to 32
+- lavapipe: fix logicop, independent blend enable/disable
+- llvmpipe: don't allow texture/resource swizzles on linear path
+- llvmpipe: initialize a local var to fix compiler warning in release build
+- lavapipe: fix incorrect sv[] array size
+- llvmpipe: fix texcoord analysis regression
+- llvmpipe: asst. clean-up in lp_bld_depth.c
+- llvmpipe: minor white-space clean-up in lp_setup.h
+- llvmpipe: asst. clean-ups in lp_setup_rect.c
+- gallivm: asst. clean-ups in lp_bld_const.c
+- llvmpipe: asst. clean-ups in lp_linear_interp.c
+- llvmpipe: minor optimization in lp_linear_init_interp()
+- llvmpipe: asst. clean-ups in lp_state_setup.c
+- llvmpipe: remove unneeded casts
+- llvmpipe: replace 'unsigned' with enum types
+- gallivm: asst. clean-ups in lp_bld_swizzle.c
+- gallivm: simplify shuffling in emit_store_reg()
+- gallivm: fix incorrect memset() in SOA emit_load_const()
+- gallivm: rename 'var' param in emit_store_reg(), emit_store_var().
+- llvmpipe: make opaque field a 1-bit field
+- llvmpipe: minor whitespace clean-up in lp_state_fs.h
+- llvmpipe: pass frontfacing param to jit_function() call
+- llvmpipe: asst. clean-up in lp_rast_linear_fallback.c
+- llvmpipe: remove unneeded casts in lp_rast_linear_fallback.c
+- llvmpipe: consolidate code in lp_rast_linear_fallback.c
+- llvmpipe: tighten up some code in lp_rast_linear_fallback.c
+- llvmpipe: add some const qualifiers in lp_rast_linear_fallback.c
+
+Caio Oliveira (1):
+
+- intel/compiler: In XeHP prefer <1;1,0> regions before compacting
+
+Chad Versace (2):
+
+- venus: Refactor vn_fix_graphics_pipeline_create_info
+- venus: Don't encode ignored pTessellationState
+
+Charlie Turner (4):
+
+- ci: fix shellcheck violations in the test-vk building script
+- ci: add Linux build of apitrace
+- ci: upgrade gfxreconstruct build to v0.9.10
+- ci: upgrade to DXVK v1.10.1
+
+Charmaine Lee (20):
+
+- gallium/util: Increase the debug_flush map depth to 64
+- draw: fix double free of NIR IR
+- svga: fix shader IR type passed to draw create shader function
+- svga/nir: enable PIPE_CAP_TGSI_TEXCOORD
+- svga: enable PIPE_CAP_TGSI_TEXCOORD for vgpu10 and up
+- svga/tgsi: add translation for DTRUNC
+- svga/nir: enable lower double option
+- svga: workaround for unexpected double swizzle
+- svga: fix clip distance shadow copy writemask
+- svga: add a helper function for common shader creation
+- svga: create svga_shader_info
+- svga: add svga_compile_shader helper function
+- svga: add need_texcoord_semantic to tgsi_add_point_sprite & tgsi_add_aa_point
+- svga: fix aa point
+- svga: fix reference to NULL offset for atomic counter
+- svga: fix shared memory index
+- svga: fix mksstats build
+- mesa/st: fix reference to nir->info after nir_to_tgsi
+- svga: support TGSI_SEMANTIC_TEXCOORD in swtnl draw context
+- svga: fix invalid component access of domain location
+
+Chia-I Wu (61):
+
+- turnip: fix drm modifier support with planar formats
+- util: Keep quiet NaNs quiet when converting to half float.
+- anv: advertise rectangularLines only for Gen10+
+- turnip: let modifier takes precedence over TU_DEBUG=noubwc
+- freedreno/fdperf: make refresh rate configurable
+- freedreno/fdperf: support dumping counters
+- turnip: fix sampledImageIntegerSampleCounts
+- turnip: emit VPC_SO_DISABLE in xfb begin/end
+- ir3: fix mem_ctx for ir3_disasm_info::nir
+- turnip: fix off-by-one in border color bitset
+- turnip: fix tu6_pack_border_color for z24
+- turnip: disable UBWC for SNORM formats
+- turnip: if-checks autotune debug macros
+- turnip: base pipeline draw costs on colorWriteMask
+- turnip: include stencil test for drawcall costs
+- turnip: estimate render pass costs
+- turnip: consider render pass costs in autotune
+- ci/turnip: add a link to VkPhysicalDeviceMemoryProperties failure
+- turnip: force sample interpolations for sample shading
+- turnip: advertise VK_EXT_border_color_swizzle
+- freedreno/fdl: use XYZW swap for PIPE_FORMAT_X24S8_UINT
+- vulkan/device_select: remove get_pdevice_proc_addr
+- freedreno/drm-shim: add a660
+- turnip: fix an assertion with drm-shim
+- ir3: update ir3_const_state comment
+- ir3: copy req_local_mem for MESA_SHADER_KERNEL
+- ir3: fix output_loc size
+- ir3: remove unused patch_vertices_in
+- ir3: increment constoff right after it is assigned
+- ir3: fix tess param allocation
+- ir3: set UL flag before ir3_lower_subgroups
+- turnip: remove shared_consts from tu_compiled_shaders
+- turnip: shared_consts and push_consts are mutually exclusive
+- turnip: add tu_common.h as the common header
+- turnip: remove includes that are already in tu_common.h
+- turnip: add tu_drm.h
+- turnip: add tu_suballoc.h
+- turnip: update tu_cs.h
+- turnip: add tu_query.h
+- turnip: add tu_image.h
+- turnip: add tu_formats.h
+- turnip: update tu_descriptor_set.h
+- turnip: add tu_shader.h
+- turnip: add tu_pipeline.h
+- turnip: add tu_clear_blit.h
+- turnip: add tu_dynamic_rendering.h
+- turnip: add tu_lrz.h
+- turnip: add tu_pass.h
+- turnip: add tu_wsi.h
+- turnip: update tu_autotune.h
+- turnip: add tu_device.h
+- turnip: add tu_cmd_buffer.h
+- turnip: add tu_android.h
+- turnip: update tu_util.h
+- turnip: move away from tu_private.h
+- turnip: remove tu_private.h
+- turnip: remove headers from libtu_files
+- turnip: use SPDX-License-Identifier
+- turnip: fix a use-after-free in autotune
+- turnip: lower the queue priority to 1
+- ir3: fix predicate splitting in scheduler
+
+Christian Gmeiner (12):
+
+- isaspec: Extend split_bits(..) to accept a bitsize
+- isaspec: Handle patterns bigger then 64 bit
+- nir: Fix unused-variable compile warnings
+- freedreno: Wait for async compile jobs to finish
+- ir3: Create at least one thread for async shader compile
+- gtest: Fix maybe-uninitialized compiler warning
+- r600: Switch to unreachable(..)
+- svga: Clear query before usage
+- ci: Remove -Wno-error=maybe-uninitialized
+- etnaviv: factor out shader screen related init/deint
+- etnaviv: async shader compile
+- etnaviv: Move nir_shader_compiler_options to compiler
+
+Chuansheng Liu (1):
+
+- iris,anv: correct the max thread number for DG2+
+
+Clément Guérin (1):
+
+- venus: implement VK_EXT_physical_device_drm
+
+Connor Abbott (69):
+
+- tu: Delete unused tu_clear_blit GS handling
+- ir3, freedreno, tu: Make ir3_shader_variant store stream_output
+- ir3, fd, tu: Copy misc. info from ir3_shader to ir3_shader_variant
+- ir3: Use ir3_shader_variant::type more often
+- ir3: Allocate disasm_info under variant
+- ir3: Add ir3_shader_variant::compiler
+- tu: Keep original blit shaders separately
+- ir3: Remove ir3_shader_variant::shader
+- ir3: Add functions to serialize variants
+- ir3: Support disabling the pipeline cache
+- ir3: Add ir3_shader_create_variant()
+- tu: Hash pipeline layout contents
+- tu: Rewrite cache UUID based on radv
+- tu: Include turnip debug flags in pipeline cache UUID
+- tu: Implement pipeline caching with shared Vulkan cache
+- tu: Zero-initialize compute driver key
+- tu: Implement VK_EXT_pipeline_creation_feedback
+- tu: Implement VK_EXT_pipeline_creation_cache_control
+- tu: Convert to sync2 entrypoints
+- tu: Expose VK_KHR_synchronization2
+- tu: Implement VK_EXT_image_2d_view_of_3d
+- tu: Enable shaderTessellationAndGeometryPointSize
+- tu: Enable VK_KHR_swapchain_mutable_format
+- tu: Fix partial-write LRZ determination
+- tu: Implement extendedDynamicState2LogicOp
+- tu: Implement VK_EXT_color_write_enable
+- tu: Enable uniform texture buffers with NPOT formats
+- freedreno/a6xx: Support more 3-component formats
+- tu: Fix 3d GMEM store swizzle in texture descriptor
+- tu: Add missing WFI to the 3d GMEM store path
+- tu: Save/restore \*_BIN_CONTROL in 3d GMEM store path
+- ir3/sched: Fix could_sched() determination
+- tu: Fix linemode for tessellation with isolines
+- ir3: Fix vectorizer condition for SSBOs
+- freedreno: Document a650-specific CP_REG_WRITE flag
+- freedreno/a6xx: Document border color/swizzle interaction
+- freedreno/a6xx: Fix border color swizzling
+- freedreno/a6xx: Use fdl format swizzle
+- freedreno/fdl: Note border color constraints
+- freedreno/a6xx: Fix border color with Z24UINT_S8UINT
+- tu: Fix stencil border color with has_z24uint_s8uint
+- mesa/st: Fix border color type for stencil sampling
+- nv50/ir/ra: Fix copying compound for moves
+- freedreno/a6xx: VPC_SO_NCOMP is actually VPC_SO_BUFFER_STRIDE
+- tu: Use incoherent CCU write for buffer accesses
+- tu: Support resolving D24S8 -> S8
+- tu: Fix resolving d32s8 into s8 on fast path
+- tu/lrz: Do not use framebuffer when inheriting LRZ
+- tu: Treat CP_WAIT_FOR_ME as a cache invalidate
+- tu: Rewrite tess factor emission
+- tu: Move TU_DONT_CARE_AS_LOAD into attachment_set_ops()
+- tu: Disable GMEM for multiview inside tu_render_pass_gmem_config
+- tu: Move tu_render_pass definition up
+- tu: Remove usage of RenderPassBeginInfo
+- tu: Initial support for dynamic rendering
+- tu: Remove has_subpass_predication
+- tu: Update more state with secondaries
+- tu: Split out some state into a separate struct
+- util/trace: Fix u_trace_*_iterator with no tracepoints
+- tu: Add support for suspending and resuming renderpasses
+- tu: Use common vk_image struct
+- tu: Use common vk_image_view base struct
+- tu: Add debug option to use emulated renderpass support
+- tu: Restore formatting of tu_clear_blit.c
+- tu: Fix sysmem depth attachment clear flushing
+- ir3/spill: Fix extracting from a vector at the end of a block
+- tu/lrz: Fix multiple subpass case with secondaries
+- tu/lrz: Fix multiple depth attachment case with secondaries
+- tu: Don't preload variable-count descriptors
+
+Constantine Shablya (1):
+
+- anv: set image_read_without_format NIR option on Vulkan 1.3
+
+Corentin Noël (5):
+
+- mesa: Make sure to fallback to handling the original choose texture format
+- virgl/ci: Update virglrenderer
+- virgl/ci: Update virglrenderer
+- virgl: Add support for passing the supported number of components from virgl
+- virgl: Only progagate the uniform numbers if the numbers are actually right
+
+Cristian Ciocaltea (4):
+
+- virgl/ci: Rename virgl-lava-* jobs to virgl-iris-*
+- virgl/ci: Update checksums for some virgl iris traces
+- ci: Add CPU frequency adjustment capability
+- ci: Limit Intel CPU scaling frequency for performance tests
+
+Daniel Schürmann (36):
+
+- nir/lower_alu_to_scalar: don't set the nir_builder cursor
+- aco: remove 'max_waves' and use 'num_waves' to adjust for LDS and workgroup size
+- aco: split num_waves adjustment into separate function
+- aco: adjust num_waves for LDS before scheduling
+- aco/optimizer: prevent any overflow between SGPR and const offset on MUBUF
+- aco/ra: fix live-range splits of phi definitions
+- aco: don't re-create vectors for load_barycentric_* intrinsics
+- aco/ra: improve split_vector register assignment if the operand is not killed
+- aco/optimizer: re-combine and copy-propagate p_create_vector(p_split_vector)
+- radv: move two NIR passes out of tight optimization loop
+- radv: call nir_lower_vars_to_ssa later
+- aco: fix spilling of phis without temp operands
+- nir/opt_vectorize: add callback for max vectorization width
+- nir: introduce new nir_alu_alu_width() with nir_vectorize_cb callback
+- nir/opt_vectorize: refactor src rewriting to avoid unnecessary mov instructions
+- aco: correctly validate v_fma_mixhi_f16 register assignment
+- radv: don't lower vectorized instructions to 32bit
+- radv: use callback for nir_lower_to_scalar
+- radv: vectorize nir_op_fdiv & nir_op_flrp & nir_op_ineg
+- radv: vectorize nir_op_fabs
+- radv: fix swizzles after nir_opt_algebraic_late
+- radv: reorder some NIR passes
+- nir/opt_shrink_vectors: fix re-using of components for vecN
+- radv/shader_info: fix load_frag_coord and load_sample_pos read masks
+- aco: fix packed 16bit fneg/fsat optimization
+- aco: avoid unnecessary copies in emit_wqm()
+- aco: Avoid live-range splits in Exact mode
+- aco: fix assertion in insert_exec_mask
+- spirv: handle phis decorated with RelaxedPrecision
+- radv: Only create noop-fs for graphics pipelines
+- radv: create RT traversal as separate shader
+- radv/rt: use derefs for the traversal stack
+- radv/rt: use stage ID as handle for general and closestHit shaders
+- radv/rt: Don't load ClosestHit SBT on every hit, but only once after traversal
+- radv/rt: fix nir_builder cursor in lower_rt_instructions()
+- radv/rt: simplify lower_rt_instructions()
+
+Daniel Stone (10):
+
+- dzn/ci: Don't spam conformance warnings
+- CI: Disable Windows jobs
+- ci: Allow lima jobs to be globally disabled
+- ci: Also disable Windows container builds when down
+- ci/windows: Eliminate duplicate script definition
+- ci/zink: Add glx-tfp to skips
+- ci/lava: Sleep before, not after, API calls
+- ci: freedreno farm is down
+- CI: Disable Collabora lab
+- Revert "CI: Disable Collabora lab"
+
+Danylo Piliaiev (53):
+
+- turnip: Try harder to keep LRZ valid and fix a few edge cases
+- freedreno/a6xx: Add UNK fields to CP_REG_TEST and CP_COND_REG_EXEC
+- turnip: Skip load/stores for tiles with no geometry
+- turnip: Add debug option to print gmem load/store skip stats
+- turnip: Fix tu_debug_flags values clashing
+- tu: Implement VK_EXT_image_view_min_lod
+- tu: Do not flush ccu in clear/blits during renderpass
+- pps: Open writable renderer node in DrmDevice::create
+- tu: Fix indices of drm_msm_gem_submit_cmd when filling them
+- freedreno/a6xx: Add EARLYPREAMBLE flag to all a6xx_sp_xs_ctrl_reg0
+- util/u_trace: Add json output
+- docs/u_trace: document u_trace usage
+- ir3: handle gl_Layer and gl_ViewportIndex when there is TES + GS
+- ir3: Force late-z if FS has global store/atomic
+- tu: Fix D32S8 resolves into D32 or S8 in sysmem mode
+- spirv: Workaround for RelaxedPrecision on OpLogical* in 3DMark
+- turnip: Allow nested CP_COND_REG_EXEC
+- turnip: Fix out-of-bounds builder->shader_iova access
+- tu/autotune: Prevent division by zero
+- turnip: copy disasm strings for pipeline executables
+- tu: Disable sample counting for 3d blits during occlusion query
+- tu: Reset xfb_used at the end of a renderpass
+- meson: Define _GNU_SOURCE for android host system
+- meson/pps: Check if libdrm exists to compile pps
+- meson/tu: Don't compile libdrm paths if KGSL is selected
+- tu: Do not expose storage image/buffer features for PACK16 formats
+- tu: Use hw binning or sysmem with QUERY_TYPE_PRIMITIVES_GENERATED
+- tu: Don't count 3d blits in QUERY_TYPE_PRIMITIVES_GENERATED
+- freedreno: Document rest of GRAS_LRZ_CNTL, clarify UNK_25 event
+- freedreno: document GRAS_UNKNOWN_810A
+- tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear
+- ir3: Use NIR's info.writes_memory to detect when when to force late-z
+- tu,freedreno: Refactored START/STOP events for pipeline stats
+- tu: Fix prim gen query and pipeline stats query interaction
+- zink: re-enable EXT_primitives_generated_query for Turnip
+- util/u_trace: Fix iteration over config_control
+- turnip: Refactor tracepoints generation to reduce duplication
+- turnip: Add TU_GPU_TRACEPOINT envvar to toggle tracepoints
+- freedreno: Add the rest of tracepoints with start/end to perfetto
+- freedreno: Refactor tracepoints generation to reduce duplication
+- freedreno: Add FD_GPU_TRACEPOINT envvar to toggle tracepoints
+- docs/u_trace: Add documentation for \*_GPU_TRACEPOINT envvars
+- turnip: Disable LRZ fast-clear for gen1 and gen2
+- tu: Do not dereference descriptorSetLayout in push descriptors tmpl
+- zink/turnip: Add comments to already triaged failures for tu baseline
+- turnip: Simple breadcrumbs implementation to debug hangs
+- tu: WFI after PC_TESSFACTOR_ADDR update
+- freedreno: WFI after PC_TESSFACTOR_ADDR update
+- ir3/ra: Always insert interval for precolored inputs
+- ir3: Never remove GS_HEADER_IR3 sysval input
+- tu: Disable LRZ write when alpha-to-coverage is enabled
+- freedreno: Disable LRZ write when alpha-to-coverage is enabled
+- ir3: Prevent reordering movmsk with kill
+
+Dave Airlie (82):
+
+- clc: add simple llvm initialise API
+- clc: initialise one more llvm stage
+- u_blitter/stencil: take dstbox x/y into accounts for dst fb width
+- util/stencil: fix stencil fallback blit shader texture types.
+- llvmpipe: add user memory resources to the debug global list.
+- gallium/vl: wrap codec support checks in a common function.
+- gallium/omx: add video codec supported hook for decode paths.
+- meson: add a video codec support option
+- gallium/vl: respect the video codecs configure in meson
+- vulkan/wsi: keep allocate queue families in image, just don't fill them
+- gallivm: move to new pass manager to handle coroutines change.
+- radv: precalculate hs offchip parameters.
+- radv: precalculate tess ring sizes/offsets.
+- radv/ac: introduce a new common function for hs calcs.
+- ac: port radeonsi tess factor calculations to common code.
+- radeonsi: port tess ring calcs to the common helper.
+- zink: avoid extra submits for empty wait cmdbufs.
+- zink: don't finish barriers cmd buffer if not used.
+- radv: cache the slab bo pointer in the pipeline.
+- radv: only dirty line stipple when necessary.
+- radv: optimised command buffer reset of vertex bindings.
+- aco: move info pointer to a copy.
+- aco: move to a minimal aco shader info struct.
+- aco/info: reduce the gs ring info to what is needed.
+- aco: remove radv specific streamout info
+- aco: convert vs and so info over to aco structs.
+- aco/info: add some more fields.
+- aco/radv: convert to aco shader info at the radv level.
+- aco: remove radv vs prolog key from aco internals.
+- aco: drop unused radv include
+- ac/radv: drop info pointer from the ac and radv shader structs
+- aco/radv: drop radv_nir_compiler_options from aco.
+- llvmpipe: align scratch size to 64-bit size.
+- meson: add build-id to pipe libraries
+- vl: fix codec checks to disable properly
+- lavapipe: fix depth bias offset flag enables.
+- llvmpipe: flush resources for kms swrast path.
+- llvmpipe: handle timespec overflow on fence waits.
+- nouveau: move codegen into a standalone library.
+- nouveau: move codegen to a common higher level directory.
+- nouveau/codegen: drop all ubytes from codegen.
+- nouveau/codegen: drop gallium headers from the interface.
+- llvmpipe: disable alpha test branch if multisample is enabled.
+- egl/x11: split large put image requests to avoid server destroy
+- egl/x11: add missing put_image cookie cleanups
+- wsi/x11: add xcb_put_image support for larger transfers.
+- glx/drisw: use xcb instead of X to query connection
+- draw/cliptest: add support for guard band + full Z
+- zink: workaround depth sampler border color when z24 is z32
+- aco: refactor the radv binary builder out of the core aco fn.
+- aco/radv: provide a callback from aco shader building to build binary
+- aco/radv: provide a vs prolog callback from aco to radv.
+- aco: drop radv_shader.h include
+- radv: add a dynamic vertex format cache.
+- lavapipe: drop unreachable pNext checks.
+- lavapipe: enable variablePointers
+- kms/dri: add mutex lock around map/unmap
+- crocus: fail query begin if upload allocation fails.
+- lavapipe: state latest conformance tests passed
+- llvmpipe: fix aniso cube map arrays.
+- crocus: fix leak in query code.
+- llvmpipe: make last_fence a screen/rast object not a context one.
+- llvmpipe: keep context list and use to track resource usage.
+- gallivm: use progress from subgroup lowering.
+- gallivm: fix casting around read invocation.
+- llvmpipe: export ARB_shader_ballot
+- lavapipe: expose some subgroup extensions
+- zink: fixup subgroup vote/ballot enables.
+- zink/llvmpipe/ci: skip broken CTS ballot test.
+- util: add reallocarray wrapper for win32
+- llvmpipe: Allocate scene tiles dynamically
+- gallium: add a rasterizer state bit for unrestricted depth values.
+- mesa/st: disable unrestricted fragment depth values for GL/GLES
+- util/pack_color: clamp depth values outside range for unorm formats.
+- llvmpipe/fs: handle unrestricted depth values.
+- lavapipe: enable VK_EXT_depth_range_unrestricted.
+- util/reallocarray: add errno.h include.
+- lavapipe: enable VK_FORMAT_R5G5B5A1_UNORM_PACK16
+- gallivm: fix printf hook for cached shaders.
+- draw: don't touch info values that aren't valid.
+- nir_to_tgsi_info: drop const_buffers_declared
+- llvmpipe: finish rendering before flushing frontbuffer resources.
+
+David Heidelberg (58):
+
+- ci: skqp: patch skqp to report also GL results
+- ci: skqp: upgrade to skqp based on Android CTS 11.0 (r7)
+- ci: skqp: update URL
+- ci: intel: Merge anv and iris into src/intel/ci
+- ci/iris: Enable SKQP on Tiger Lake boards
+- ci: traces: switch to Valve trimmed traces
+- ci: traces: re-enable disabled traces which are now trimmed traces
+- ci: traces: virgl: reenable previously crashing Godot trace
+- ci: uprev piglit 2022-05-10
+- ci/iris: skqp: add default GLES rendertests for TGL
+- ci/iris: skqp: remove flaking atlastext for TGL
+- ci/virgl: fix checksum for valve traces which run on iris
+- ci/freedreno: enable ROR and Nheko traces
+- ci/i915: add entries for RoR and Nheko traces
+- ci/intel: add RoR and Nheko traces and reenable most of Valve traces
+- ci/crocus: add RoR and Nheko traces
+- ci/llvmpipe: add RoR and Nheko traces
+- ci/radeonsi: add RoR and Nheko traces
+- ci/virgl: traces: add RoR and Nheko traces
+- ci/panfrost: add RoR and Nheko traces
+- ci/iris: skqp: remove flaking atlastext for TGL (gl version)
+- ci: traces: temporarily disable nheko trace
+- ci/virgl: traces: temporarily disable nheko trace
+- ci: uprev piglit 2022-06-09
+- ci/etnaviv: sort fails.txt
+- ci/etnaviv: add recent fails and remove 3 unexpected passes
+- ci/etnaviv: disable tests which takes too long
+- ci/etnaviv: add recent flakes for gc2000
+- ci/etnaviv: gc2000: drop flakes from fails
+- ci/freedreno: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/freedreno: fix A530 glmark2@ideas:speed=10000 trace
+- ci/llvmpipe: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/iris: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/virgl: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/virgl: iris: disable Counter Strike 1.6 trace flaking
+- ci/crocus: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/panfrost: add Blender, Warzone2100, Freedoom and Unvanquished traces
+- ci/iris: disable Blender Diorama trace (incompatible with perf. traces)
+- ci/freedreno: update restricted traces to the brotli compressed version
+- ci/freedreno: smuggle myself into restricted traces access list
+- ci/freedreno: disable non-existing trace
+- ci: Uprev apitrace to 790380e05854
+- ci: traces: switch to brotli compressed traces
+- ci/freedreno: add more restricted traces
+- ci/freedreno: temporary disable AmnesiaTDD
+- ci/freedreno: disable Stellaris trace
+- ci/freedreno: disable SpecOps trace, each run flaky
+- Revert "ci/freedreno: temporary disable AmnesiaTDD"
+- ci/traces: piglit, be more verbose
+- docs: briefly document Gallium Nine
+- ci: add script for manage Mesa CI
+- ci: Allow disabling the whole of the Igalia farm
+- ci: move apitrace instalation outside of x86_test-vk
+- ci: wine-apitrace bump to 11.1
+- ci/freedreno: 3 pixel change in Raven restricted trace
+- nine: char can be unsigned on non-x86 platforms
+- mailmap: fix order of emails for Axel Davy
+- ci: set reasonable amount of wget retries for each download
+
+Dawn Han (6):
+
+- Add iub features and properties passthrough
+- Refactor the descriptor enums to be extensible
+- Add iub type to vn_descriptor_type Verified the pNext VkWriteDescriptorSet is not NULL on iub type
+- Add the iub binding count tracking
+- Refactor and add template support for iub
+- venus: enabled iub in physical device
+
+Denis Pauk (1):
+
+- panvk: Return VK_ERROR_INCOMPATIBLE_DRIVER for Midgard
+
+Dmitry Osipenko (1):
+
+- virgl: Fix unmapping of blob resources
+
+Dylan Baker (74):
+
+- VERSION: bump to 22.2-devel for next cycle
+- docs: truncate new_features.txt
+- docs: add release notes for 22.0.2
+- docs: Add sha256sums for 22.0.2
+- docs: update calendar and link releases notes for 22.0.2
+- docs: update calendar for 22.1.0-rc1
+- docs: update calendar for 22.1.0-rc2
+- winsys/radeon: remove unused simple_list.h
+- r300: remove unused simple_list.h
+- gallium/rbug: replace simple_list.h with list.h
+- gallium/driver_trace: remove simple_list.h
+- util/list.h: add a function to move an item in a list
+- gallium/util/u_cache.c: remove trailing whitespace
+- gallium/util/u_cache: replace simple_list.h with list.h
+- gallium/draw: remove trailing whitespace
+- gallium/draw: use list.h instead of simple_list.h
+- llvmpipe: cleanup trailing whitespace
+- llvmpipe: replace uses of simple_list.h with list.h
+- util: remove simple_list
+- docs: Extend calendar entries for 22.0 by 1 releases.
+- docs: update calendar and link releases notes for 22.0.3
+- docs: Extend calendar entries for 22.1 by 1 releases.
+- docs: update calendar for 22.1.0-rc3
+- docs: update calendar for 22.1.0-rc4
+- docs: add release notes for 22.0.3
+- docs: Add sh256sum for mesa 20.0.3
+- docs: update calendar and link releases notes for 22.1.0
+- docs: add release notes for 22.1.0
+- relnotes: Add sha256sum and fix minor formatting issues
+- docs: Add calendar entries for 22.1 release.
+- docs: add release notes for 22.0.4
+- docs: add sha256sum to 22.0.4 notes
+- docs: Extend calendar entries for 22.0 by 1 releases.
+- docs: update calendar and link releases notes for 22.0.4
+- docs: add release notes for 22.1.1
+- docs: Add sh256sums for 22.1.1
+- docs: update calendar and link releases notes for 22.1.1
+- docs: add release notes for 22.0.5
+- docs: update sha256 for 22.0.5
+- docs: update calendar and link releases notes for 22.0.5
+- docs: add release notes for 21.3.9
+- docs Add sha256 sums for 21.3.9
+- docs: link releases notes for 21.3.9
+- docs: add release notes for 22.1.2
+- docs: add sha256sum to 22.1.2 notes
+- docs: update calendar and link releases notes for 22.1.2
+- docs: drop 22.1.4 calendar entry.
+- docs: Add calendar entries for 22.2 release candidates.
+- docs: Extend calendar entries for 22.1 by 3 releases.
+- docs: add release notes for 22.1.3
+- docs: add sah256sum for mesa 22.1.3
+- docs: update calendar and link releases notes for 22.1.3
+- docs: Bump 22.2 branchpoint by two weeks
+- anv: add gfx version 12.5 flushes to CCS path
+- iris|anv: gfx version 12.5 data cache flush is not a workaround
+- VERSION: bump 22.3.0-devel
+- VERSION: bump for 22.2.0-rc1
+- .pick_status.json: Update to 8e6bdb2ed31f27c28d258859ec48e8e67f51ff41
+- .pick_status.json: Update to 0a0205f04552ab21971c431a5f8bb7486d664422
+- .pick_status.json: Update to 1a3b086b06c6c1ff63a4abe3752ca0a7a854dc77
+- .pick_status.json: Update to c67e60ae8fefaeadbe06bf0cbd8ad2ee267a6c0e
+- .pick_status.json: Update to 70891edd9728e7dd73115171fdb03622ce6450ba
+- VERSION: update to 22.2.0
+- Revert "VERSION: update to 22.2.0"
+- VERSION: bump to 22.2.0-rc2
+- .pick_status.json: Update to a3bf0da1cbd4b10043c80bf44609a3024b5fcc36
+- .pick_status.json: Update to 24b9ad7cd5ebc7cfa5d03cf0f243ea4841c971b9
+- .pick_status.json: Update to 74fc367127ccf945f4c649dd6ddff955c802e36e
+- .pick_status.json: Mark 11ab6087797f805cf158048915c67945613c9a72 as denominated
+- VERSION: bump to 22.2.0-rc3
+- .pick_status.json: Update to 0c6fbfca0c91ef012e8ab767a317c07f1f6dc5e6
+- .pick_status.json: Update to 8eac45b27446cd9b9eaeb147af97fff1e09832cb
+- .pick_status.json: Update to baf24dea943202b3a92cad0c9f9648597040955a
+- .pick_status.json: Update to 3d4c36a3bcc51ed441b2667d92291bea30ef7449
+
+Eli Schwartz (1):
+
+- meson: add various generated header dependencies as order-only deps
+
+Ella Stanforth (1):
+
+- v3dv: Implement VK_KHR_performance_query
+
+Emil Velikov (1):
+
+- c11: reinstate the original license and authorship
+
+Emma Anholt (232):
+
+- nouveau/nir: Don't try to emit OP_FMA pre-nvc0.
+- Revert "ci: Disable Google's lab"
+- ci/virgl: Add piglit and GL4.3 testing to the virpipe path.
+- nir: Add lowering for fround_even on r300.
+- nir: Skip fround_even on already-integral values.
+- nir: Avoid generating extra ftruncs for array handling.
+- turnip: Add TU_DEBUG=layout for dumping image layouts.
+- freedreno/ir3: Make sched nodes before adding deps.
+- turnip: Add nir_opt_conditional_discard.
+- freedreno/ir3: Call nir_opt_find_array_copies().
+- turnip: Ignore TOP/BOTTOM_OF_PIPE bits in subpass src/dst dep flags.
+- turnip: Don't disable LRZ in subpasses after the first in the easy case.
+- nir_to_tgsi: Add a workaround for virglrenderer TG4.
+- nir_to_tgsi: Fix assertion failures handling 64-bit vec3/vec4 ssa undefs.
+- nir_to_tgsi: Don't forget to split 64-bit store_per_vertex_output.
+- nir_to_tgsi: Avoid swizzling from undefined channels in load_output.
+- nir_to_tgsi: Allocate the primid sysval to num_inputs, not num_outputs.
+- tgsi: Emit ureg HW_ATOMIC decls in range order.
+- tgsi_to_nir: Emit load_ubo_vec4 instead of load_ubo on non-integer HW.
+- nine: Disable optional use of TTN when MUL_ZERO_WINS is available.
+- r600: Fix up some mis-indentation of blocks.
+- ci/r600: Manual run updates.
+- r600: Fix reading back from a temp array immediately after writing on RV770.
+- r600/sb: Avoid causing an exception when getting the reciprocal of 0u.
+- r600: Use nir-to-tgsi instead of TGSI when the NIR debug opt is disabled.
+- nouveau/nv50: Print the number of loops in shader-db output.
+- ci/nouveau: Add expectations files for GM206.
+- ci/nouveau: Add nv92 xfails.
+- nouveau/nir: Disable bitfield ops pre-nvc0.
+- nouveau/nv50: Enable mesa/st alpha test lowering on nv50 with NIR.
+- nouveau/nv50: Set the primid sysval flag if it's in the sysval list, too.
+- nouveau/nir: Fix the inverted sense of usesSampleMaskIn.
+- nouveau/nir: Fix edgeflag input detection.
+- nouveau/nir: Set the input for vertex/instance ID like TGSI does.
+- ci/dzn: Cut the runtime by running 1/3 of the enabled tests.
+- nir_to_tgsi: Make vec_to_movs avoid unsupported coalescing for 64-bit.
+- nir_to_tgsi: Lower FS input array indexing since we don't declare input arrays.
+- tgsi: Extend array lengths when merging usage_masks.
+- virgl: Switch to nir-to-tgsi by default.
+- nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
+- nir_to_tgsi: Drop the txl(lod=0)->tex nir_lower_tex() fixup.
+- nouveau/nir: Move FS output stores to the end of the last block.
+- ci/nouveau: Add MESA_GLES_VERSION_OVERRIDE=3.1 baseline state.
+- nouveau/nir: Add support for pre-GF100 images and ssbos.
+- nouveau/nir: Put the UBO offset indirect into the address reg.
+- nouveau: Enable the NIR backend by default.
+- util: Add some unit tests of the half-float conversions.
+- nir: Eliminate out-of-bounds read/writes in local lowering.
+- nir: Don't assert on tg4 offset range.
+- svga: Add support for requesting NIR and translating to TGSI.
+- ci/iris: Demote APL deqp to manual-only for now.
+- ci/iris: Add a bunch of APL and KBL flakes recently.
+- mesa/st: Always generate NIR from GLSL, and use nir_to_tgsi for TGSI drivers.
+- mesa/st: Remove st_glsl_to_tgsi.
+- mesa/st: Remove TGSI shader program variant handling.
+- mesa/st: Drop the attrib remapping in st_prepare_vertex_program().
+- mesa/st: Remove TGSI-only shader lowering code.
+- tgsi_scan: Remove unused input_array_last/output_array_last.
+- glsl: Remove UBO reference lowering.
+- mesa: Remove unused Mesa IR PROGRAM_* register files.
+- gallium/tgsi: Remove tgsi_emulate.
+- mesa/st: Remove now unused TGSI paths from disk cache.
+- glsl: Retire the non-NIR GLSL linking paths.
+- gallium: Remove now-unused shader caps.
+- glsl: Remove the unused lower_if_to_cond_assign.
+- glsl: Drop the dead MOD_TO_FLOOR path.
+- mesa/st: Clean up a bit of st_prepare_vertex_program().
+- compiler/glsl: Remove the dead parts of build_program_resource_list().
+- glsl: Remove EmitNoLoops and the associated lower_jumps(lower_break=true) code.
+- glsl: Remove unused lower_variable_index_to_cond_assign.
+- svga: Set lower_bitops for vpu9 screen.
+- glsl: Stop lowering ir_quadop_vector.
+- nouveau: disable fences when running under drm-shim.
+- Revert "ci: remove nouveau from shader-db runs"
+- ci/iris: Cut the glk-deqp test coverage in half.
+- glsl: Make all drivers take the GLSLOptimizeConservatively path.
+- turnip: Add a TU_DEBUG=perf debug option.
+- ci/crocus: Manual CI updates after CI was down for a bit.
+- ci/crocus: Merge the piglit runs with the deqp runs.
+- i915g/ci: Add depth-clear-precision-check xfails like everyone else.
+- ci/crosvm: Simplify the CID setup.
+- ci/crosvm: Rename VSOCK_TEMP_DIR -> VM_TEMP_DIR.
+- ci/crosvm: Terminate the previous crosvm after a deqp-runner timeout.
+- freedreno/ir3: Fix 16-bit bit_count.
+- spirv: Use nir_vec_scalars() to simplify matrix transpose.
+- spirv_to_nir: Cast RelaxedPrecision ALU op dests to mediump.
+- turnip: Make RelaxedPrecision-decorated ALU ops 16-bit.
+- freedreno/ir3: Add support for 16-bit nir_texop_lod.
+- freedreno/ir3: Lower texture instructions used only for f2f16 to 16-bit.
+- mesa/st: Only scalarize for doubles lowering if we're lowering doubles.
+- glsl,nir: Move i/umulExtended lowering to NIR.
+- panfrost: always print the bad ALU op if we're failing to translate.
+- ci/turnip: Add missing xfails for a618 full VK run
+- nir_lower_mediump: Drop assertion about not containing movs.
+- freedreno/ir3: Enable load/store vectorization for SSBO access, too.
+- freedreno/ir3: Make the types of tex coord padding match.
+- freedreno/ir3: Fix validation of half-precision image store values.
+- freedreno/ir3: Fold 16-bit conversions into image load/store src/dsts.
+- i915g: Ignore the new SEPARABLE_PROGRAM property.
+- ci/i915: Merge the piglit and deqp runs.
+- ci/i915: Update manual piglit job expectations.
+- turnip: Don't bother creating tile_load/store_cs for sysmem rendering.
+- turnip: Refactor a bit of tu6_emit_tile_select().
+- turnip: Move binning decisions from FB usage time to FB creation time.
+- turnip: Use fb->binning_possible to decide on conditional tile load/stores.
+- ci/turnip: Add a little forced touch-testing of XFB with no binning requested.
+- turnip: Refactor a bit of repeated code for subpass setup.
+- turnip: Include 3d-based CmdClearAttachments() in binning visibility.
+- turnip: Refactor a bit of subpass attachment processing.
+- turnip: Allow load/store skipping in vkCmdClearAttachments().
+- turnip: Move tile loads back into the draw CS.
+- nouveau/nv30: Make sure fsat is lowered in the VS.
+- gallium+glsl: Remove EmitNoSat/PIPE_CAP_VERTEX_SHADER_SATURATE
+- glsl: Remove stale lower_instructions comments.
+- glsl: Move exp/log-to-exp2/log2 lowering to glsl-to-NIR.
+- tgsi_exec: Fix inf/nan handling for divide by zero.
+- glsl: Drop the div-to-mul-rcp lowering for floats.
+- nir: Fix idiv lowering on !NativeIntegers when lower_fdiv is also set.
+- glsl: Drop INT_DIV_TO_MUL_RCP lowering.
+- ci/crocus: Drop g41's xfail for rgba_half_float_oes.
+- ci/iris: Disable skqp until it can be stabilized.
+- turnip: Reverse the order of walking pipes or tiles on odd rows.
+- mesa/st: Abort the linking on driver link failure.
+- .gitignore: Qualify the path for the ignored build directory.
+- nir: Rename is_arb_asm to use_legacy_math_rules and document its meaning.
+- gallium: Rename MUL_ZERO_WINS to LEGACY_MATH_RULES.
+- nir_to_tgsi: Set LEGACY_MATH_RULES cap for use_legacy_math_rules shaders.
+- r600/sfn: Implement 0*x=0 behavior for use_legacy_math_rules.
+- nouveau/nir: Implement mul_zero_wins behavior for use_legacy_math_rules.
+- tgsi_to_nir: Set use_legacy_math_rules for TGSI_PROPERTY_LEGACY_MATH_RULES.
+- gallium: Rename PIPE_CAP_TGSI_LEGACY_MATH_RULES to drop "TGSI"
+- Revert "nine: Disable optional use of TTN when MUL_ZERO_WINS is available."
+- iris: Enable PIPE_CAP_LEGACY_MATH_RULES.
+- crocus: Enable PIPE_CAP_LEGACY_MATH_RULES.
+- ci/dzn: Skip a test that intermittently times out at a minute.
+- ci/iris: Disable blender-demo-cube_diorama on APL.
+- ci: Terminate capture-devcoredump before tarring up artifacts.
+- turnip: Document some fields about resolves.
+- ci/bare-metal: Apply autopep8 to our python scripts.
+- ci/bare-metal: Add per-boot-stage timeouts for fastboot and poe.
+- ci/bare-metal: Get rid of servo's serial feed threads.
+- ci/bare-metal: Add handling of netboot firmwares for servo boards.
+- ci/bare-metal: Add test phase timeouts to all boards.
+- ci: Remove the unused .test-manual
+- ci/vc4: Merge quick_shader in with deqp-gles
+- ci/vc4: Turn on deqp-egl testing by default.
+- vc4: Propagate txf_ms's dest_type to the lowered txf.
+- freedreno/ir3: Disable image/ssbo 16-bit conversion folding pre-a6xx.
+- freedreno/a5xx: Set the buffer bit appropriately in XS_CTRL_REG0.
+- ci/freedreno: Turn a530 back on by default and update expectations.
+- ci/bare-metal: Remove "stage: test" from .baremetal-test.
+- ci/bare-metal: Consolidate needs declarations in .baremetal-test-\*.
+- ci/bare-metal: Collapse artifacts wget by default.
+- ci/traces: GC unused code for DXVK trace replay.
+- ci/traces: Drop ZINK_USE_LAVAPIPE ICD override.
+- ci/freedreno: Add vulkan+gl integration testing in piglit.
+- ci/turnip: Test traces on turnip using zink.
+- ci/turnip: Trim the a630 VK run a bit.
+- ci: Use "!references" to manage scheduled pipeline rules.
+- ci: Pull out farm disables to a reused rule.
+- ci: Pull common zink frontend rules to a shared rule list.
+- ci/freedreno: Use !references to clean up restricted traces rules.
+- ci: Simplify vulkan rules using !references.
+- ci: Split core GL from core VK-or-GL rules.
+- ci/freedreno: Filter when we run test jobs for VK or GL changes.
+- ci/zink: Reuse anv-rules.
+- ci/zink: Simplify lavapipe rules setup, and clarify what the rules are for.
+- ci: Remove the trailing "when: never"s from rules.
+- ir3: Retire the cp postsched pass now that we do RA in SSA.
+- ci: Uprev deqp to 1.3.3.0.
+- ci/llvmpipe: Skip ssbo.layout.random.all_shared_buffer.36
+- ci: Make the retry policy default for all jobs.
+- ci: Rename .ci-run-policy rules to .build-rules.
+- ci: Drop .build-rules from container jobs.
+- ci: Remove .build-rules from core test job definitions.
+- ci: Fix non-freedreno performance jobs running during Marge merges.
+- ci: Remove GIT_STRATEGY from .test-manual-mr.
+- mesa/st: Disable OES_texture_3D for PIPE_CAP_MAX_TEXTURE_3D_LEVELS==0.
+- vc4: Disable OES_texture_3D being exposed.
+- vc4: Move previous existing 3D xfails up to the group of 3d xfails.
+- vc4: Add notes on the remaining dEQP failures.
+- turnip: Account for additional_cs_reserve_size for both bin and render.
+- turnip: Fix up per-stage additional size accounting.
+- turnip: Fix the reservation for vertex inputs.
+- turnip: Refactor vertex input setup a little.
+- ir3: Make sure to pass the interp_mode through in our load_bary lowering.
+- nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3.
+- freedreno: Rename the "SIZE" regs for interpolateAtOffset to "CENTERRHW"
+- ir3: Clarify what's happening in the interpolateAtOffset() math.
+- ir3: Use non-persp interpolation when appropriate for interpolateAtOffset.
+- zink: Do the timestamp-to-ns math in a double to have better precision.
+- mesa: Fix the error check for VertexAttrib*.
+- vc4: Work around a HW bug with 2-vert line loops.
+- vc4: Add links to test bug reports.
+- kopper: Fix the return value of kopperSetSwapInterval().
+- kopper: Use the swap interval that was set at swapchain creation time.
+- glx: Unify dri2/dri3 vblank_mode logic.
+- kopper: Respect the vblank_mode env var.
+- egl: Just include driconf.h instead of redefining its values.
+- loader: Just include driconf.h instead of redefining its values.
+- ci/freedreno: Mark an occasional flake pass that happens on a530.
+- ir3: Fix the no-emitted-vertex condition emission in geom lowering.
+- mesa/arbprog: Move the GLSLFragCoordIsSysVal handling to prog_to_nir.
+- mesa/arbprog: Use nir_lower_io_to_temporaries.
+- mesa/arbprog: Stop doing optimization in the ARB program IR.
+- ci/crocus: Update portal 2 trace shas for the recent fix.
+- ci/crocus: Disable the blender trace.
+- ci/crocus: Drop xfails for the recent image external fix.
+- freedreno/ir3: Enable core NIR's 16-bit ALU optimizations.
+- intel/fs: Simplify brw_barycentric_mode() args.
+- ci/bare-metal: Add timeouts to the shell commands called in fastboot.
+- ci/freedreno: Switch a630 to manual/disabled for lab maintenance.
+- glsl: Use the same NIR path for shared mem lowering as SPIRV does.
+- glsl: Remove optimize_swizzles.
+- ci/turnip: Add a bit of spilling-vs-ballot testing on a618.
+- ci/freedreno: Add some more known flakes for a630 from our IRC logs.
+- ci/turnip: Bump up the a630 full run timeout.
+- ci/turnip: Add a couple of missing a630 fails.
+- Revert "ci/freedreno: Switch a630 to manual/disabled for lab maintenance."
+- nir: Split usub_sat lowering flag from uadd_sat.
+- ci/crocus: Fix the commented YML for blender-demo-cube_diorama.
+- gallivm: Refactor a bit of UBO/SSBO range checking.
+- gallivm: Optimize single-invocation SSBO stores.
+- ci/virgl: Make the VM-based virgl tests report to #virgl-ci, too.
+- nir: Add an opt pass for phis after if choosing between true/false.
+- glsl: Remove opt_conditional_discard().
+- nir: Use nir_foreach_phi_src consistently.
+- ci/freedreno: Update a630 s8 resolve xfails.
+- turnip: Split the tiling config into separate layouts based on CCU usage.
+- turnip: Use the GMEM CCU space for attachments when the stores won't.
+- zink: Make sure that we keep the existing ici pNext chain on inserts.
+- spirv: Mark phis as mediump instead of directly lowering them to 16 bit.
+
+Enrico Galli (6):
+
+- microsoft/spirv_to_dxil: Add pass to lower dynamic accesses on ubo[1]
+- microsoft/compiler: Fix for arrays of 1 element
+- microsoft/compiler: Add support for unnamed ubos
+- microsoft/compiler: Fix when using a shadow sampler more than once
+- microsoft/spirv_to_dxil: Fix discard semantics
+- microsoft/spirv_to_dxil: Fix discard to demote + return pass
+
+Eric Engestrom (36):
+
+- meson: replace deprecated dep.get_pkgconfig_variable(...) with dep.get_variable(pkgconfig : ...)
+- docs: show and link to the new macOS CI
+- broadcom/rpi4-skips: drop duplicated lines
+- mailmap: update my email to Igalia
+- vulkan: add script to detect & replace identifiers that have been renamed
+- vulkan/runtime: use updated tokens from vk.xml
+- vulkan: use updated tokens from vk.xml
+- nir: use updated tokens from vk.xml
+- radv: use updated tokens from vk.xml
+- v3dv: use updated tokens from vk.xml
+- turnip: use updated tokens from vk.xml
+- zink: use updated tokens from vk.xml
+- lavapipe: use updated tokens from vk.xml
+- pvr: use updated tokens from vk.xml
+- anv: use updated tokens from vk.xml
+- dzn: use updated tokens from vk.xml
+- panvk: use updated tokens from vk.xml
+- venus: use updated tokens from vk.xml
+- zink: fix portability_subset usage after rename from EXTX to KHR
+- zink: drop unused VkPhysicalDevicePortabilitySubsetPropertiesKHR
+- zink: add missing guards around \`have_{ext}`
+- docs/isl: fix typos & formatting
+- vk/util: handful of pythonic cleanups
+- vk/util: simplify extensions gen code
+- util/list: rename LIST_ENTRY() to list_entry()
+- nouveau: use existing list_first_entry() macro instead of re-writing it
+- docs/features.txt: mark VK_ANDROID_native_buffer as supported on turnip
+- docs/features.txt: mark VK_ANDROID_native_buffer as supported on v3dv
+- docs/ci: fix Emma's name
+- turnip: expose support for VK_EXT_acquire_drm_display
+- ci: add \`--print-errorlogs` to \`meson test`
+- bin/gen_release_notes.py: bump advertised vulkan version to 1.3
+- vk/device-select-layer: fix .sType of VkPhysicalDeviceGroupProperties
+- wsi/x11: fix memleak in wsi_x11_connection_create()
+- meson: replace manual compiler flags with meson arguments
+- broadcom: fix dependencies in static_library() calls
+
+Erico Nunes (11):
+
+- ci: put lima farm back online
+- docs/ci: fix literalinclude of caching setup files
+- lima/ppir: optimize branch comparison when possible
+- lima/ppir: merge branch nodes in simple cases
+- egl: Fix DETECT_OS macro usage
+- ci: update linux kernel to v5.17
+- ci: update docs for linux kernel uprevs
+- lima/ci: update piglit ci expectations
+- lima/ci: reenable lima-mali450-piglit-gpu:arm64
+- lima/ci: Don't skip piglit opengl 1 tests
+- ci: Revert "CI: Lima farm is offline"
+
+Erik Faye-Lund (157):
+
+- gallium: rename continue shader-cap
+- gallium: rename dround shader-cap
+- gallium: rename dfracexp/dldexp shader-cap
+- gallium: rename ldexp shader-cap
+- vulkan: explicitly cast object-type enum
+- meson: turn on -Wno-unused-function project-wide
+- nir: introduce and use nir_component_mask
+- dzn: fixup indent
+- dzn: remove all usage of ComPtr
+- dzn: always use ID3D12Device1
+- dzn: always use ID3D12GraphicsCommandList1
+- dzn: use ID3D10Blob instead of ID3DBlob
+- dzn: pass IDXGIAdapter1 to d3d12_create_device
+- dzn: port to d3d12 c-api
+- dzn: add a bunch of missing struct-keywords
+- dzn: drop auto usage
+- dzn: drop using references
+- dzn: no more reinterpret_cast
+- dzn: use define instead of constexpr
+- dzn: use c-style for-statement
+- dzn: use c-style initialization
+- dzn: c-style casts
+- dzn: do not set unused default member initializer
+- dzn: port code to plain c
+- dzn: merge util sources
+- dzn: remove needless defines
+- dzn: remove some needless casts
+- dzn: clean up pointer syntax
+- dzn: add space before += operator
+- dzn: drop needless enum-casts
+- dzn: fixup indent
+- dzn: remove stale cpp_args
+- nir/lower_int64: do not try to clamp floats to int-range
+- vulkan: do not depend on alignof(void)
+- lavapipe: quiet non-conformant warning on ci
+- panvk: quiet non-conformant warning on ci
+- vulkan: use c_msvc_compat_args for shared code
+- vulkan: drop empty vulkan_wsi_args
+- microsoft/clc: fixup indentation
+- microsoft/compiler: fixup indentation
+- meson: remove unused defines
+- meson: deprecate specifying osmesa-bits
+- gallium/xlib: fix stale comment
+- mesa: add missing error-path
+- util: fix test on msvc
+- lavapipe: tolerate NULL UBO and SSBO descriptors
+- lavapipe: tolerate NULL image view descriptors
+- lavapipe: tolerate NULL image-buffer view descriptors
+- lavapipe: tolerate NULL sampler-buffer view descriptors
+- lavapipe: add support for null-descriptors from EXT_robustness2
+- zink: pass screen to extension getter macro
+- zink: initialize dispatch-table before queue-init
+- zink: call vk-functions through dispatch-table
+- zink: pass screen to zink_create_instance
+- zink: dynamically load a few functions
+- zink: use run-time linking to loader
+- dzn: reset correct list
+- vulkan/wsi: unbreak win32-support
+- d3d12: add missing cmath includes
+- tests/graw: rename shaders from .sh to .txt
+- dzn: add a debug-flag to wait for the debugger
+- dzn: add debug option to redirect stdout/stderr
+- editorconfig: remove scons-ism
+- editorconfig: remove html-rule
+- editorconfig: remove m4-rule
+- editorconfig: remove pl-rule
+- radeonsi: port amdgcn_glslc build to meson
+- freedreno: remove stale makefile
+- intel: remove stale makefile
+- meson: modernize win_flex stdint.h logic
+- c99_compat.h: remove inline and __func__ shims
+- util: add missing c99_compat.h includes
+- util: remove needless c99_compat.h includes
+- egl: remove needless c99_compat.h includes
+- gallium/util: remove needless c99_compat.h includes
+- mapi: remove needless c99_compat.h includes
+- gallium: remove needless c99_compat.h includes
+- include: remove needless c99_compat.h includes
+- intel/isl: remove needless c99_compat.h includes
+- vulkan/device_select: remove needless c99_compat.h includes
+- include: drop c99_math.h
+- include: drop c11_compat.h
+- pvr: do not use c_msvc_compat_args
+- turnip: do not do STATIC_ASSERT on a variable
+- freedreno: do not use variable in STATIC_ASSERT
+- freedreno: do not do STATIC_ASSERT on variables
+- iris: do not do STATIC_ASSERT on variables
+- freedreno: degrade STATIC_ASSERT to assert
+- v3dv: do not do STATIC_ASSERT on variables
+- util: add IS_POT macro
+- intel/compiler: use macro for power-of-two check
+- broadcom/compiler: use macro for power-of-two check
+- util: use static_assert directly
+- util: implement STATIC_ASSERT using c++11 / c11 primitives
+- meson: add back -Werror=vla to msvc compat flags
+- ci/windows: add back build-error detection
+- d3d12: move cubemap-lowering to common-code
+- microsoft/compiler: mark image-functions as such
+- microsoft/compiler: make sampler-lowering optional
+- microsoft/spirv_to_dxil: lower cube-images to 2d arrays
+- dzn: enable binding_model tests
+- dzn: correct assert-condition
+- dzn: handle stencil-attachment-optimal layout
+- dzn: use a null-rtv to handle no-attachment
+- dzn: enable two more exts
+- util: sort includes
+- llvmpipe: assume c99
+- c99_compat.h: assume c99 support
+- util: use c11 alignof instead of our own
+- glcpp: remove outdated msvc hack
+- vulkan/util: assume c11
+- util: use c11 alignas instead of rolling our own
+- gallium: remove stale comment
+- gallium: reorganize includes
+- llvmpipe: use c11 alignas instead of PIPE_ALIGN_VAR
+- gallium: use c11 alignas instead of PIPE_ALIGN_VAR
+- gallium: use c++11 alignas instead of PIPE_ALIGN_VAR
+- gallium: remove repeated check
+- gallium: remove unused macros
+- gallium: clean up PIPE_ALIGN_STACK-definition
+- docs/zink: correct requirement for tbos
+- dzn: correct order of src_subres and dst_subres args
+- docs: set language to english
+- dzn: fill in driver name and info
+- dzn: fill in float-control details
+- dzn: fill in non-uniform-indexing props
+- dzn: fill in bindless props
+- dzn: fill in depth/stencil resolve props
+- dzn: fill in minmax props
+- dzn: fill misc props
+- dzn: expose VK_KHR_driver_properties
+- zink: remove pointless test
+- zink: remove pointless assert
+- zink: drop pointless comment
+- llvmpipe: merge all rasterizer-bind functions
+- llvmpipe: consolidate legacy_points and multisample state
+- llvmpipe: clean up bresenham implementation
+- docs/zink: correct name of extension
+- docs/zink: document required VK_KHR_swapchain_mutable_format
+- docs/zink: document required VK_EXT_border_color_swizzle
+- zink: warn about missing image2DViewOf3D feature
+- zink: fix EXT_color_write_enable check
+- gallium/hud: do not use texture-rect for font
+- llvmpipe: remove unused function
+- zink: clean up extension emitting
+- zink: set dynamic indexing caps
+- zink: more accurately set {Sampled,Image}1D caps
+- zink: more accurately set {Sampled,Image}Buffer caps
+- zink: more accurately set ImageQuery cap
+- docs: fixup link to virgl docs
+- zink: add have_D32_SFLOAT_S8_UINT boolean
+- zink: do not use VK_FORMAT_D32_SFLOAT_S8_UINT without checking
+- zink: type_main -> type_void_func
+- zink: add spirv_builder_function_call
+- zink: wrap discard in a function
+- zink: clamp miplodbias when creating sampler
+- docs/zink: document rgtc requirement
+
+Fabrice Fontaine (1):
+
+- src/util/futex.h: fix build on 32-bit architectures using 64-bit time_t
+
+Feng Jiang (1):
+
+- virgl: do not share virgl_screen between different drm_files
+
+Filip Gawin (5):
+
+- r300: Print warning when stubbing derivatives
+- r300: keep negation if w is an inline constant
+- r300: don't check for unitialized reads when rewriting register
+- r300: prefer old not native swizzle in constant folding
+- r300: don't read from output transform_r300_vertex_SEQ/SNE
+
+Francisco Jerez (2):
+
+- intel/dev: Compute pixel pipe information based on geometry topology DRM query.
+- intel/fs/xehp+: Emit scheduling fence for all NIR barriers on platforms with LSC.
+
+Frank Binns (3):
+
+- pvr: replace p_compiler.h boolean with stdbool
+- pvr: shorten error to err in label names
+- pvr: Add TI AM62 as a supported device.
+
+Georg Lehmann (74):
+
+- aco: Remove some old comments in aco_opcodes.py.
+- aco: Reuse previous -1 result in find_msb to avoid using VOP3.
+- nir/lower_mediump: Add a new pass to fold 16bit image load/store.
+- aco: Implement image_store d16.
+- aco: Implement image_load d16.
+- radv: Use nir_fold_16bit_image_load_store_conversions.
+- radv: Run copy_prop and dce after folding 16bit sampling/load/store.
+- aco: Remove D16 zero components from image stores.
+- meson: Tell glslang to be quiet.
+- radeonsi: Use nir_fold_16bit_image_load_store_conversions.
+- wsi/x11: Don't leak xcb_get_geometry_reply_t.
+- nir/opt_algebraic: Fix mask in shift by constant combining.
+- nir/opt_algebraic: Simple xor/ishr optimizations.
+- radv: Don't retile read-only images.
+- nir/opt_algebraic: Optimize Doom Eternal's word extract by LSB.
+- aco: Implement uclz.
+- aco: Implement usub_sat.
+- aco: Implement isub_sat.
+- ac/llvm: Implement usub_sat and isub_sat.
+- ac/llvm: Implement uclz.
+- nir: Add optional lowering for mul_32x16.
+- radv: Lower mul_32x16.
+- radv: Lower hadd/hradd.
+- radv: Lower 8bit isub_sat/usub_sat.
+- radv: Enable VK_INTEL_shader_integer_functions2.
+- radv, aco: Packed usub_sat/isub_sat.
+- zink: Use VK_USE_64_BIT_PTR_DEFINES to check for 64bit platforms.
+- radv, aco: Lower txf offset in NIR.
+- nir/lower_tex: Add lower_array_layer_round_even option.
+- radv, aco: Round texture array layer in NIR.
+- vulkan: Spec update to 1.3.217.
+- radv: Implement VK_EXT_non_seamless_cube_map.
+- aco: Print r128/a16 MIMG bits separately.
+- aco: Remove r128_a16 MIMG builder option.
+- anv: Implement VK_EXT_non_seamless_cube_map.
+- radv: Remove redundant memset in radv_descriptor_set_create.
+- radv: Check descriptor pool entry count before allocating a new set.
+- radv: Don't check if we need to copy immutable samplers for non push templates.
+- aco/ra: Static assert that changing instruction type to VOP2 is valid.
+- aco/ra: Move mac encoding optimization to its own function.
+- aco/ir: Pad SOP2 and SOPC to the same size as SOPK.
+- aco/ra: Optimize some SOP2 instructions with literal to SOPK.
+- aco/optimizer: Convert s_add_u32 with literals to s_add_i32 if carry is not used.
+- aco/optimizer: Optimize SOPC with literal to SOPK.
+- r600/sfn: Add missing std::array include.
+- aco: Fix swapping sources in SOPC -> SOPK optimization.
+- aco/assembler: Fix s_bitreplicate_b64_b32 on GFX9.
+- nir_to_tgsi: Lower uadd_sat/usub_sat.
+- zink: Lower uadd_sat/usub_sat.
+- r600: Lower uadd_sat/usub_sat.
+- ir3: Implement [iu]sub_sat.
+- nir/lower_io: Fix array length of buffers larger than INT32_MAX.
+- nir/opt_algebraic: Optimize [ui](add|sub)_sat with 0.
+- radv,aco: Don't lower and vectorize 16bit iabs.
+- radv: Remove ineg from lower_bit_size_callback callback.
+- radv, aco: Don't lower 16bit isign.
+- ir3: Only run 16bit tex NIR passes on a5xx+.
+- ir3: Lower alu to scalar if nir_legalize_16bit_sampler_srcs made progress.
+- nir: Rewrite and merge 16bit tex folding pass with 16bit image folding pass.
+- nir/lower_mediump: Add an option to only fold if all tex sources can be folded.
+- ir3: Stop using nir_legalize_16bit_sampler_srcs.
+- aco: Add G16 opcodes.
+- aco: Support 16bit sources for texture ops.
+- radv: Fold 16bit tex sources.
+- aco: Add a note about G16 without A16 to README-ISA.md.
+- aco/ir: Generalize (un)ordered_swapped.
+- aco/ir: Add integer get_cmp_info.
+- aco/ir: Fix swapped nle.
+- aco/ir: Add vcmpx opcode to get_cmp_info.
+- aco/ir: Add v_cmp_class to get_cmp_info.
+- aco/ir: Add swapped opcode for v_cmp_u/v_cmp_o.
+- radeonsi: Stop using nir_legalize_16bit_sampler_srcs.
+- nir/fold_16bit_tex_image: Default to only_fold_all.
+- aco: Force tex operand to have the correct sub dword size before packing.
+
+Gert Wollny (85):
+
+- virgl: Extend integer write out output fix to all non-move integers ops
+- r600/sfn: Fix store_shared_r600 write masks
+- ntt: Add option to not optimized register allocation
+- nir: Add pass to split 64 bit vec3 and vec4 variable access and phis
+- ntt: Split 64 bit vec3 and vec4 local variables and phis
+- virgl: Clear all indirect flags when writing to a temporary
+- nir: Don't optimize to 64 bit fsub if the driver doesn't support it
+- ntt: remove dead input variables before lowering FS IO
+- r600/sb: Don't optimize float GT and GE
+- r600: tune nir options
+- r600: Add support for TGSI_OPCODE_ATOMIMIN and IMAX
+- virgl: don't move input gl_SampleMaskIn to a temp
+- r600: Allow eight bit, three channel formats for vertex buffers
+- nir: honor lower_double options for ffloor and ffract
+- r600/sb: Don't create three source ops with all kcache values
+- r600/sb: Fall back to un-optimized shader if scheduling fails
+- virgl: Don't let ntt optimize the register allocation
+- tgsi: Don't bother setting the TGSI_PROPERTY_SEPARABLE_PROGRAM
+- virgl: Submit the TGSI_PROPERTY_SEPARABLE_PROGRAM when the host understands it
+- r600: Add number of ALU groups to statistics
+- r600: Make sure that LDS instructions only use bank swizzle 012
+- r600: Update nir options
+- r600/sfn: rewrite NIR backend
+- r600: enable sb by default also for NIR
+- r600: Cleanup nir options
+- r600/sfn: support nir_op_mulz and legazy math rules
+- r600/sfn: Add missing copyright information
+- r600/sfn: Don't use assert to test success of operation
+- r600: limit loops when trying to merge alu groups
+- r600/sfn: Never consider an op with register dest as dead
+- r600/sfn: Add support for fdph
+- r600/sfn: lower CLIPVERTEX to clip planes
+- r600/sfn: emulate pmr::monotonic_buffer_resource if needed
+- r600/sfn: clean up some commented out code
+- r600/sfn: fix storing shader output array locations
+- r600/sfn: lower undef to zero
+- r600/sfn: count LDS queue pop reads separately in assembler
+- r600/sfn: Fix the kcache failure handling
+- r600/sfn: Fix emmision of LDS instructions
+- r600/sfn: Fix used of local shared write mask
+- r600/sfn: Fix streamout with non-zero component write
+- r600: don't dump shader info to files on debug
+- r600/sfn: make sure the memory pool is released after shader translation
+- r600/sfn: lower the right shader variant
+- r600: Delete possible old NIR variant when translating from TGSI
+- r600: don't clone the nir shader, just use it
+- r600ß/sfn: Don't fall through with VS outputs
+- r600/dri-tweak: Disable ARB_shader_image_load_store for "Tomb Raider 2013"
+- r600/sb: fall back to unoptimized shader if RA fails
+- r600: Don't set TES_EVAL UCP dirty when it is not supported
+- virgL: lower fneg and fabs
+- virgl: honor host caps in shader cash sha evaluation
+- r600/sfn: Factor out fragement shader class for EG
+- r600/sfn: Support pre-EG style FS input
+- r600/sfn: Prepare StreamOut instruction for pre EG opcodes
+- r600/sfn: Handle slot differences between pre-EG and EG
+- r600/sfn: Handle chipclass with kcache allocation
+- r600/sfn: Handle buffer size query on pre-EG
+- r600/sfn: Handle pre-EG GS input fetch
+- r600/sfn: Handle primitive input handling for pre-EG
+- r600/sfn: Handle non-compressed MS texel fetch
+- r600/sfn: Set trans flag for flt_to_int on pre-EG
+- r600/sfn: Handle pre-EG buffer fetch
+- r600/sfn: Disable FP64 for pre-CEDAR
+- r600/sfn: Advertise support for fmulz
+- r600/sfn: Enable NIR for pre RG hardware
+- r600/sfn: remove leftover debug output
+- r600/sfn: Handle R600 class sin/cos
+- r600: increase possible stack size in binary code
+- r600/sfn: Schedule shift instruction on R600 in t-slot
+- r600/sfn: Add GS thread fix just like the TGSI code path
+- r600/sfn: Sort FS inputs to make interpolated values come first
+- r600/sfn: Fix color outputs when color0 writes all
+- r600: Force NOPs when loading AR on R600 class hardware
+- r600/sfn: Handle R600 scratch read
+- r600: Don't use SB with R600 style scratch reads
+- r600/sfn: Handle color0 writes all on R700 like on EG
+- r600/sfn: Don't tag mem-ring and stream instructions as exports
+- r600/sfn: Don't schedule GDS instructions early
+- r600/sfn: Don't scan the whole block for ready instructions
+- r600/sfn: Use a heuristic to keep SSBO setup and store close
+- r600: Fix reporting TGSI IR support
+- r600/sfn: Use a low number for unused target register
+- virgl: when reading back wait first, then do the transfer
+- r600/sfn: override register ID when it doesn't matter
+
+Glenn Kennard (1):
+
+- nv30: Fix non-scissored clears after a scissor has been set
+
+Greg Depoire--Ferrer (5):
+
+- util/queue: add missing space to comment in util_queue_destroy
+- zink: check for error when initializing util_queue
+- lavapipe: check for error when initializing lvp_queue
+- util/queue: handle thread cration failure in util_queue_adjust_num_threads
+- zink: fix crash on dlclose when zink_internal_create_screen failed
+
+Guilherme Gallo (48):
+
+- ci/lava: Encapsulate job data in a class
+- ci/lava: Filter log lines from LAVA return
+- ci/lava: Return test-suite result as exit code
+- ci/lava: Fix LAVA job validation
+- ci/lava: Set lava-signal to kmsg
+- ci/lava: Always validate the lava job
+- ci/lava: Use lava-test-case to run custom scripts in LAVA
+- ci/lava: Trap init-stage2.sh background processes
+- ci/lava: Fix shebang in deqp-runner.sh
+- ci/lava: Parse all test cases from 0_mesa suite
+- ci/lava: Let LAVA job submitter run without JWT file
+- ci/lava: Reduce LAVA boot phase timeout to 3 minutes
+- ci/lava: Cancel the job if the script is interrupted
+- ci/lava: Improve exception handling
+- ci/lava: Retry when data fetching log RPC call is corrupted
+- ci: Fix init-stage2 exit code
+- ci: Update trace after CI fix
+- ci: Fix tests expectations
+- ci/lava: Make job submitter parse the job result
+- ci/lava: Fix colored LAVA outputs
+- ci/lava: Fix Gitlab Section markers
+- ci/lava: Add support for more complex color codes
+- ci/lava: Filter out undesired messages
+- ci/lava: Improve result parsing regex
+- ci/lava: Create Gitlab log sections handler
+- ci/lava: Create LogFollower and move logging methods
+- ci/lava: Follow job execution via LogFollower
+- ci/lava: heartbeat: don't consider kernel message logs
+- ci/lava: Wrap job info into a collapsed section
+- ci/lava: Wrap job definition dump into a collapsed section
+- ci/lava: Add an integration test for LAVA jobs
+- ci/lava: Don't print LAVA debug messages
+- ci/lava: Highlight kernel messages in bold
+- ci/lava: Highlight job retrying message
+- ci/lava: Stop printing after the result line
+- ci/lava: Flexibilize section marker regexes
+- ci/lava: Rename console color names
+- ci/lava: Update license header
+- ci/lava: Split lava_log into modules
+- ci/lava: Detect R8152 issues preemptively and retry
+- ci/lava: Make hung job status yellow
+- ci/lava: Color red for fatal and yellow for warning
+- ci/lava: Add \`slow` pytest marker
+- ci/lava: Add canceled job status
+- ci/lava: Add delay before calling lava-test-case
+- ci/lava: Increase boot timeout
+- ci/lava: Only parse result within testcase section
+- ci/lava: Remove MINIO_RESULTS_UPLOAD if requested
+
+Hans-Kristian Arntzen (4):
+
+- radv: Fix RTPSO hashing of pGroups.
+- vulkan: Update Vulkan XML and headers to 1.3.219.
+- vulkan: Add common code for VK_EXT_shader_module_identifier.
+- radv: Implement VK_EXT_shader_module_identifier.
+
+Hoe Hao Cheng (4):
+
+- zink/codegen: remember the fields in feats/props structs of extensions
+- zink/codegen: do not include compilation structs with extension structs
+- zink/codegen: do not automatically consider extensions promoted
+- zink/codegen: use the updated identifiers
+
+Hyunjun Ko (15):
+
+- radv: fix assertion for the count of xfb output
+- turnip: add an assertion for max descriptor set count.
+- ir3: handle intrinsic_load_draw_id when scanning driver constants
+- turnip: clamp to 1 for negative bottom-right of viewport.
+- turnip: fix wrong size for lrz cs when lrz_track_quirk is enabled.
+- freedreno,ir3: rename Z_CLAMP_ENABLE to Z_CLIP_DISABLE
+- turnip: keep the depth_clip_disable state at the pipeline builder.
+- zink: remove the workaround for depth_clip_enable on turnip
+- turnip: Remove an unnecessary assert.
+- turnip: expose VK_EXT_shader_module_identifier
+- ir3: change maximum size of const files.
+- ir3: handle shared consts.
+- turnip: clean up unused parameters for user consts.
+- turnip: Change to use shared consts for PushConstants
+- tu: increase maxPushConstantsSize to 256.
+
+Iago Toral Quiroga (79):
+
+- v3dv: ignore no-op barriers
+- v3dv: drop obsolete comment
+- v3dv: don't emit final noop job if we don't have anything to signal
+- v3dv: document Vulkan requirements for signaling operations
+- v3dv: ignore barriers for image layout transitions from undefined layouts
+- v3dv: drop default sampler states if not used
+- v3dv: flag BCL barriers for all-graphics and all-commands stages
+- v3dv: skip binning sync if binning shaders don't access external resources
+- v3dv: use wait stage for wait semaphores to decide about binning syncs
+- v3dv: check input attachment usage as sampled usage
+- v3dv: implement VK_EXT_separate_stencil_usage
+- v3dv: trivially implement VK_KHR_separate_depth_stencil_layouts
+- docs/features: flag VK_KHR_timeline_semaphore as implemented
+- v3dv: expose separateDepthStencilLayouts
+- v3dv: implement vkGetPipelineExecutableInternalRepresentationsKHR
+- v3dv: implement vkGetPipelineExecutablePropertiesKHR
+- v3d/compiler: add more stats to prog_data
+- v3dv: implement vkGetPipelineExecutableStatisticsKHR
+- v3dv: expose VK_KHR_pipeline_executable_properties
+- v3dv: don't leak variant QPU when pipeline compile fails
+- v3dv: drop unsused struct
+- v3dv: expose VK_KHR_shader_float_controls
+- v3dv: expose VK_KHR_spirv_1_4
+- v3dv: expose VK_KHR_vulkan_memory_model
+- v3dv: fix format usage checks when extended usage flag is set
+- broadcom/compiler: don't promote early fragment tests when writing sample mask
+- v3dv: consume barriers at the right stages
+- v3dv: only clear BCL barrier state if we don't have pending graphics barriers
+- v3dv: use an explicit struct type to track barrier state
+- v3dv: track sources of barriers
+- v3dv: limit sync for barriers to hw queues selected by source mask
+- v3dv: don't be too aggressive disabling early Z
+- v3dv: use the global RCL EZ disable if we don't have any EZ draws in the job
+- broadcom/compiler: disable flags optimization for loop conditions
+- v3dv: merge pending secondary barrier state into primary command buffers
+- v3dv: handle barriers at the end of a command buffer
+- v3dv: fix leak
+- broadcom/compiler: fix postponed TMU spills with multiple writes
+- broadcom/compiler: don't predicate postponed spills
+- v3dv: fix pool descriptor count for inline uniform buffers
+- v3dv: fix merge jobs
+- nir: fix documentation for uadd_carry and usub_borry opcodes
+- v3dv: don't lower uadd_carry and usub_borrow
+- v3dv: remove obsolete comment
+- nir/serialize: fix missing divergence info after deserialization
+- broadcom/compiler: don't try to hide TMU latency at QPU scheduling
+- broadcom/compiler: don't over-estimate latency of TMU instructions
+- v3dv: fix comment in texel buffer shader copy path
+- v3dv: remove unused lowering for nir_intrinsic_load_layer_id
+- v3dv: fix comment for point_sprite_mask filed in shader key
+- v3dv: clean up get_internal_type_bpp_for_image_aspects
+- v3d,v3dv: stop hardcoding various image limits
+- v3d: stop using a smaller texture limit in OpenGL
+- v3d,v3dv: stop copying and pasting the translate_swizzle helper
+- v3dv: only save/restore push constant data for meta operations if needed
+- v3dv: move push constant data to the command buffer state
+- v3dv: limit upload of indirect push constant data
+- v3dv: don't allocate MAX_PUSH_CONSTANTS_SIZE bytes for the push constants UBO
+- v3dv: stop tracking push constant buffer references
+- v3dv: allocate more push constant buffers if needed
+- v3dv: add a dirty state for pending push constants UBO updates
+- v3dv: explain why we clear certain state after a draw call
+- v3dv: remove duplicate condition
+- nir: add nir_address_format_2x32bit_global
+- broadcom/compiler: implement 2x32 global intrinsics
+- broadcom/compiler: track if a shader uses global intrinsics
+- v3dv: implement VK_KHR_buffer_device_address
+- v3dv: handle VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT
+- v3dv: remove assert that poolSizeCount must be larger than 0
+- v3dv: fix offset reported by vkGetImageSubresourceLayout
+- v3dv: remove unnecesary FIXME comment
+- v3d,v3dv: add a common v3d_hw_prim_type helper
+- v3dv: only check binning sync for semaphores for the first CL job
+- v3dv: explicitly set sampler min/max filter properties to false
+- v3dv: fill in Vulkan 1.2 missing device properties
+- v3dv: enable missing Vulkan 1.2 features for supported extensions
+- v3dv: enable missing mandatory Vulkan 1.2 features
+- broadcom/ci: update list of slow tests
+- v3dv: expose Vulkan 1.2
+
+Ian Romanick (26):
+
+- glsl: Fix mixed tabs and spaces in lower_mat_op_to_vec.cpp
+- glsl: Add flag to disable part of do_vec_index_to_cond_assign
+- nir: Use nir_vector_extract to generate code for ir_binop_vector_extract
+- glsl: Delete lower_extracts code
+- anv: Remove FS executables when applying the null FS optimization
+- intel/fs: Add missing synchronization for WaW dependency
+- nir: i32csel opcodes should compare with integer zero
+- nir/algebraic: Fix NaN-unsafe fcsel patterns
+- nir: Add and use algebraic property "is selection"
+- nir/range_analysis: Teach range analysis about fdot opcodes
+- intel/compiler: Rename vec4 state URB opcodes to have VEC4\_ prefix
+- intel/eu: Validate some aspects of URB messages
+- intel/compiler: Move logical-send lowering to a separate file
+- intel/fs: Add _LOGICAL versions of URB messages
+- intel/fs: Lower URB messages to SEND
+- intel/fs: Remove non-_LOGICAL URB messages
+- intel/vec4: Set lower_usub_sat
+- spirv: Fix array length of buffers larger than INT32_MAX.
+- intel/fs: Make logical URB write instructions more like other logical instructions
+- intel/fs: Make logical URB read instructions more like other logical instructions
+- intel/fs: Don't pass flags to lower_urb_read_logical_send or lower_urb_write_logical_send
+- intel/fs: Eliminate "masked" and "per slot offset" URB messages
+- intel/fs: Use canonical form for "work around" tags
+- nir: spirv: Allow 32-bit version of nir_intrinsic_is_sparse_texels_resident
+- radeonsi: r600: d3d12: st: Use NIR lowering for tg4 offset arrays instead of GLSL lowering
+- glsl: Remove lower_offset_arrays pass
+
+Icecream95 (45):
+
+- clc: Use stringstream for printing spirv errors
+- panfrost: Stop overallocating compressed textures
+- panfrost: Enable NIR lowering of half float packing
+- panfrost: Fix pack_32_2x16 implementation
+- pan/bi: Use texture index instead of sampler for message preloading
+- pan/va: Improvements to LEA_TEX instructions
+- pan/va: Add more transcendental operations
+- pan/va: Add SEG_ADD/SEG_SUB operation
+- pan/va: Add absneg modifier to V2F32_TO_V2F16
+- pan/va: Improve texture instructions
+- nir/lower_tex: Copy more fields in lower_tex_to_txd and friends
+- pan/mdg: Keep min_bound at 16 when alignment requires it
+- pan/mdg: Use MAX2 to set min_alignment
+- pan/mdg: Fix mask usage when filling before a spill
+- pan/mdg: Fix disassembly of store instructions
+- pan/mdg: Return the instruction from mir_insert_instruction_*_scheduled
+- pan/mdg: Fix multiple spilt writes in the same bundle
+- panfrost: Copy blend constant into variant even when reusing it
+- panfrost: Increase the limit for blend shader variants
+- panfrost: Move patched_s out of the pan_blitter_views struct
+- nir: Add store_combined_output_pan BASE back
+- pan/bi: Read base for combined stores
+- pan/mdg: Read base for combined stores
+- panfrost: Only write depth / stencil once if MRT is used
+- pan/bi: Reverse linear constraint bits
+- pan/bi: Add nodearray datastructure
+- pan/bi: Use nodearrays for linear constraints
+- panfrost: Constant stencil value tracking
+- panfrost: Stop using sparse_array for batch BOs
+- panfrost: Use a macro for checking for a shared bind type
+- panfrost: Remove sync arguments from panfrost_batch_submit
+- panfrost: Enable QUAD_STRIP and POLYGON on v6
+- pan/va: Use the _safe iterator when adding blend shader calls
+- pan/decode: fflush buffers after dumping and before aborts
+- pan/decode: Use tag bits for resource entry count
+- pan/decode: Change indent when decoding resources
+- panfrost: Only emit images when they are present
+- panfrost: Emit the correct number of attributes
+- panfrost: Clear the GENERAL varying buffer field if unused
+- panfrost: Correctly calculate prefetch suppresion varying index
+- panfrost: Add a debug option for checking overflows on pool uploads
+- panfrost: Don't unbind recently bound streamout targets
+- panfrost: Allow NULL streamout targets
+- nine: Make vdecl_index_map always signed
+- nine: Only enable thread_submit by default on x86
+
+Igor Torrente (2):
+
+- venus: Add support to VK_KHR_maintenance4 extension
+- venus: Use maintenance4 to get max_size_buffer
+
+Ikshwaku Chauhan (1):
+
+- Revert "radeon: add EFC support to only VCN2.0 devices"
+
+Illia Abernikhin (1):
+
+- vulkan/runtime: repair thread safety in method vk_queue_start_submit_thread()
+
+Indrajit Das (5):
+
+- radeonsi/gfx11: VRS changes
+- radeonsi: save the fs constant buffer to the util blitter context
+- gallium/u_blitter: clear color buffers using color from a constant buffer
+- mesa/st: add nir shader to clear color buffers using constant value
+- mesa/st: clear color buffers using color from a constant buffer
+
+Italo Nicola (3):
+
+- mesa/st: call pipe->link_shader even if ir loaded from cache when linking
+- tgsi: Add SEPARABLE_PROGRAM property
+- virgl: overpropagate precise flags
+
+Iván Briano (6):
+
+- vulkan/wsi/wayland: Fix double free on error condition
+- anv: re-alloc push constants after secondary command buffers
+- anv: do not get rid of empty/useless fragment shaders
+- anv: assert inheritance_info is not NULL
+- anv: emit scissors when the pipeline changes
+- anv: pipelineStageCreationFeedbackCount is allowed to be 0
+
+James Zhu (5):
+
+- amd: update headers to support decode software ring
+- radeonsi/gfx11: update codec support for gfx11
+- radeonsi/vcn: add decode software ring support for gfx11
+- radeonsi/vcn: add jpeg decode support for gfx11
+- amd/common: some ASICs with gfx9 use compute rings for render
+
+Jan Beich (1):
+
+- vulkan/wsi: treat EBADF as missing DMA_BUF_IOCTL_{EXPORT,IMPORT}_SYNC_FILE
+
+Jan Palus (1):
+
+- pvr: use UINT64_C for 64-bit constant
+
+Jason Ekstrand (312):
+
+- clc: Only initialize LLVM once
+- clc: Rework logging a bit
+- clc: Declare LLVMContexts on the stack
+- intel/compiler: Set lower_fisnormal
+- nir,microsoft: Move scale_fdiv into a common NIR pass
+- nir/opcodes: fisfinite32 should return bool32
+- util: Remove util_cpu_detect
+- util/blob: Add align helpers
+- util/set: Respect found in search_or_add_pre_hashed
+- vulkan: Add a common VkPipelineCache implementation
+- vulkan/pipeline_cache: Add helpers for storing NIR in the cache
+- anv: Rename a fail label in CreateDevice
+- anv: Switch to the new common pipeline cache
+- anv: Clean up pipeline cache helpers a bit
+- nir: Lower all bit sizes of usub_borrow
+- vulkan: Set signals[i].stageMask = ALL_COMMANDS for QueueSubmit2 wrapping
+- vulkan: Use ALL_COMMANDS_BIT for waits/signals instead of ~0
+- spirv: Handle Op*MulExtended for non-32-bit types
+- vulkan/log: Allow but warn if called with a NULL object
+- vulkan/log: Allow but warn for client-invisible objects
+- nir/constant_folding: Break TXB folding into a helper function
+- nir: Constant fold sampler/texture offsets
+- panvk: Take buffer offsets into account in BindVertexBuffers
+- panvk: Eliminate unused vertex attributes
+- nir/deref: Add an alu-of-cast optimization
+- panvk: Add address/range helpers for panvk_buffer
+- vulkan/wsi: Close file descriptors in wsi_destroy_image
+- vulkan/wsi: Only use a single fd per wsi_image
+- vulkan/wsi: Hang on to file descriptors
+- vulkan/wsi: Reset the image fence right before vkQueueSubmit
+- vulkan/wsi: Set the right stage flags for semaphore waits
+- vulkan/wsi: Add signal_fence/semaphore_for_image helpers
+- nir/cf: Return a cursor from nir_cf_extract as well
+- nir: Fix constant folding for non-32-bit ifind_msb and clz
+- nir: Set image_buffers and msaa_images in lower_samplers_as_deref
+- nir: Stop assuming shader_info::textures_used is 32-bit
+- shader_info: Make images_used a bitset
+- nir: Gather samplers_used separately from textures
+- util/bitset: Support larger ranges in BITSET_TEST/CLEAR_RANGE
+- shader_info: Bump the number of images and textures supported
+- gallium/u_threaded_context: Use PIPE_MAX_SHADER_SAMPLER_VIEWS for sampler_buffers
+- mesa/st: Clamp MaxImageUniforms to MAX_IMAGE_UNIFORMS
+- gallium: Bump PIPE_MAX_SHADER_IMAGES to 64
+- panvk: Call nir_lower_io_arrays_to_elements_no_indirects
+- nir/lower_blend: Be more explicit about deref assumptions
+- nir/lower_blend: Stop passing the whole options object around
+- nir/lower_blend: Support SNORM and integer formats for logic ops
+- nir/builder: Add a nir_trim_vector helper
+- nir/builder: Add a nir_resize_vector helper
+- midgard: Handle FB fetch from non-vec4 output variables.
+- nir/lower_blend: Expand or shrink output variables as needed
+- panvk: Advertise support for logicOp
+- iris: Set BindingTableEntryCount for compute shaders
+- nir: Mark negative re-distribution on fadd as imprecise
+- clover: Set images/samplers_used when lowering images
+- lavapipe: Set shader_info::samplers_used
+- gallium: Set shader_info::samplers_used in pstipple_fs
+- ttn: Set shader_info::samplers_used
+- mesa/st: Set samplers_used in lower_tex_src_plane
+- gallium/draw: Properly handle nr_samplers != nr_sampler_views in keys
+- llvmpipe: Fill out samplers even if nr_samplers = 0
+- lavapipe: Set images_used in lvp_lower_pipeline_layout
+- ntt: Don't gather samplers_declared twice
+- panvk: Move CreateDescriptorSetLayout to per-arch
+- panvk: Break descriptor lowering into its own file
+- panvk: Add a buffer to each descriptor set
+- panfrost,panvk: Make fixed_sysval_ubo < 0 mean compiler-assigned
+- panfrost: Add some sanity checking for sysvals
+- bifrost,midgard: Allow providing a fixed sysval layout
+- panvk: Get rid of the per-pipeline sysvals BO
+- panvk: Use a flat sysvals struct
+- panvk: Stop calling lower_uniforms_to_ubo
+- panvk: Put the sysval and push const UBOs at fixed indices
+- panvk: Interleave UBOs with multiple descriptor sets
+- panvk: Put SSBO addresses in the descriptor buffer
+- vulkan: Start collecting enabled features in vk_device
+- panvk: Enable robustBufferAccess
+- panvk: Advertise VK_KHR_variable_pointers
+- panvk: Add an elems field to panvk_buffer_view
+- pavnk: Pass bind layouts to texture and image descriptor helpers
+- panvk: Implement texture/image queries
+- FIXUP: Use 16-bit things for texture sizes
+- panvk: Re-arrange descriptor set functions
+- panvk: Rewrite the write portion of vkUpdateDescriptorSets
+- panvk: Set immutable samplers properly up-front
+- panvk: Implement descriptor copies properly
+- panvk: Drop panvk_descriptor
+- panvk: Round FillBuffer sizes down to a multiple of 4
+- nir: Preserve metadata if remove_dead_derefs makes no progress
+- nir: Add a var set version of lower_indirect_derefs
+- mesa/st: Use nir_shader_instructions_pass for st_nir_lower_builtin
+- mesa/st: Check deref modes in lower_builtin_instr
+- mesa/st: Use lower_indirect_var_derefs in st_nir_lower_builtin
+- nir: Put the builder first in lower_input_attachments helpers
+- nir: Use nir_shader_instructions_pass in nir_lower_input_attachments
+- bifrost: Run nir_lower_global_vars_to_local before nir_lower_vars_to_scratch
+- panvk: So more nir_lower_tex before descriptor lowering
+- panvk: Lower blending after lower_var_copies
+- v3dv: Add a create_image_view helper for internal views
+- vulkan: Only be clever about vk_image_view::view_format for normal views
+- v3dv: Don't use color aspects for depth/stencil images
+- v3dv: Drop the region temporary from blit_shader
+- vulkan,v3dv: Add a driver_internal flag to vk_image_view_init/create
+- radv: Only use PLANE_0 in meta when actually needed
+- radv: Use vk_image as the base for radv_image
+- radv: Use vk_image_view as the base for radv_image_view
+- glsl: Drop this != NULL assertions
+- vulkan/pipeline_cache: Implement deserialize for raw objects
+- v3dv: Loosen an assert in copy_buffer_to_image_shader
+- vulkan: Fall back to raw data objects when deserializing if ops == NULL
+- lavapipe: Use the correct ICD path on Win32
+- vulkan,anv,turnip: Add a common CmdBindVertexBuffers wrapper
+- radv: Add a sqtt entrypoint for CmdBindVertexBuffers2
+- radv: Use the common CmdBindVertexBuffers wrapper
+- lavapipe: Use the common BindVertexBuffers wrapper
+- nir/algebraic: Add two more pack/unpack rules
+- intel/fs: Drop fs_visitor::emit_alpha_to_coverage_workaround()
+- intel/fs: Copy color_outputs_valid into wm_prog_data
+- anv: Drop alpha_to_coverage from the NULL FS optimization
+- anv: Handle the null FS optimization after compiling shaders
+- anv: Don't disable the fragment shader if XFB is enabled
+- intel: Only set VectorMaskEnable when needed
+- vulkan: Add a base struct for buffers
+- anv: Use the base vk_buffer struct
+- panvk: Use the vk_buffer base struct
+- vulkan/runtime: Add min_lod to vk_image_view
+- intel/isl: Add isl_view::min_lod_clamp for IVB+
+- anv: Implement VK_EXT_image_view_min_lod
+- isl: Add some asserts about multisampled surfaces
+- nir: Handle register sources in lower_phis_to_regs_block
+- nir: Add a correctness note for nir_lower_phis_to_regs_block
+- nir: Rename nir_gather_xfb_info to nir_shader_get_xfb_info
+- nir: Add a nir_xfb_info to nir_shader
+- anv: Use nir_shader_gather_xfb_info
+- lavapipe: Use nir_shader_gather_xfb_info
+- turnip: Use nir_gather_xfb_info
+- radv: Use nir_gather_xfb_info
+- nir: Drop nir_shader_get_xfb_info
+- glsl/nir: Populate nir_shader::xfb_info after linking varyings
+- glsl/nir: Stop leaking varyings_info
+- glsl/nir: Stash the xfb_info in the nir_shader when linking XFB
+- st,nir: Use nir_shader::xfb_info in nir_lower_io_passes
+- nir/glsl: Use rzalloc for nir_xfb_info
+- nir: xfb_buffer_info::stride is in bytes
+- ttn: Populate the images/textures/samplers_used fields in shader_info
+- vulkan,anv: Move the image offset/extent sanitize helpers to common code
+- radv: Use the common image offset/extent sanitize helpers
+- vulkan,radv: Move vk_format_get_plane_format to common code
+- vulkan/format: Add a vk_format_get_aspect_format helper
+- vulkan: Add a helper for image<->buffer copies
+- anv: Use the common image<->buffer copy helper
+- vulkan,radv: Steal some image offset/extent helpers from radv
+- radv: Use vk_image_buffer_copy_layout
+- panvk: Use vk_image_buffer_copy_layout
+- lavapipe: Use vk_image_buffer_copy_layout
+- nir/deref: Break out a helper for compare_deref_paths
+- nir/deref: Use an index in compare_deref_paths
+- nir/deref: Make compare_deref_paths take a stop callback
+- nir/deref: Re-arrange variable checks in compare_deref_paths
+- nir: Increase nir_variable_data::mode to 16 bits
+- nir/vars_tests: Use nir_var_mem_global instead of ssbo
+- nir/deref: Handle SSBO array bindings specially
+- nir/deref: Handle RESTRICT for SSBO deref bindings
+- compiler/types: Don't place members in the previous substruct's end padding
+- anv/wsi: Stop resetting semaphores
+- vulkan/wsi: Fix a signal_semaphore_with_memory check
+- wsi: Always signal semaphores and fences in wsi_common_acquire_next_image
+- panvk: Use the common AcquireNextImage implementation
+- v3dv: Use the common AcquireNextImage implementation
+- radv: Drop create_sync_for_memory
+- lavapipe: Use the common AcquireNextImage implementation
+- pvr: Use the common AcquireNextImage implementation
+- turnip: Use the common AcquireNextImage implementation
+- turnip: Use the common QueuePresent implementation
+- turnip: Set supported_sync_types before wsi_init
+- vulkan/wsi: Use a STACK_ARRAY for stage_flags
+- vulkan/wsi: Reset fences earlier in wsi_common_queue_present
+- vulkan/wsi: Re-arrange QueueSubmit code in wsi_common_queue_present
+- vulkan/wsi: Set memory ownership after signaling fences and semaphores
+- vulkan/wsi: Signal semaphores and fences from the dma-buf
+- intel/compiler: Use NIR_PASS(_, ...)
+- anv: Use NIR_PASS(_, ...)
+- anv: Properly clamp attachment layer counts
+- vulkan/wsi: Use HAVE_LIBDRM to detect DRM instead of !_WIN32
+- vulkan: Add some border color helpers
+- panvk: Use the new border color helpers
+- lavapipe: Use the new border color helper
+- turnip: Use the new border color helpers
+- vulkan/nir: Make spirv_data const in vk_spirv_to_nir
+- vulkan: Add a vk_pipeline_shader_stage_to_nir helper
+- gallium: Add a u_default_clear_buffer helper
+- iris: Use u_default_clear_buffer
+- panfrost: Use u_default_clear_buffer
+- nir/opt_memcpy: lower copies to/from tightly packed types
+- nir: Add an options parameter to deref_instr_has_complex_use
+- nir/opt_memcpy: Add another case for function_temp
+- vulkan/render_pass: Add a better helper for render pass inheritance
+- anv: Use CmdBeginRendering for resumes in BeginCommandBuffer when possible
+- vulkan/render_pass: Use a special layout for self-dependencies
+- vulkan/render_pass: Pass sample locations to barriers
+- vulkan/render_pass: Allow for mixed sample counts
+- vulkan/render_pass: Support VkAttachmentSampleCountInfoAMD
+- vulkan: Fix a comment
+- vulkan: Add a base struct for descriptor set layouts
+- vulkan: Add a common implementation of pipeline layouts
+- lavapipe: Use the vk_descriptor_set_layout base struct
+- lavapipe: Use the vk_pipeline_layout base struct
+- panvk: Use the vk_descriptor_set_layout base struct
+- panvk: Use the vk_pipeline_layout base struct
+- vulkan: Depend on vk_pipeline_layout in vk_cmd_enqueue
+- anv: Replace an assert() with unreachable()
+- util: Re-indent util_sign_extend, comment, and add asserts
+- util: Use shifts in util_sign_extend
+- util: Use util_sign_extend in fast_idiv_by_const
+- mesa/bptc: Use util_sign_extend
+- util,nir: Move mask_sign_extend from opt_load_store_vectorize to util
+- isl: Use util_sign_extend
+- intel/decoder: Use util_mask_sign_extend()
+- panfrost,asahi: Use util_sign_extend for unpacking
+- nir: Use util_mask_sign_extend when serializing constants
+- vulkan/wsi: Pass the size to MapMemory in the SW path
+- vulkan/wsi/wayland: Use a single memcpy in the SW path
+- vulkan/wsi: Move select_memory_type to common and rework it a bit
+- vulkan/wsi: Add a helper for creating CPU images
+- vulkan/wsi/x11: Use wsi_configure_cpu_image
+- vulkan/wsi/wayland: Use wsi_configure_cpu_image
+- vulkan/wsi: Delete SW support from configure_native_image
+- vulkan/wsi: Persistently map CPU images
+- vulkan/wsi: Compute stride and size in configure_buffer_image
+- vulkan/wsi: Align buffer image strides to optimalBufferCopyRowPitchAlignment
+- vulkan/wsi: Support tiled CPU images
+- vulkan/wsi/x11: Don't leak shm_reply if we don't have dri3 or present
+- vulkan/wsi/x11: Only use MIT_SHM if the device supports EXT_external_memory_host
+- vulkan/wsi/wayland: Use host pointer import when available
+- dozen: Increase optimalBufferCopy*Alignment
+- dozen: Stop asking for semaphore/fence signaling
+- vulkan/wsi/wayland: Only memcpy if the swapchain is actually software
+- vulkan/wsi: Fix structure chaining in wsi_create_buffer_image_mem
+- shader_info: Move subgroup_size out of cs and make it an enum
+- vulkan: Re-order pipeline hashing
+- vulkan: Constify vk_spirv_version
+- spirv,vulkan: Set shader_info::subgroup_size
+- mesa,glsl,ttn: Set subgroup_size to UNIFORM
+- anv: Drop unnecessary parameters to anv_pipeline_compile_cs
+- anv: Put a VkPipelineShaderStageCreateInfo* in anv_pipeline_stage
+- anv: Use vk_pipeline_shader_stage_to_nir
+- vulkan: Add a vk_pipeline_shader_stage_is_null() helper
+- anv: Use vk_pipeline_shader_stage_is_null()
+- intel,anv,iris,crocus: Drop subgroup size from the shader key
+- anv: Implement VK_EXT_shader_module_identifier
+- anv: Init supported extensions before WSI
+- vulkan/wsi/wayland: Add a BUFFER_TYPE flag
+- vulkan/wsi: Add debug variables to force the SW and PRIME buffer blit paths
+- intel/blorp: Set uses_sample_shading for MSAA blit shaders
+- radv: Set uses_sample_shading for copy shaders
+- intel/fs: Use shader_info::fs::uses_sample_shading
+- nir: Add a pass for lowering shaders to single-sampled
+- intel/fs: Use nir_lower_single_sampled
+- glsl/nir: Set uses_sample_shading from glsl_to_nir
+- spirv/nir: Set uses_sample_shading from spirv_to_nir
+- nir/gather_info: Stop gathering uses_sample_shading
+- glsl/nir: Set sample_shading if a FS output ever shows up as an rvalue
+- intel/fs: Simplify persample_dispatch
+- intel/fs,anv: Rework handling of coarse and sample shading
+- panfrost: Simplify sample_shading
+- anv: Stop compacting surface state tables
+- vulkan: Detect pNext chain loops in vk_foreach_struct()
+- anv: Don't use the wrong ARRAY_SIZE
+- Revert "vulkan: Detect pNext chain loops in vk_foreach_struct()"
+- vulkan: Add a vk_limits.h file for runtime limits
+- vulkan: Add an enum for all dynamic graphics states
+- vulkan: Add standard sample locations
+- vulkan: Add data structures to store all graphics state
+- util: Constify __bitset_test_range
+- vulkan: Add a common data structure for dynamic states
+- vulkan: Add a common implementation of vkCmdSet*
+- vulkan: Copy the depth/stencil state optimization code from ANV
+- Use vk_foreach_struct_const where needed
+- vulkan: Detect pNext chain loops in vk_foreach_struct() (v2)
+- anv: Add an instance multiplier to anv_pipeline
+- anv: Handle vertex buffer sizes in anv_CmdBindVertexBuffers2
+- anv: Stop recording sample locations per-sample-count
+- anv: Convert to using vk_graphics_pipeline_state
+- anv: Rework setting primitive topology
+- anv: Stop merging DEPTH_STENCIL state
+- anv: Switch to using common dynamic state tracking
+- vulkan/graphics_state: Improve the depth/stencil optimization code
+- anv: Do depth/stencil optimization for dynamic depth/stencil
+- vulkan: Call lower_clip_cull_distance_arrays in vk_spirv_to_nir
+- vulkan/nir: Don't remove dead XFB outputs
+- vulkan: Call gather_xfb_info in vk_spirv_to_nir
+- lavapipe: Use more Vulkan NIR heleprs
+- vulkan: Allow up to 12 pointers in multialloc
+- vulkan: Record shader stages in vk_graphics_pipeline_state
+- vulkan: Multisample state isn't always included in fragment shader state
+- vulkan: Depth/stencil isn't fragment output state but multisample is
+- vulkan: Add a fully_dynamic_state_groups() helper
+- vulkan: Fix pipeline libraries with dynamic-only VI or FSR state
+- vulkan: Input assembly and depth/stencil can also be fully dynamic
+- vulkan: Don't assert VkGraphicsPipelineLibraryCreateInfoEXT::Flags == 0
+- zink: Mark depth/stencil visual tests as flakes
+- lavapipe: Use shader_info::uses_sample_shading
+- lavapipe: Use the vk_graphics_pipeline_state
+- vulkan: Append subpass structures to VkRenderingInfo last
+- vulkan: Include self-dep info in rendering continues
+- intel/eu: Don't throw validation errors on float MOV_INDIRECT
+- lima: Lower undefs to zero and run DCE after from_ssa
+- nir/from_ssa: Ignore undef sources
+- vulkan: Always populate vk_render_pass_state::render_pass
+- vulkan: Improve the docs for vk_subpass_info
+- radv: Use both aspects for depth/stencil blit destinations
+- vulkan: Dirty VP_VIEWPORTS/SCISSORS when copying viewports/scissors
+
+Jason Volk (4):
+
+- r600: Fix userspace pointer support for evergreen compute.
+- r600: Improve compute memory pool performance; reduce fragmentation.
+- r600: Elide downloads for discarded and immutable compute memories.
+- radeon: Support shared memory user pointers.
+
+Jeffrey Knockel (1):
+
+- egl: dereference XCB drawable pointers
+
+Jesse Natalie (158):
+
+- d3d12: Don't block DISPLAY based on format for non-Windows
+- wgl: Implement WGL_ARB_create_context_robustness
+- d3d12: Hook up robustness extensions
+- d3d12: Plug context leaks
+- d3d12: Plug screen leaks
+- d3d12: Attempt screen reset during context create
+- d3d12: Add a unit test for context reset recovery
+- microsoft/compiler: Unload DXIL validator library \*after* calling Release()
+- d3d12: Correctly key off of polygon stipple enable cap
+- mesa: Ensure ARB programs end in a newline
+- bin: Add a script for filtering/sorting refcount logs
+- u_debug_refcnt: Don't loop for initial refcounts if the initial value is huge
+- u_debug_symbol: Use correct sizeof for DbgHelp
+- u_debug_symbol: Allow re-init of DbgHelp to work around already-initialized issues
+- u_debug_stack: Lock around stack dumps to prevent interleaving
+- u_primconvert: Refactor to remove recursion from util_primconvert_draw_vbo
+- u_primconvert: Handle take_index_buffer_ownership
+- d3d12: Use a pipe_reference in d3d12_bo
+- d3d12: Fix leaks in map with do-not-wait
+- d3d12: Fix a couple over-releases from incorrect take-ownership flag
+- d3d12: Destroy empty residency bo set during early-return
+- d3d12: Include windows.h on Windows before dxgicommon.h
+- d3d12: Don't use VLAs
+- d3d12: MSVC warning around operator precedence causing uint32_t==bool
+- dzn: Add new parameter to vk_image_view_init call
+- d3d12: Fix forward decl for sw_winsys
+- microsoft/compiler: Fixup sampler derefs in tex instrs that don't \*need* samplers
+- nir_lower_task_shader: Fix return from lower_task_intrin (bool, not void*)
+- d3d12: Re-add missed bitmasks to shader key comparison
+- CI/d3d12: Add skips and update baselines
+- CI/windows: Install Vulkan SDK from LunarG directly isntead of Chocolatey
+- CI/windows: Delete comment for installing vulkan-runtime
+- CI/windows: Disable chocolatey progress printing to shrink log size
+- CI/windows: Disable LLVM CMake developer warnings to shrink log size
+- CI/windows: Move --fraction for deqp-runner to run command line
+- dzn: Update fails/flakes
+- CI: Re-enable Windows builds
+- nir: Consider PNTC to be a varying
+- wgl, d3d12: Handle front buffer writes for double-buffered MSAA surfaces backed by swapchains
+- meson: Use a C99 STDC_VERSION for flex
+- d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
+- d3d12: Properly set HS input control point count
+- dzn: Init sync types before wsi
+- mesa: Use C11 alignas for cross-platform SSE support
+- CI: Lima farm is offline
+- dzn: Skip another test that times out occasionally
+- util/disk_cache: Implement disk_cache_get_function_identifier for Windows
+- microsoft/clc: Enable tests that pass on server 2022
+- microsoft/clc: Fix test double free in the case of compilation failure
+- microsoft/clc: Remove dead image vars
+- microsoft/clc: Add a unit test for unused image kernel args
+- vulkan_entrypoints_gen: For Windows ARM64EC, prefix symbols with '#'
+- dzn: Support Vulkan loader interface v5
+- gallium/util: Move u_dl and u_pointer to src/util
+- dzn: Annotate sometimes-unused variables.
+- dzn: Define COBJMACROS before any includes
+- dzn: Use os_time_sleep instead of Win32 Sleep
+- dzn: Use u_dl to load D3D12
+- dzn: Add an eventfd sync implementation
+- dzn: Fix maybe-uninitialized warning
+- dzn: Skip dxil validator and some Windows-only debug flags for Linux
+- dzn: Use IUnknown instead of IDXGIAdapter1 as the stored adapter
+- dzn: Don't hash adapter LUID as part of device UUID
+- dzn: Use a custom adapter desc instead of DXGI adapter desc
+- dzn: Move DXGI code to a separate file and only build it on Windows
+- dzn: Add a DXCore enumeration path
+- dzn: Add ABI helpers for D3D12 functions returning structs
+- vulkan/wsi/win32: Use the new helpers and persistent map
+- dzn: Fix winsys reporting
+- dzn: Only support high/normal queue priorities
+- dzn: Add for condition to break nested loop
+- dzn: Re-order includes in dzn_nir to prevent TRUE redefinition
+- dzn: Only add Werror flags that the compiler supports
+- dzn: Disable Wunused-value for C++ files
+- dzn: Fix comparison order for format enums
+- dzn: Re-order dzn_physical_device_desc so = { 0 } doesn't initialize a struct
+- dzn: Use fabs on floating point input
+- CI: Add dzn to debian vulkan/clang/release builds
+- mesa: Support D3D11/D3D12 memory imports
+- mapi: Add more EXT_external_objects_win32 functions/enums
+- gallium: Add a 'name' field to winsys_handle
+- mesa: Implement ImportMemoryWin32NameEXT
+- gallium: Add 'name' field to Win32 semaphore import
+- driver_noop: Remove infinite recursion from create_fence_win32
+- gallium: Add a new fence type with a pipe cap to indicate it can be imported
+- mesa: Support importing D3D12 fences as timeline semaphores
+- mesa: Implement ImportSemaphoreWin32NameEXT
+- gallium, mesa: Support setting timeline semaphore values
+- d3d12: Store the rest of the device IDs in the screen
+- d3d12: Compute UUIDs required by external objects extension
+- d3d12: Add pipe getters for Win32 and base external objects device matching
+- d3d12: Support B4G4R4A4 format
+- d3d12: Get adapter LUID after device creation
+- d3d12: PIPE_BIND_SHARED doesn't mean linear and is always on opened resources
+- d3d12: Support creating memory objects
+- d3d12: Implement resource_from_memobj
+- d3d12: Support opening resources and memobj by name
+- d3d12: Support importing fences / timeline semaphores
+- d3d12: Implement server signal/wait
+- d3d12: Implement fence opening and value setting
+- d3d12: Fix up resource import validation
+- docs: Update features.txt and new_features.txt
+- u_atomic: Implement p_atomic_xchg for Windows
+- u_atomic: Fix MSVC p_atomic_add_return
+- u_atomic: Add p_atomic_fetch_add which returns the old value
+- zink: Use p_atomic_fetch_add
+- simple_mtx: Replace GCC sync intrinsics with u_atomic ops
+- Fix static glapi on Windows
+- dzn: Missed ABI fixes for GetCustomHeapProperties
+- dzn: Remove the cast when the SDK version is high enough
+- d3d12: Add helpers to build with correct ABI for MinGW
+- microsoft/clc: Add helpers to build with correct ABI for MinGW
+- subprojects: Point DirectX-Headers at a specific tag
+- CI: Update DirectX-Headers dependency for MinGW/Debian
+- util: Add a Win32 futex impl
+- d3d12: Support clip halfz
+- d3d12: Add a blank d3d12_resource_state.h/cpp
+- d3d12: Move desired resource state to new files
+- d3d12: Move current resource state to new files
+- d3d12: Give bos a unique identifier to be used for state tracking
+- d3d12: Add a list of contexts alive for the current screen
+- d3d12: Hold lock when removing resources from residency list
+- d3d12: Notify contexts about deletion of bos
+- d3d12: Add a context state tracking structure
+- d3d12: Treat depth/stencil as planar for plane count helper
+- d3d12: Create/free context state entries
+- d3d12: Track a global resource state for non-simultaneous-access resources
+- d3d12: Record a state fixup command list when necessary
+- d3d12: Swap the remainder of state tracking to new method
+- d3d12: Rename bind invalidate options to transition flags
+- d3d12: Extract core barrier logic
+- d3d12: Optimize transition_subresource_states that covers a whole resource
+- d3d12: Add a transition flag indicating that state accumulation is needed
+- d3d12: Remove state tracking implementation details from header
+- nir_lower_io_to_scalar: Support arrayed (per-vertex) I/O
+- microsoft/compiler: Add a max shader model option
+- microsoft/compiler: Add a max validator version
+- microsoft/compiler: Emit metadata based on long-lived signature data
+- microsoft/compiler: Split signature processing into two parts
+- microsoft/compiler: Ensure 4-component position writes via NIR
+- microsoft/compiler: Lower I/O to scalar
+- microsoft/compiler: Support DXIL validator version 1.5
+- microsoft/compiler: Compute correct usage masks
+- microsoft/compiler: Correctly compute dynamic indexing I/O masks
+- microsoft/compiler: DXIL validator 1.6 counts UAVs differently
+- microsoft/compiler: Set the barycentrics flag for attribute_at_vertex
+- microsoft/compiler: DXIL validator 1.6 uses a new PSV struct version
+- microsoft/compiler: DXIL validator 1.6 uses a new PSV resource struct
+- microsoft/compiler: Support DXIL validator 1.6
+- microsoft/compiler: Support DXIL validator 1.7
+- microsoft/compiler: Add a getter for a validator version from DXIL.dll
+- microsoft/compiler: Blacklist DXIL validator 1.6 from 20348 SDK
+- d3d12: Retrieve validator version
+- dzn: Retrieve validator version
+- egl/wgl: Delete unused variables/code
+- egl/wgl: Fix some awkward sizeof formatting
+- microsoft/compiler: Discard shouldn't be marked readnone
+- microsoft/compiler: Fix PSV struct when numthreads is 0
+
+Jiang Feng (1):
+
+- virgl: Set res->maybe_busy to true when creating resources
+
+Jonathan Gray (2):
+
+- intel/dev: sync ADL-S pci ids with linux
+- intel/dev: add RPL-S pci ids from drm-intel-next
+
+Jonathan Marek (2):
+
+- freedreno/registers: add a7xx registers for drm/msm kernel driver
+- freedreno/registers: add missing varset="chip" for new enum values
+
+Jonathan Weinstein (1):
+
+- lavapipe: support instance rate zero for VK_EXT_vertex_attribute_divisor
+
+Jordan Justen (48):
+
+- intel/dev: Add device info for RPL-P
+- vulkan/wsi/x11: Use atomic_int with sent_image_count
+- drm-uapi/i915_drm.h: Update from drm-next (2022-04-28)
+- intel/dev: Read hwconfig from i915
+- intel_dev_info: Add --hwconfig command line parameter
+- iris: Fix assertion meant to only target the clear-color stride
+- nir/divergence: handle more \*_intel intrinsics
+- intel/dev: Add INTEL_PLATFORM_DG2_G12
+- intel/dev: Add DG2 G12 PCI IDs
+- intel/dev: Enable first set of DG2 PCI IDs
+- intel: Fix build of mi_builder_tests by including c99_compat.h
+- intel: Build mi_builder_test whenever build-tests is set
+- drm-uapi/i915_drm.h: Update from drm-next (2022-05-06)
+- intel/gem: Add support for I915_ENGINE_CLASS_COMPUTE
+- anv: Add support for I915_ENGINE_CLASS_COMPUTE in init_device_state()
+- anv: Move STATE_BASE_ADDRESS programming into init_common_queue_state()
+- anv, iris: Add support for I915_ENGINE_CLASS_COMPUTE
+- anv, iris: Enable compute engine with INTEL_COMPUTE_CLASS=1
+- intel/dev: Add devinfo::mem to store i915 regions information
+- anv: Use memory info from devinfo
+- iris/bufmgr: Use memory info from devinfo
+- intel/tools: Print memory info in intel_dev_info
+- vulkan/wsi: Disable dma-buf sync file if ENOSYS is returned
+- intel/compiler: Don't create vec4 reg-set for gen8+
+- intel/dev: Add vram.unmappable.size region info
+- intel/tools: Print unmappable region info in intel_dev_info
+- intel/dev: Add intel_vram_all_mappable()
+- iris/resource: Assert that DG2 CCS buffers don't also try to set BO_ALLOC_SMEM
+- iris/resource: Avoid mapping when not needed in iris_resource_init_aux_buf()
+- iris/bufmgr: Add all_vram_mappable which is currently always true
+- iris/bufmgr: Set mmap_mode to IRIS_MMAP_NONE for lmem in small-BAR mode
+- iris: Set clear_color_unknown if the bo is not mappable
+- anv/allocator: Add assert and TODO comment for future small BAR uapi
+- iris/bufmgr: Add assert and TODO comment for future small BAR uapi
+- drm-uapi/i915_drm.h: Update from drm-next (2022-07-22)
+- iris/bufmgr: Add I915_GEM_CREATE_EXT_FLAG_NEEDS_CPU_ACCESS for vram mappable buffers
+- intel/dev: Use i915 region probed_cpu_visible_size when non-zero
+- intel/dev: Determine the amount of free vram using small BAR uapi
+- intel/dev: Enable remaining DG2 and ATS-M device IDs
+- anv: Fix PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES with large BAR
+- intel/dev: Fill in system memory info when using INTEL_DEVID_OVERRIDE
+- iris: Drop extra file-descriptor dup in iris_drm_screen_create()
+- intel/pci_ids: Update ADL-S strings
+- intel/pci_ids: Add 0x468b ADL-S PCI-id
+- intel/pci_ids: Update ATS-M device names
+- intel/pci_ids: Update DG2 device names
+- intel/pci_ids: Add dg2 0x5698 pci-id
+- intel/pci_ids: Drop non-upstream dg2 pci-ids
+
+Jose Maria Casanova Crespo (1):
+
+- v3dv/ci: increase fraction to 10 on v3dv ci jobs.
+
+Josh Billingsley (1):
+
+- driconf: add SD Gundam G Generation Cross Rays
+
+Joshua Ashton (1):
+
+- aco: Use movk for AddressHi bits in vertex prolog
+
+José Fonseca (6):
+
+- trace: Fix framebuffer state serialization.
+- lavapipe: Prevent mapping buffers beyond their size.
+- trace: Dump NIR.
+- trace: Parse character data more efficiently.
+- trace: Bring state dump up to speed.
+- trace: Allow to control nir dumping via an environment variable.
+
+Juan A. Suarez Romero (37):
+
+- ci/v3dv: remove fixed test
+- v3d: report the correct unsupported blit format
+- v3d: do not tile 1D textures
+- v3d: use surface format defined on pipe_blit
+- gallium: add hook on getting canonical format
+- v3d: define our own canonical supported formats
+- v3d: enable GL_ARB_copy_image extension
+- gallium: move get_canonical_format hook to pipe_screen
+- v3dv: duplicate key on hashtable insert
+- v3dv: store device_id on device init
+- v3d/simulator: add support for AMD cards
+- mesa: unref syncobj after wait_sync
+- v3d: enable early Z/S clears
+- v3d: disable early-Z on odd frame dimensions
+- v3d: allow TFU blitting for single layer textures
+- v3d: add hook to get on-disk shader cache
+- v3d: add builtin support for white/black clamp-to-border
+- v3dv: check BO mapping result
+- docs: update extensions for V3D and VC4
+- ci: bump VK-GL-CTS to 1.3.2.0
+- v3d: fix blending for mixed RT formats
+- v3d: expose GL_ARB_draw_buffers_blend
+- v3d/ci: Add traces
+- v3d: use function to initialize refcount
+- v3d: save only required states in blitter
+- v3d: release all color buffers on context destroy
+- v3d: add ARB_polygon_offset_clamp extension support
+- v3dv/ci: Update expected results
+- v3d/ci: Add flake test
+- v3d/v3dv/ci: update expected results
+- v3d/ci: (partially) revert expected list
+- v3d/ci: update expected list
+- v3dv/ci: Update expected list
+- v3d/vc4/ci: Fix typo in skipped list
+- v3d/ci: enable ARB_texture_cube_map piglit tests
+- vc4: properly restore vc4 debug option
+- vc4: store tex sampler in proper register
+
+Kai Wasserbäch (1):
+
+- fix(gallivm): Replace LLVMConstF* with LLVMBuild* methods.
+
+Karmjit Mahil (26):
+
+- pvr: Fix clang-format errors caused by vk outarrays.
+- pvr: Add PVR_WORKGROUP_DIMENSIONS define.
+- pvr: Add initial implementation of vkCmdDispatch().
+- pvr: Add compute update shared kernel in vkCmdDispatch().
+- pvr: Add compute update kernel in vkCmdDispatch().
+- pvr: Update pvrsrvkm to fw 1.17 .
+- pvr: Add csb enum helper funciton header.
+- pvr: Write immutable descriptor words in vkAllocateDescriptorSets().
+- pvr: Fix incorrect samples to cr_isp_aa_mode conversion.
+- pvr: Change compute hard coding infrastructure.
+- pvr: Remove unused output_selects from vertex shader state.
+- pvr: Add graphics pipeline hard coding infrastructure.
+- pvr: Enable 33.15.11.3 (AXE-1-16M).
+- pvr: Extend hard coding infra to allow per stage per device coding.
+- pvr: Fix physical device limits.
+- pvr: Handle vdm degen_cull_enable.
+- pvr: Fix off by 1 error in buffer_id for ubo pds program.
+- pvr: Rename loop iterator variable.
+- pvr: Update pvrsrv build version for fixed size fw.
+- pvr: Rename uniform pds program to descriptor pds program.
+- pvr: Add static consts support in descriptor pds program.
+- pvr: Add static consts to hard coding infra.
+- pvr: Add initial vkCmdPipelineBarrier skeleton.
+- pvr: Add IDF/WDF program for compute pipeline barrier.
+- pvr: Add compute pipeline barrier handling.
+- pvr: Fix cdm shared reg usage reported to fw.
+
+Karol Herbst (20):
+
+- nir: add 16 and 64 bit fisnormal lowering
+- vtn: clamp SpvOpImageQuerySize dest to 32 bit
+- nv50/nir: align tlsspace to 0x10
+- llvmpipe: PIPE_COMPUTE_CAP_GRID_DIMENSION is uint64_t
+- llvmpipe/fence: make the fence id counter atomic
+- iris/cs: take buffer offsets into account for CL
+- nir: add a nir_remove_non_entrypoints helper
+- ntt: make use of new samplers_used field
+- clc: parse localSize and localSizeHint
+- clc: drop parsingComplete check
+- clc: speed up compilation by not relying on opencl-c.h
+- clc: fix compiler features_macro CTS Test
+- clc: disable opaque pointers until they are supported
+- nv50/ir: recoginse Ampere
+- nir/gather_info: allow to run it before inlining
+- nir/gce: pin call instructions
+- nouveau: use the contexts pushbuf and client where possible
+- nouveau/mm: make code thread safe
+- nv50/ir: fix OP_UNION resolving when used for vector values
+- nv50: properly flush the TSC cache on 3D
+
+Ken Johnson (2):
+
+- d3d12: Reduce cost of shader key comparisons
+- mesa/main: Correct alloca() use without #include "c99_alloca.h"
+
+Kenneth Graunke (41):
+
+- anv: Fix INTEL_DEBUG=bat on XeHP
+- intel/decoder: Fix binding table pointer decoding with large offsets
+- iris: Add FLUSH_HDC to PIPE_CONTROL_CACHE_FLUSH_BITS
+- Revert "st/mesa: Transcode ASTC to BC7 (BPTC) where possible"
+- intel: Drop Wa_1409226450 (stall before instruction cache invalidation)
+- intel: Fix analysis invalidation in eliminate_find_live_channel
+- intel/compiler: Move spill/fill tracking to the register allocator
+- mesa: Split tx_compress_dxtn into per-format functions
+- mesa: Avoid temp images in _mesa_texstore_rgb_dxt1 for GL_RGBA source
+- mesa: Require temp images in _mesa_texstore_*_dxt* with SkipImages
+- mesa: Avoid temp images in _mesa_texstore_*_dxt* for stride = 0
+- isl: Add an isl_format_supports_typed_atomics() helper.
+- intel/compiler: Fix uncompaction of signed word immediates on Tigerlake
+- intel: Set a more useful fake devinfo->gtt_size in no-hw mode
+- intel/compiler: Fix A64 header construction with a uniform address
+- iris: Update comment about 2GB dynamic state range
+- iris: Use PIPE_* defines rather than ones from main/config.h
+- crocus: Use PIPE_* defines rather than ones from main/config.h
+- intel/compiler: Stop including src/mesa/main/config.h
+- intel/compiler: Fix brw_gfx_ver_enum.h to be a proper header file
+- intel/compiler: Split 3DPRIM_* defines out to a separate header.
+- intel/tools: Stop malloc'ing device info in i965_disasm
+- intel/compiler: Move opcode_desc handling to a separate header
+- intel/compiler: Introduce a new brw_isa_info structure
+- intel/compiler: Remove use of thread_local for opcode tables
+- intel/compiler: Convert brw_eu.cpp back to brw_eu.c
+- intel/compiler: Handle split-sends in EOT high-register pinning case
+- intel/fs: Opportunistically split SEND message payloads
+- intel/compiler: Avoid copy propagating large registers into EOT messages
+- intel/compiler: Don't set SBID on EOT send messages
+- mesa: Mark render-to-texture as unsafe if there's no pipe_resource
+- intel/eu: Handle compaction when inserting validation errors
+- intel/eu: Fix XeHP register region validation for hstride == 0
+- intel/eu: Clarify spec citations for XeHP region restrictions
+- intel/eu: Mark header present in URB memory fences on XeHP
+- intel/compiler: Lower FIND_[LAST\_]LIVE_CHANNEL in IR on Gfx8+
+- intel/compiler: Delete unused Gfx8+ code in brw_find_live_channel()
+- iris: Fix PIPE_CAP_UMA
+- iris: Use linear for exported resources if we can't convey tiling
+- iris: Delete unused iris_screen::aperture_bytes field
+- crocus: Fix memory leaks on iris_resource_create failure paths
+
+Konrad Dybcio (1):
+
+- freedreno: Enable A619
+
+Konstantin Seurer (106):
+
+- radv: Fix ray queries with !15854
+- radv: Do not discard hits with t=tmax
+- radv: Enable rt primitive culling for spirv2nir
+- ci: Always install glslangValidator for build jobs
+- radv: Use VAs in radv_meta_buffer.c
+- radv: Make fill_buffer_shader non-static
+- radv: Format radv_acceleration_structure.c
+- radv: Add the fuchsia radix sort
+- radv: Build accaleration structures using LBVH
+- radv: Clean up the accel-struct build shaders
+- radv: Fix lowering ignore_ray_intersection
+- vulkan: Add a shader module clone helper
+- radv: Copy shader modules to avoid use after free
+- radv/radix_sort: Add missing entry points
+- radv/radix_sort: Make variable names consistent
+- radv: Use the entire morton code as sort key
+- ac/nir: Do not set cursor in try_extract_additions
+- radv: Move RADV_RT_STAGE_BITS to radv_private.h
+- radv: Treat rt stages like compute stages
+- radv: Use RADV_RT_STAGE_BITS more often
+- nir: Add a ray launch size addr intrinsic
+- radv: Allow indirect dispatches without bo
+- radv: Indirect unaligned dispatches
+- radv,aco: Use ray_launch_size_addr
+- radv: Implement vkCmdTraceRaysIndirectKHR
+- radv: Advertise indirect ray tracing
+- radv: Allow radv_fill_buffer to work with VAs only
+- radv: Use radv_fill_buffer for accel struct builds
+- Revert "radv: Make fill_buffer_shader non-static"
+- radv: Add and use radv_bvh_node_type
+- radv: Replace nir_vector_extract with nir_channel
+- radv/ci: Skip slow/crashing ray tracing tests
+- radv: Enable ray queries by default
+- radv: Add fail/flake lists for navi22
+- radv: Fix handling of primitiveOffset
+- radv: Ignore transformOffset if transformData is 0
+- vulkan: Use the correct enum in vk_buffer
+- radv: Use vk_buffer
+- radv: Add and use radv_cp_dma_wait_for_stages
+- radv: Some acceleration structure cleanups
+- radv: Require an alignment of 64 for accel structs
+- radv: Fix the accel struct size calculation
+- vulkan: Spec update to 1.3.216
+- spirv: Add plumbing for ray_cull_mask
+- radv: ray cull mask
+- radv: Add accel struct queries for maintenance1
+- radv: ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR
+- radv: PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY
+- nir: Handle ray_launch_size_addr in opt_preamble
+- radv: vkCmdTraceRaysIndirect2KHR
+- radv: Advertise VK_KHR_ray_tracing_maintenance1
+- nir,spirv: Preserve inbounds access information
+- nir/nir_lower_io: Optimize 32-bit inbounds access
+- radv: Move some rt intrinsics to the top
+- radv: Introduce an enum for the any hit status
+- radv: Fix the t comparison for triangles
+- radv: Refactor lower_rt_derefs
+- nir: Add a nir_test_mask helper
+- radv: Use nir_test_mask instead of i2b(iand)
+- nir: Use nir_test_mask instead of i2b(iand)
+- d3d12: Use nir_test_mask instead of i2b(iand)
+- intel: Use nir_test_mask instead of i2b(iand)
+- microsoft: Use nir_test_mask instead of i2b(iand)
+- dozen: Use nir_test_mask instead of i2b(iand)
+- radv: Use two bools for ahit_status
+- radv: Skip pipeline_no_null_shaders_flag tests
+- radv: Fix acceleration structure size queries
+- radv: Use a global address for ray_launch_size
+- radv: Use a global address for sbt_base
+- radv: Only set rt stack size for dynamic stacks
+- vulkan: Common vk_format_get_component_bits
+- nir: Add a common gen_rect_vertices implementation
+- radv: Use nir_gen_rect_vertices
+- v3dv: Use nir_gen_rect_vertices
+- radeonsi: Set vertex_id_zero_based
+- aco: Remove dead nir_intrinsic_load_vertex_id case
+- ac/llvm: Remove load_vertex_id handling
+- util/format: Use an explicit length for the descs
+- util/format: Assert that formats are valid
+- radv: Remove format desc null checks
+- radv: Use desc->format
+- v3dv: Remove format desc null asserts
+- turnip: Remove format desc null assert
+- gallivm: Remove format desc null checks
+- tgsi: Remove format desc null check
+- util: Remove format desc null check
+- agx: Remove format desc null check
+- etnaviv: Remove format desc null check
+- llvmpipe: Remove format desc null checks
+- panfrost: Remove format desc null check
+- r300: Remove format desc null check
+- r600: Remove format desc null checks
+- radeonsi: Remove format desc null checks
+- softpipe: Remove format desc null check
+- virgl: Remove format desc null checks
+- pvr: Remove format desc null check
+- util/format: Remove format desc null checks
+- gallium/tests: Remove format desc null checks
+- radv: Add meta saving/restoring for predicating
+- radv: Use RADV_META_SUSPEND_PREDICATING
+- radv: Simplify the meta init fail path
+- radv: Fix out of bounds access in RTPSO creation
+- vulkan: Fix descriptor set layout allocation scope
+- vulkan: Handle descriptor set layout alloc fails
+- radv: Use vk_descriptor_set_layout
+- radv: Fix stack size calculation with stage ids
+
+Kristian Høgsberg (1):
+
+- util/u_debug: Use 'initialized' instead of 'first'
+
+Kyle Russell (1):
+
+- etnaviv: don't halve max_instructions for GC400
+
+Leandro Ribeiro (1):
+
+- Revert "egl/wayland: deprecate drm_handle_format() and drm_handle_capabilities()"
+
+Lionel Landwerlin (120):
+
+- anv: use shadow surface for stencil input attachment on gfx7
+- intel: fix URB programming for GT1s
+- intel/fs: require memory fence commit bit on Gfx9
+- anv: improve INTEL_DEBUG for submit
+- anv/intel: add a new debug flag for stalling after every draw/dispatch
+- anv: implement DEBUG_SYNC
+- anv: allow getting the address of the beginning of the batch
+- intel/fs: tidy up lower of ray queries
+- ci/iris: mark another test as flaky
+- anv: implement VK_EXT_primitives_generated_query
+- nir/divergence: handle load_global_block_intel
+- anv: fix INTEL_DEBUG=sync
+- intel: fixup number of threads per EU on XeHP
+- anv: remove unused enum
+- anv: fix acceleration structure descriptor template writes
+- anv: skip acceleration structure in binding table emission
+- anv: reemit 3DSTATE_STREAMOUT after memcpy
+- anv: fix clflush usage on utrace copy batch
+- anv: limit clflush usage
+- vulkan/runtime: 0-out pipeline cache object
+- iris: use new kernel uAPI to compute video memory
+- anv: fix invalid utrace memcpy l3 config on gfx < 11
+- anv: reset all dynamic state after secondary execution
+- anv: add missing logic op set in pipeline dyn state
+- Revert "anv: fix dynamic state emission"
+- anv: rework sample location
+- anv: never emit 3DSTATE_CPS in the pipeline batch
+- anv: don't emit 3DSTATE_STREAMOUT in pipeline batch
+- anv: don't emit 3DSTATE_WM in pipeline batch
+- anv: don't emit 3DSTATE_BLEND_STATE_POINTERS in pipeline batch
+- anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch
+- anv: don't emit 3DSTATE_VF_TOPOLOGY in pipeline batch
+- anv: remove static_state_mask
+- docs: explain state emission in Anv
+- intel: fix stall debug option
+- nir/cf: return cursor after insertion of cf_list
+- nir/lower_shader_calls: don't use nop instructions as cursors
+- nir/lower_shader_calls: don't insert code after break/continue
+- nir/lower_shader_calls: put inserted instructions into a dummy block
+- anv: fix primitives generated queries values
+- intel/perf: add support for new opcodes in code generation
+- intel/perf: store a copy of devinfo
+- intel/perf: add support for dualsubslice count variable
+- intel/perf: add support for GtSlice/GtSliceXDualsubsliceY variables
+- intel/perf: stop overriding oa_format
+- intel/perf: add OA A counter type
+- intel/perf: add support new variable counting the number of EUs in slice0-3
+- intel/perf: add max vfuncs
+- intel/perf: add new layout for Gfx12.5 products
+- intel/perf: disable sseu setting on Gfx12.5+
+- intel/perf: deal with OA reports timestamp values on DG2
+- intel/ds: fix compilation
+- u_trace/anv/iris: drop cs argument for recording traces
+- intel/disasm: add missing handling of <1;1,0>
+- util/debug: add an enable parsing helper
+- util/perf: add options to enable/disable tracepoints
+- anv: move internal RT shaders to the internal cache
+- nir/divergence: handle load_scratch_base_ptr
+- nir/divergence: handle load_ray_num_dss_rt_stacks_intel
+- anv: don't expose EXT_border_color_swizzle on gfx7
+- intel/validator: validate dst/src types against devinfo support
+- anv: fix index buffer emission
+- vulkan/wsi: fix crash with debug names on swapchain
+- intel/dev: add a helper to update memory info
+- intel/dev: add a fallback when memory regions are not available
+- anv: limit RT writes to number of color outputs
+- anv: disable perf queries on non RCS engines
+- anv: make apply_pipeline_layout/compute_push_layout visible to NIR debug
+- anv: silence border color swizzle debug message
+- clc: add new feature options for intel_clc
+- intel/clc: enable fp16 & subgroups for GRL
+- anv: disable non uniform indexing of UBOs
+- anv: remove device features handling now in runtime
+- anv: use the right helper to invalidate memory
+- intel/fs: make sure memory writes have landed for thread dispatch
+- intel/nir: temporarly disable opt_uniform_atomics for RT/CL
+- anv/utrace: use a bo pool for utrace buffers
+- intel/fs: ray query fix for global address
+- nir/serialize: restore ray query variables
+- isl: add new helper for format component compatibility
+- anv: track if images can be fast clear with non-zero color
+- anv: move gfx12+ CCS_E clear color restriction
+- anv: deal with isl format swizzles for buffer views
+- anv: validate image view lowered storage formats for storage
+- anv: add a comment about handling buffer view swizzles on gfx7
+- intel: protect against empty invalidate ranges
+- anv: skip flush/invalidate faster
+- spirv: switch to uint64 for rayquery internal type
+- anv: ensure tile flush before streamout writes
+- intel/fs: Set NonPerspectiveBarycentricEnable when the interpolator needs it.
+- anv: remove local computation of dynamic states
+- anv: simplify dynamic buffer count in pipeline layout
+- anv: break up anv_pipeline_compile_graphics()
+- anv: split graphics nir loading
+- anv: rename internal function for consistency
+- anv: move CreateGraphicsPipelines to common code
+- anv: move CreateComputePipelines to common code
+- anv: move CreateRayTracingPipelines to common code
+- anv: reorder & document fields of anv_graphics_pipeline
+- anv: name non dynamic state fields correctly
+- anv: fix primitive topology dynamic state emission on gfx7
+- anv: move restart index to gfx state
+- anv: remove pipeline setting dynamic state
+- intel/dev: deal with i915 unallocated_size on smem
+- anv: allocate RT scratch in local memory
+- anv: make use of the new smallbar uAPI
+- anv: decode init batch with INTEL_DEBUG=bat
+- intel/dev: move verification function to a header
+- intel/tools/drm-shim: fixup eu_stride for topology
+- intel/tools/stub: fixup parsing of --platform=
+- intel/dev: add a test verifying that device override works
+- intel/dev: remove INTEL_DEVID_OVERRIDE
+- anv: fixup PIPE_CONTROL restriction on gfx8
+- anv: don't return incorrect error code for vkCreateDescriptorPool
+- anv: fix GetPipelineExecutableStatistics for ray tracing pipelines
+- anv: fixup assertions on lowered storage formats
+- anv: fix assert in memory budget code when extension is not supported
+- intel/fs: fix load_scratch intrinsic
+- intel/fs: fixup scratch load/store handling on Gfx12.5+
+- intel/fs: fixup SEND validation check on overlapping src0/src1
+
+Liviu Prodea (7):
+
+- dzn: Fix incompatible pointer type error affecting MSYS2 MINGW32 Suggested-by: Yonggang Luo Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6807
+- ci/MSVC: LLD is not really used anywhere
+- ci/MinGW: LLD is not really used anywhere
+- d3d12/dzn/spirv2dxil: Require version library
+- Microsoft clc: strip lib prefix Otherwise OpenCLon12 ICD can't load it
+- meson: Microsoft / maybe Intel CLC need the all-targets workaround just like clover
+- meson: Only draw with llvm depends on native directly Tests, softpipe or AMD drivers don't depend on it directly
+
+Louis-Francis Ratté-Boulianne (4):
+
+- d3d12: Move d3d12_nir_lower_vs_vertex_conversion() to a common place
+- microsoft/compiler: Add support for more scaled formats
+- dzn: Allow some non-native formats to be used as vertex inputs
+- dzn: Enable dEQP-VK.pipeline.vertex_input.* test cases
+
+Lucas Stach (37):
+
+- etnaviv: update headers from rnndb
+- etnaviv: set VIVS_GL_VERTEX_ELEMENT_CONFIG depending on prim type
+- etnaviv: don't supertile textures if supertiling is disabled via debug option
+- etnaviv: fill all minor GPU features from the kernel
+- etnaviv: update headers from rnndb
+- etnaviv: correct bits per tile and clear value for HALTI5
+- etnaviv: use new PE pipe address states on >= HALTI0
+- etnaviv: use feature flag to determine which RS states to use
+- etnaviv: use feature bit for one const src per instuction limitation
+- etnaviv: clean up tiling setup in etna_compile_rs_state
+- etnaviv: add support for big tile RS states
+- etnaviv: properly set additional DEC400 compression states
+- etnaviv: use feature bit to check for big tile support
+- etnaviv: add tile size helper
+- etnaviv: reinstate accidentially commented assert
+- etnaviv: improve single buffer setup
+- etnaviv: add linear PE support
+- etnaviv: switch depth mode when linear PE is used
+- etnaviv: expose real map buffer alignment
+- etnaviv: allow mapped buffers during execution
+- etnaviv: drm: always use hash to track BO index
+- etnaviv: drm: don't cache mmap offset
+- etnaviv: drm: make etna_bo_map thread safe
+- etnaviv: drm: rename etna_drm_table_lock
+- etnaviv: add function to get resource status
+- etnaviv: rework resource status tracking (again)
+- etnaviv: drop scanout assumption for resources allocated via modifier interface
+- kmsro: add 'imx-lcdif' driver support
+- etnaviv: move dummy BOs to screen
+- etnaviv: add texture descriptor suballocator
+- etnaviv: tex_desc: make error handling more consistent
+- etnaviv: tex_desc: remove descriptor patch TODO comment
+- etnaviv: fix use after free in async shader compile
+- etnaviv: remove etna_align_up() function
+- etnaviv: move checking for MC2.0 for TS into screen init
+- etnaviv: use linear PE rendering only on properly aligned surfaces
+- etnaviv: add debug option to disable linear PE feature
+
+M Henning (7):
+
+- nouveau/nir: Allow up to 6 nested joins
+- nouveau: Emit cctl to flush L1 cache for atomics
+- nouveau: Skip cctl for atomic counters in tgsi
+- nouveau/nir: Split fewer 64-bit loads
+- ttn: Make ttn_optimize_nir match gl_nir_opts
+- nv50: Fix tlsSpace alignment
+- nouveau: Drop C++03 compat code
+
+Manas Chaudhary (2):
+
+- panvk: Add PANVK_DEBUG_DUMP dump mappings
+- panvk: Allow PAN_BO_INVISIBLE to be mapped with dump flag
+
+Manuel Stoeckl (4):
+
+- dri_interface: add XBGR16161616 format
+- gbm: add GBM_FORMAT_[AX]BGR16161616
+- dri: fix incorrect fourcc for R16G16B16A16_UNORM format
+- dri: add [ax]bgr16161616 to format lookup tables
+
+Marcin Ślusarz (40):
+
+- anv: invalidate all metadata in anv_nir_lower_ubo_loads
+- intel/compiler: invalidate all metadata in brw_nir_lower_intersection_shader
+- intel/compiler: invalidate metadata in brw_nir_initialize_mue
+- compiler: add VARYING_SLOT_CULL_PRIMITIVE
+- intel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE in mesh
+- intel/compiler: handle gl_Viewport and gl_Layer in FS URB setup
+- anv: update task/mesh distribution with the recommended values
+- intel/compiler: print name of the unhandled intrinsic
+- anv: disable streamout before emitting mesh shading state
+- intel/compiler: implement primitive shading rate for mesh
+- anv: handle primitive shading rate for mesh
+- intel/tools: add support for GEM_CREATE_EXT in intel_dump_gpu
+- intel/tools: clean up mmio regs definitions
+- intel/tools: drop wrappers around mmio regs macros
+- intel/tools/aubinator: add support for 2 "new" subopcodes
+- intel/tools/aubinator: list all platforms in help message
+- intel/tools: add macros for gfx12+ variant of VCSUNIT0
+- nir: add load_mesh_inline_data_intel intrinsic to nir_divergence_analysis
+- nir: add load_task_payload intrinsic to nir_divergence_analysis
+- intel/tools: fix 32-bit build
+- anv: remove redundant code calculating dynamic states mask
+- anv: remove invalid copy/pasted comment
+- anv: mask out not applicable state flags when setting up mesh pipeline
+- intel/dev: fixup max_cs_workgroup_threads after hwconfig is read
+- nir/opt_load_store_vectorize: handle task payloads
+- intel/compiler: vectorize task payload loads/stores
+- nir/lower_task_shader: insert barrier before/after shared memory read/write
+- intel/compiler: assert that base is 0 for [load|store]_shared intrins
+- intel: fix typos found by codespell
+- intel/common: allocate space for at least one task urb
+- intel/compiler: adjust task payload offsets as late as possible
+- anv: disable injection of primitive shading rate for mesh
+- intel/compiler: print shaders after nir_remove_unused_varyings
+- nir: convert unused mesh outputs to shared memory
+- intel/compiler: emit URB fences for TASK/MESH
+- intel/compiler: there are 4 types of fences on gfx >= 12.5
+- intel/compiler: insert URB fence before task/mesh termination
+- intel/compiler: use NIR_PASS more
+- intel/compiler: fix mesh urb write regression
+- anv: disable task redistribution
+
+Marek Olšák (311):
+
+- gallium: move drivers/radeon/* into drivers/radeonsi/
+- gallium: move radeon_winsys.h into gallium/include/winsys/
+- gallium/winsys: move {amdgpu,radeon_drm}_public.h contents into radeon_winsys.h
+- gallium/ddebug: implement pipe_vertex_state callbacks
+- nir: fix an uninitialized variable valgrind warning in nir_group_loads
+- ac/surface: fix an addrlib race condition on gfx9
+- radeonsi: set more state bits for disabled binning
+- radeonsi: don't compile monolithic PS for dual source blending
+- radeonsi: add an SQTT workaround for chips with disabled RBs
+- radeonsi: set PA_SC_EDGERULE according to bottom_edge_rule state
+- radeonsi: initialize line stipple config registers
+- radeonsi: fix ALPHA_IS_ON_MSB determination
+- radeonsi: handle an out-of-bounds sampler/image index better
+- radeonsi: don't treat skipped GS copy shader compilation as successful
+- radeonsi: dump shaders after si_shader_binary_upload to fix printed LDS stat
+- radeonsi: ignore AMD_DEBUG=nodcc if the texture is imported
+- radeonsi: run nir_io_add_const_offset_to_base for TES/TCS as late optimizations
+- radeonsi: scalarize IO instructions
+- radeonsi: add pipe_stream_output_info into si_shader_context
+- radeonsi: use nir_shader_get_entrypoint in si_nir_scan_shader
+- radeonsi: apply key.ge.opt.kill_{outputs,pointsize,clipdistance} in NIR
+- radeonsi: gather pipe_stream_output_info from NIR intrinsics
+- radeonsi: move most "info" fields from si_shader_selector into si_shader_info
+- radeonsi: move si_shader_info::stage into si_shader_selector
+- ac: add ac_nir_optimize_outputs, a NIR version of ac_optimize_vs_outputs
+- radeonsi: assign param export indices before compilation
+- ac/llvm: remove LLVM pass ac_optimize_vs_outputs
+- amd: document chips
+- ac/surface/tests: generalize and extend gfx10 tests
+- ac: add more non-shadowed registers to the lists
+- ac/llvm: add AC_WAIT_EXP for ac_build_waitcnt
+- ac/llvm: remove immoffset parameter from ac_build_tbuffer_store
+- ac/llvm: remove immoffset parameter from ac_build_tbuffer_load
+- ac/llvm: remove inst_offset parameter from ac_build_buffer_store_dword
+- ac/llvm: use soffset correctly in ac_build_buffer_load
+- ac/llvm: remove inst_offset parameter from ac_build_buffer_load
+- ac/llvm: remove immoffset parameter from ac_build_tbuffer_load_byte/short
+- ac/llvm: remove unused code from ac_llvm_build.c/h
+- ac/llvm: don't use tbuffer_store as a fallback for swizzled stores
+- ac/llvm: rename tbuffer -> buffer where tbuffer instructions are not generated
+- ac,radeonsi: rework how scratch_waves is used and move it to ac_gpu_info.c
+- ac/gpu_info: remove old and unused fields from radeon_info
+- ac/llvm: remove unused LLVM helpers
+- ac/llvm: don't create the target machine if the LLVM processor is unsupported
+- radeonsi: remove an obsolete comment about LLVM 14
+- radeonsi: fail to create pipe_screen if LLVM doesn't support the GPU
+- winsys/amdgpu: fix a mutex deadlock when we fail to create pipe_screen
+- radeonsi/ci: add polaris11 baseline
+- util: add pipe formats R10G10B10X2_SINT, B10G10R10X2_SINT, G16R16_SINT
+- util: change util_format_snorm8_to_sint8 -> snorm_to_sint for radeonsi
+- ac/gpu_info: rework how num_se is derived
+- ac: remove really_needs_scratch, parameter from ac_parse_shader_binary_config
+- ac/llvm: set the correct cache policy for sparse buffer loads
+- ac/llvm: don't set ac_dlc in visit_intrinsic
+- ac: support GR channel order in ac_choose_spi_color_formats
+- ac,radeonsi: report SCALED formats as unsupported by samplers and color buffers
+- radeonsi: always print the lower-case GPU name for radeonsi-run-tests.py
+- radeonsi: cleanup local includes
+- radeonsi: align the tessellation ring address to 2MB
+- radeonsi: remove unused si_cs_shader_state::uses_scratch
+- radeonsi: simplify setting COMPUTE_PGM_RSRC2.SCRATCH_EN
+- radeonsi: code style fix
+- radeonsi: add si_can_use_compute_blit
+- radeonsi: don't report R64_*INT as a sampler format because it doesn't work
+- radeonsi: don't allow broken compute image copies into A8R8_UNORM
+- radeonsi: add color buffer support for 2_10_10_10 pipe formats
+- radeonsi: add color buffer support for R9G9B9E5_FLOAT on gfx10.3
+- radeonsi: implement compute_copy_image between 1D_ARRAY and other texture types
+- radeonsi: cosmetic changes in si_compute_copy_image
+- radeonsi: assert format support in si_compute_copy_image
+- radeonsi: don't expose formats that CB supports, but not shaders
+- radeonsi: rename si_test_blit -> si_test_image_copy_region
+- radeonsi/test_image_copy: remove whole image copies
+- radeonsi/test_image_copy: remove linear and power-of-two size testing
+- radeonsi/test_image_copy: remove special SDMA codepaths
+- radeonsi/test_image_copy: simplify texture size generation
+- radeonsi/test_image_copy: separate generating a random pipe_resource
+- radeonsi/test_image_copy: separate printing pipe_resource into a function
+- radeonsi/test_image_copy: test all interesting texture targets
+- radeonsi/test_image_copy: test copying a block-compressed format
+- radeonsi/test_image_copy: test mipmaps
+- radeonsi/test_image_copy: test all formats
+- radeonsi/ci: update sienna_cichlid results
+- radeonsi: handle compressed formats in si_compute_copy_image
+- radeonsi: improve the subsampled copy_image calculation
+- radeonsi: remove compressed and subsampled gfx copy from resource_copy_region
+- radeonsi: remove si_create_sampler_view_custom and related code
+- radeonsi: remove si_create_surface_custom
+- mesa: consider the sample count when choosing a texture format
+- frontend/dri: allow swapped BGR->RGB channel order for MSAA color buffers
+- amd/registers: hardcode GC base offsets in the json generator
+- amd/registers: add gfx11 to the json generator
+- amd/registers: add gfx11.json
+- amd/registers: add gfx11-rsrc.json
+- amd: enable gfx11 in header generator, fix drivers with renamed gfx6-10 defs
+- amd: add gfx11 to packet definitions
+- amd: import gfx11 addrlib
+- amd: add Mesa-only addrlib changes
+- ac: don't align VGPRs to 8 or 16 for gfx11
+- ac: implement ac_get_tbuffer_format for gfx11
+- ac: scratch buffer register changes for gfx11
+- ac: implement register shadowing for gfx11
+- ac/llvm: export mrt0 instead of null on gfx11
+- ac/llvm: don't set DLC on gfx11 because it means something else there
+- ac/llvm: update pknorm and waitcnt for gfx11
+- ac/llvm: don't set GLC for stores on gfx11
+- ac/gpu_info: set cu_mask correctly for gfx11
+- ac/surface: gfx11 changes
+- ac/surface: define gfx11 modifiers
+- ac/surface: add gfx11 support to modifiers tests
+- radeonsi/gfx11: increase the hw screen offset alignment
+- radeonsi/gfx11: always allow DCC stores
+- radeonsi/gfx11: expect packed threadID VGPRs
+- radeonsi/gfx11: enable NGG-only draw paths
+- radeonsi/gfx11: enable arbitrary DCC format reinterpretation
+- radeonsi/gfx11: use the new TCS WaveID SGPR to compute vs_rel_patch_id
+- radeonsi/gfx11: program inst_pref_size for graphics
+- radeonsi/gfx11: buffer descriptor changes
+- radeonsi/gfx11: add CB deltas
+- ac,radeonsi/gfx11: remove FMASK loads
+- ac,radeonsi/gfx11: set SWIZZLE_ENABLE correctly
+- radeonsi/gfx11: don't set non-existent SPI_SHADER_USER_DATA_VS_x
+- radeonsi/gfx11: don't set COMPR for exports, use 0x3 channel mask instead
+- radeonsi/gfx11: implement attributes through memory
+- radeonsi/gfx11: scattered register deltas
+- radeonsi/gfx11: don't set non-existent CP_COHER_START_DELAY
+- radeonsi/gfx11: emit SQ_NON_EVENT for tessellation at the end of IBs
+- radeonsi/gfx11: don't use FLUSH_AND_INV_DB_META
+- radeonsi/gfx11: TF_RING_SIZE changed to a per-SE size
+- radeonsi/gfx11: limit MSAA color buffers to the RGBA channel order
+- radeonsi/gfx11: update the initialization of SGPR0/1 registers for HS and GS
+- radeonsi/gfx11: change LDS allocation granularity for PS
+- radeonsi/gfx11: don't count the non-existent scratch_byte_offset SGPR
+- radeonsi/gfx11: resolve MSAA using u_blitter
+- radeonsi/gfx11: mark streamout as unimplemented for now
+- radeonsi/gfx11: limit CP DMA to max 32KB sizes
+- radeonsi: inline si_cp_dma_prefetch in si_draw_vbo for lower overhead
+- radeonsi/gfx11: add a workaround for CB perf counters
+- amd: add chip identification for gfx1100-1103
+- radeonsi: remove tautologies when setting CU_EN
+- amd: rename ring_type --> amd_ip_type and match the kernel enum values
+- amd: rename RING_* enums to AMD_IP_*
+- amd: replace num_rings[type] with ip[type].num_queues
+- ac/gpu_info: simplify HW IP querying
+- ac/gpu_info: remove dead GDS query code
+- ac/gpu_info: print all IP versions reported by the kernel
+- ac/gpu_info: fix incorrect IP versions reported by the kernel
+- radeonsi: report 10_10_10_2 scaled formats as unsupported on gfx6-9 as well
+- radeonsi: report more missing/broken texture formats as unsupported on gfx6-9
+- ac/llvm: implement memory_barrier_tcs_patch properly to fix LLVM 15
+- radeonsi: wait before s_barrier in TCS epilog to fix LLVM 15
+- ac/llvm: inline emit_membar
+- ac/llvm: replace LLVMBuildFence with ac_build_waitcnt(VSTORE)
+- ac/llvm: add gl_shader_stage parameter into ac_build_s_barrier
+- ac/llvm: move the gfx6 optimization for TCS barriers into ac_build_s_barrier
+- ac/llvm: fix the remaining s_barriers for LLVM 15
+- radeonsi: add si_get_tcs_epilog_key
+- ac/llvm: skip s_barrier if tess patches don't cross a wave boundary
+- radeonsi: inline si_nir_build_llvm
+- ac/llvm: remove ac_shader_abi::emit_outputs
+- radeonsi: cleanups getting rid of the ambigous "epilogue" word
+- radeonsi: get rid of the ambiguous "prologue" word
+- radeonsi: try to group stage-specific code in si_llvm_translate_nir
+- ac: replace 5 ac_shader_abi::load_* callbacks with 1 intrinsic_load callback
+- amd: change chip_class naming to "enum amd_gfx_level gfx_level"
+- radeonsi: rename RADEON_FLAG_UNCACHED -> RADEON_FLAG_GL2_BYPASS
+- winsys/amdgpu-radeon: rework how we describe heaps
+- winsys/amdgpu: handle RADEON_FLAG_ENCRYPTED as a heap modifier
+- radeonsi: use PIPE_RESOURCE_FLAG_UNMAPPABLE and DRIVER_INTERNAL more
+- winsys/amdgpu-radeon: clean up code related to heaps
+- include: update amdgpu_drm.h
+- radeonsi: use the new flag AMDGPU_GEM_CREATE_DISCARDABLE
+- radeonsi: use AMDGPU_VM_PAGE_NOALLOC to disable MALL (infinity cache)
+- radeonsi: fix a crash when failing to create a context
+- radeonsi: print an error when failing to create a context
+- radeonsi/gfx11: set BIG_PAGE for the attribute ring
+- ac/gpu_info: silence a valgrind warning due to amdgpu_query_hw_ip_info
+- radeonsi: remove GFX9_MERGED_NUM_USER_SGPR definition
+- ac/gfx11: fix the scratch buffer
+- radeonsi/gfx11: fix alpha-to-coverage with stencil or samplemask export
+- radeonsi/gfx11: don't insert shader code for GS_PIPELINE_STATS_EMU
+- radeonsi/gfx11: fix the value of VGT_GS_OUT_PRIM_TYPE at the beginning of IBs
+- Revert "radeonsi/gfx11: limit MSAA color buffers to the RGBA channel order"
+- radeonsi/gfx11: fix VM faults due to the attribute ring
+- radeonsi/gfx11: optimize attribute stores
+- radeonsi: merge all preamble states into one
+- radeonsi: move CS preamble emission into the winsys
+- winsys/amdgpu: initialize IB_PREAMBLE in advance
+- radeonsi: fix resource_copy_region with ETC formats (e.g. for Stoney)
+- Revert "frontend/dri: allow swapped BGR->RGB channel order for MSAA color buffers"
+- Revert "mesa: consider the sample count when choosing a texture format"
+- amd: rename fishes to Navi21, Navi22, Navi23, Navi24, and Rembrandt
+- r300,r600,svga: save the FS constant buffer for u_blitter to fix a regression
+- st/mesa: remove unused GENERIC input and output from the clear VS
+- ac/gpu_info: always retile DCC on gfx10 and newer chips
+- mesa: clamp UINT values greater than INT_MAX for glGetInteger
+- mesa: change GL_MAX_COMPUTE_WORK_GROUP_COUNT to UINT
+- mesa: change GL_MAX_UNIFORM_BLOCK_SIZE to UINT
+- mesa: change GL_MAX_TEXTURE_BUFFER_SIZE to UINT
+- mesa: change GL_MAX_SHADER_STORAGE_BLOCK_SIZE to UINT
+- st/mesa: limit MaxComputeWorkGroupCount to INT_MAX - 1 due to failing tests
+- st/mesa: round down MaxUniformBlockSize to a multiple of 4 for piglit
+- gallium: rename PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to \*_BUFFER0_*
+- gallium: add PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT for UBOs
+- gallium: rename PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE->MAX_TEXEL_BUFFER_ELEMENTS_UINT
+- gallium: rename PIPE_CAP_MAX_SHADER_BUFFER_SIZE -> \*_UINT
+- radeonsi: increase the max compute LDS size to 64KB for gfx7+
+- radeonsi: report correct maximum compute grid sizes
+- radeonsi: clamp against MAX_TEXEL_BUFFER_ELEMENTS correctly
+- radeonsi: change max TBO/SSBO sizes again and rework max alloc size
+- radeonsi: compute PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT correctly
+- radeonsi: set the max UBO size same as the max SSBO size
+- winsys/amdgpu: use AMDGPU_IB_FLAG_PREAMBLE for the CS preamble on gfx10+
+- radeonsi: print LDS size in bytes
+- radeonsi: don't use info.gs.invocations if it's not GS
+- radeonsi: fix uninitialized wait_mem_scratch_tmz
+- radeonsi: remove unused dword from wait_mem_scratch
+- radeonsi: fix polygon stippling without color and Z outputs (v2)
+- radeonsi: restructure PS no-export fixups
+- radeonsi: determine DB_SHADER_CONTROL in si_shader_ps
+- radeonsi: set INTERPOLATE_COMP_Z to 0 to work around an EQAA bug
+- radeonsi: add BREAK_BATCH at the beginning of IBs
+- radeonsi: simplify how pipeline statistic offsets are computed
+- radeonsi: rework how VS_STATE_BITS are set for VS, TES, and GS
+- radeonsi: rename and regroup VS_STATE definitions
+- radeonsi: move GS_STATE bits to the end to make space at the beginning
+- radeonsi: rework how vs_state_bits is set and unpacked
+- radeonsi: fix an NGG streamout hang with monolithic shaders
+- radeonsi: fix a crash in gfx10_sh_query_get_result_resource
+- radeonsi: unconditionally enable the streamout overflow query with NGG
+- radeonsi: inline gfx10_emit_streamout_begin/end
+- radeonsi: fix NGG streamout hang by allocating GDS in the right place
+- radeonsi: remove streamout code from shaders if no streamout buffers are bound
+- winsys/amdgpu: add a kernel GDS management workaround retrying on -ENOMEM
+- radeonsi: allocate GDS only once per process
+- radeonsi: allocate only 1 GDS OA counter for gfx10 NGG streamout
+- ac,radeonsi: don't export null from PS if it has no effect on gfx10+
+- ac/gpu_info: clamp gart_size_kb and vram_size_kb to fix buggy kernel driver
+- gallium/u_threaded: fix buffer busyness tracking
+- ac/llvm: fix tcs_wave_id unpacking on gfx11
+- amd/gfx11: add PixelWaitSync packet fields
+- radeonsi/gfx11: compile monolithic PS if it writes memory
+- radeonsi/gfx11: allocate more space for pipeline statistics
+- radeonsi/gfx11: synchronize correctly before setting SPI_ATTRIBUTE_RING_*
+- radeonsi/gfx11: don't use memory for waiting for cache flushes
+- radeonsi/gfx11: don't allocate unused wait_mem_scratch
+- radeonsi/gfx11: drop the ES vertex count requirement
+- radeonsi/gfx11: add missing register shadowing code
+- radeonsi/gfx11: rework GDS streamout code to single-lane and enable streamout
+- amd: update addrlib - trivial changes
+- ac/surface: expose all 64K_R_X and 256K_R_X modifiers on gfx11
+- radeonsi: fix random PS wave size
+- util: remove our redefinition of assert
+- Change all debug_assert calls to assert
+- util: remove now unused debug_assert
+- ttn: set dest_type for TXQ
+- gallium: add pipe_blit_info::dst_sample, update u_blitter to write that sample
+- ac/gpu_info: rename info fields to num_cu, memory_bus_width, memory_freq_mhz
+- ac/gpu_info: remove tabs
+- ac/gpu_info: rework and extend device info to be more informative
+- ac/gpu_info: use hw_ip::ip_discovery_version to set IP versions
+- ac/gpu_info: use the kernel-reported GFX IP version to set gfx_level
+- ac/gpu_info: remove vram_size and gtt_size in favor of \*_kb variants
+- ac/gpu_info: remove redundant uvd_decode
+- ac/gpu_info: remove redundant jpeg_decode
+- ac/gpu_info: remove redundant uvd_encode
+- ac/gpu_info: remove redundant vce_encode
+- ac/gpu_info: remove redundant vcn_encode
+- amd: require amdgpu DRM 3.2.0 from April 2016
+- gallium/radeon: require radeon DRM 2.45.0 from April 2016
+- radeonsi: remove workarounds for radeon DRM < 2.45.0
+- ac/gpu_info: use drm_amdgpu_device_info instead of amdgpu_gpu_info
+- ac/gpu_info: remove amdgpu_gpu_info parameter from ac_query_gpu_info
+- ac/gpu_info: remove unused has_unaligned_shader_loads
+- gallium/radeon: require radeon DRM 2.50.0 (kernel 4.12) from July 2017
+- ac/gpu_info: require amdgpu DRM 3.15.0 (kernel 4.12) from July 2017
+- util/u_threaded: fix a CPU storage crash due to an invalid codepath taken
+- glthread: don't ignore glPushAttrib/glPopAttrib when tracking GL_CULL_FACE
+- glthread: don't sync on IsEnabled(GL_DEPTH_TEST) by tracking it in glthread
+- util/format: add util_format_rgbx_to_rgba helper
+- amd/addrlib: fix 3D texture allocation failures on gfx11
+- ac/surface: don't forbid 256KB swizzle modes on smaller gfx11 chips
+- radeonsi: unify VGT_TESS_DISTRIBUTION programming
+- radeonsi: move SI_MAX_VRAM_MAP_SIZE to si_debug_options.h
+- radeonsi: call pipe->blit instead of util_blitter_blit after MSAA resolving
+- radeonsi: make si_launch_grid_internal static
+- radeonsi: add common helper si_launch_grid_internal_images that is more robust
+- radeonsi: remove compute-based DCC decompression because it's broken
+- radeonsi: don't do image stores with RGBX, L, LA, I, and SRGB formats
+- radeonsi: follow shader_info.float_controls_execution_mode (mostly)
+- radeonsi: add need_fmask_expand parameter into si_decompress_subresource
+- radeonsi: check for 16-bit hw support instead of relying on options.fp16
+- radeonsi: move compute-related code from si_blit.c to si_compute_blit.c
+- radeonsi: fold async_copy into the preceding conditional in si_blit
+- radeonsi: cosmetic changes around do_hardware_msaa_resolve
+- radeonsi/gfx11: use correct VGT_TESS_DISTRIBUTION settings
+- radeonsi/gfx11: set SAMPLE_MASK_TRACKER_WATERMARK = 15 and clean up
+- radeonsi/gfx11: use better PRIM_GRP_SIZE_GFX11 setting
+- radeonsi/gfx11: skip code in si_update_shaders that has no effect
+- radeonsi/gfx11: rename si_calc_inst_pref_size -> si_get_shader_prefetch_size
+- radeonsi/gfx11: enable shader prefetch except for initial chip revisions
+- radeonsi/gfx11: use a better workaround for the export conflict bug
+- radeonsi: make various blit functions non-static
+- radeonsi: allow texture_map to upload only 1 sample for MSAA instead of all
+- radeonsi: add a randomized blit test
+- radeonsi: move the no-AA small prim precision cull constant into an SGPR
+- radeonsi: move small prim precision computation out of si_emit_cull_state
+- radeonsi: don't assume that TC_ACTION_ENA invalidates L1 cache on gfx9
+- glthread: unbind framebuffers in glDeleteFramebuffers
+- glthread: call _mesa_glthread_DeleteBuffers unconditionally
+- ac/surface: disallow 256KB swizzle modes on gfx11 APUs
+
+Marek Vasut (3):
+
+- dri: Check buffer height and avoid overflow
+- etnaviv: Rename etna_emit_tex() args
+- etnaviv: Implement TXD
+
+Mark Collins (1):
+
+- tu: Clamp priority in DRM submitqueue creation
+
+Mark Janes (11):
+
+- intel: parse intel_measure environment without side effects
+- intel: relax assertion in INTEL_MEASURE
+- anv: fix performance bug in INTEL_MEASURE
+- intel: provide a callback to clean up after intel_measure_gather
+- iris: provide a callback to INTEL_MEASURE to clean up snapshots
+- util: define helpful macros for compiler diagnostic features
+- iris: pad all structures used in a shader key
+- iris: reorder to minimize padding
+- intel/compiler: pad all data structures used by shader cache keys
+- intel/compiler: reorder shader cache keys to minimize padding
+- intel/dev: drop warning for unhandled hwconfig keys
+
+Martin Roukala (né Peres) (27):
+
+- ci/b2c: fix the generation of the IMAGE_UNDER_TEST variable
+- ci/b2c: bump the kernel to 5.17.1
+- ci/b2c: update b2c to enable monitoring support
+- radv/ci: add a Van Gogh dEQP runner
+- ci: add ACO_DEBUG to the list of variables to pass down for testing
+- ci/radv: remove amdgpu.gpu_recovery=0 from the kernel cmdline
+- radv/ci: reboot the DUTs when hitting a ring timeout
+- radv/ci: reduce the execution timeout
+- radv/ci: re-enable fossils testing
+- radv/ci: enable the experimental support for mesh shaders
+- radv/ci: update the list of flakes
+- radv/ci: allow polaris10 to retry more times
+- radv/ci: bump the timeout of vangogh/renoir
+- radv/ci: update the vkcts expectations for the CI machines
+- radv/ci: remove an expected fail from all families
+- radv/ci: try to guess failure expectations for Fiji/Raven/Navi14/Navi22
+- ci/valve: do not extract the install tarball on the runner
+- ci/valve: uprev boot2container
+- Revert "ci/valve: uprev boot2container"
+- radv/ci: test vkd3d on kabini
+- ci/radv: move a test from the fail list to the flake list
+- ci/radv: add a missing flake
+- ci/radv: enable vkcts testing on kabini
+- ci/x86: update to llvm 13
+- radv/ci: test the llvm backend on navi21
+- radv/ci: allow specifying a warning pattern
+- radv/ci: do not reboot on soft-recovered hangs, just warn
+
+Matt Coster (20):
+
+- pvr: csbgen: Formatting pass (PEP-8 plus other minor changes)
+- pvr: csbgen: Add a missing @staticmethod decorator
+- pvr: csbgen: Make some loops more pythonic
+- pvr: csbgen: Cleanup imports
+- pvr: csbgen: Remove "dim" functionality from Group
+- pvr: csbgen: Remove unused function parameters
+- pvr: csbgen: Add typing information
+- pvr: csbgen: Isolate "main" function with __name__ check
+- pvr: csbgen: Replace map() and filter() with list comprehension
+- pvr: csbgen: Fix "local variable may be undefined" lints
+- pvr: csbgen: Add \*_unpack() functions for all generated struct types
+- pvr: debug: Implement PVR_DEBUG variable
+- pvr: csbgen: Make all generated enums unambiguous
+- pvr: Add a const qualifier to inline pvr_csb_*() helpers
+- pvr: Remove pvr_cmd_struct() macro
+- pvr: Make pvr_cmd_pack() macro clearly internal
+- pvr: Split out unioned structs from struct pvr_sub_cmd
+- pvr: Implicitly assert that the correct sub-command type is present
+- pvr: Split pvr_dev_addr_t into a separate header
+- pvr: Add helper macros for creating pvr_dev_addr_t instances
+
+Matt Turner (3):
+
+- mesa: Drop dead #include "sparc/sparc.h"
+- freedreno/ir3: Move the texture array coord fixup to nir
+- freedreno/ir3: Pass 16-bit sampler coordinates when possible.
+
+Matti Hamalainen (7):
+
+- gallium/tools: fixes to option handling
+- gallium/tools: add option for ignoring junk calls in trace dumper
+- gallium/tools: reimplement tracediff completely in Python
+- pytracediff: add per-line difference highlighting for blocks
+- pytracediff: make -M ("method only") option print arguments for differing calls
+- pytracediff: change how 'junk' calls are handled
+- pytracediff: implement pager ('less') invocation internally
+
+Max Kellermann (2):
+
+- gallium/u_threaded: add missing reference counts for draw_multi slots
+- gallium/u_threaded: fix offset calculation for draw_multi slots
+
+Michael Olbrich (1):
+
+- crocus: export GEM handle with RDWR access rights
+
+Michael Skorokhodov (2):
+
+- glsl: Fix ir_quadop_vector validation
+- anv: Update line range
+
+Michel Zou (7):
+
+- gallium: fix unused symbols warnings
+- meson: call run_command with check=true
+- vulkan/wsi: fix missing unistd include
+- zink: fix pointer size conversion warning
+- lavapipe: allow null handleTypes
+- meson: drop dladdr check on win32
+- util/xmlconfig: fix -Wmaybe-uninitialized warning
+
+Mihai Preda (28):
+
+- gallium: add opaque pointers shim for LLVM < 8.0
+- gallium: use LLVM opaque pointers in draw_llvm.c
+- gallium/llvmpipe: use LLVM opaque pointers in lp_bld_interp.c
+- gallium/llvmpipe: use LLVM opaque pointers in lp_bld_depth.c
+- gallivm: use LLVM opaque pointers in lp_bld_arit.c
+- gallivm: use LLVM opaque pointers in lp_bld_assert.c
+- gallivm: use LLVM opaque pointers in lp_bld_format_aos.c
+- gallivm: use LLVM opaque pointers in lp_bld_conv.c
+- gallivm: use LLVM opaque pointers in lp_bld_coro.c
+- gallivm: use LLVM opaque pointers in lp_bld_printf.c
+- gallivm: use LLVM opaque pointers in lp_bld_flow.c
+- gallivm: use LLVM opaque pointers in lp_bld_intr.c
+- gallivm: use LLVM opaque pointers in lp_bld_format_s3tc.c
+- gallivm: use LLVM opaque pointers in lp_bld_gather.c
+- gallivm: use LLVM opaque pointers in lp_bld_nir_soa.c
+- gallivm: use LLVM opaque pointers in lp_bld_sample.c
+- gallivm: use LLVM opaque pointers in lp_bld_sample_soa.c
+- gallivm: use LLVM opaque pointers in lp_bld_struct.c
+- gallivm: use LLVM opaque pointers in lp_bld_tgsi_soa.c
+- gallivm: use LLVM opaque pointers in lp_bld_tgsi_aos.c
+- gallivm: LLVM opaque pointers small changes
+- gallium: refactor a channel loop in draw_llvm.c
+- Revert "gallivm: use LLVM opaque pointers in lp_bld_tgsi_soa.c"
+- gallium: LLVM-15 contexts use non-opaque pointers
+- gallivm: fix a few llvm non-opaque pointers
+- gallivm: refactor a bit the cache access in view of LLVM opaque pointers
+- gallivm: add lp_build_struct_get() variants that take the LLVM type
+- gallivm: push LLVM version guard into assert
+
+Mike Blumenkrantz (634):
+
+- nir/lower_tex: fix rect queries with lower_rect set
+- mesa/st: set normalized coords for RECT samplers if rects are unsupported
+- zink: unset PIPE_CAP_TEXRECT
+- zink: radv baseline fix
+- zink: nv ci update
+- zink: clamp max shader images to 32
+- zink: remove tcs patch slot map
+- zink: disable EXT_extended_dynamic_state2 on AMDPRO
+- zink: add baseline for amdpro
+- zink: reject resource creation if format features don't match attachment
+- zink: use mixed zs renderpass for depth read/write
+- zink: unconditionally set line width on rasterizer state change
+- zink: support restart with PIPE_PRIM_LINES_ADJACENCY if ext is available
+- zink: fix extended restart prim types without dynamic state2
+- zink: do not create fences at all if timeline semaphores are supported
+- zink: require timeline semaphores
+- zink: remove batch lock
+- zink: rename zink_query::batch_id
+- zink: remove driver-based max_fences throttling
+- zink: hook up VK_KHR_create_renderpass2
+- zink: only use VK_DEPENDENCY_BY_REGION_BIT if sync2 is available
+- zink: require renderpass2
+- zink: require KHR_imageless_framebuffer
+- zink: delete all non-imageless framebuffer code
+- zink: remove framebuffer indirection
+- zink: rename imageless framebuffer functions
+- zink: remove the worst part of basic framebuffer support
+- zink: remove ZINK_NO_TIMELINES
+- zink: make a kopper debug print into an error
+- zink: rework zink_kopper_update() assert
+- zink: always bind gfx pipeline at the top of draw
+- zink: store min required stride values on the vertex state
+- zink: selectively disable dynamic vertex stride
+- nir/fold_16bit_sampler_conversions: add a mask for supported sampler dims
+- lavapipe: run nir_fold_16bit_sampler_conversions
+- zink: set VK_QUERY_RESULT_WAIT_BIT when copying to qbo
+- zink: NV_linear_color_attachment
+- zink: nv ci update
+- zink: fix synchronization when drawing from streamout
+- zink: fix xfb counter buffer barriers
+- zink: remove xfb_barrier flag
+- zink: handle device-local unsynchronized maps
+- util/draw: fix map size of indirect buffer in util_draw_indirect_read
+- util/draw: handle draw_count=0 when reading indirect parameters
+- util/draw: fix indirect draw count readback
+- gallium: add PIPE_CAP_MULTI_DRAW_INDIRECT_PARTIAL_STRIDE
+- zink: unset PIPE_CAP_MULTI_DRAW_INDIRECT_PARTIAL_STRIDE
+- zink: move the kopper present fence to the displaytarget object
+- wgl: support GL 4.6
+- zink: make unsupported blit formats an error
+- zink: make update_framebuffer_state() public
+- zink: rework clear_depth_stencil hook
+- zink: add a stencil blit fallback path
+- zink: fix tcs control barriers for use without vk memory model
+- zink: fix semantics mask for compute control barriers
+- zink: hook up VK_KHR_vulkan_memory_model
+- zink: use vulkan memory model shader semantics for tcs barriers
+- zink: always use vk mem model for shaders if available
+- zink: fix memory_barrier intrinsic
+- zink: fix stride=0 for dynamic state vertex stride checking
+- zink: add synchronization for buffer clears
+- mesa/st: clamp GL_RENDERBUFFER to GL_TEXTURE_2D for sparse queries
+- aux/trace: make get_sparse_texture_virtual_page_size useful
+- glsl/nir: set new_style_shadow for sparse tex ops as necessary
+- zink: fix group memory barrier emission
+- vulkan: bump layer api versions to current vk header version
+- vk/cache: unbreak vk_pipeline_cache_create with flags
+- kopper: add DISPLAY_TARGET bind for depth buffer
+- zink: fix/improve swapchain surface info updating
+- zink: fix up swapchain depth buffer geometry during fb update
+- drisw: remove dead code
+- kopper: always fetch and store drawable info
+- kopper: move drawable geometry updating up in function
+- kopper: store whether screen has dmabuf support
+- kopper: copy a bunch of code for texture_from_pixmap
+- zink: add supported present modes to kopper displaytarget
+- zink: add a util function for finding swapchain resource
+- zink: flag swapchains when updating fails
+- zink: handle dead swapchains in acquire
+- zink: unset image layout when killing swapchain
+- zink: rework swapchain object check for acquires
+- zink: fix return for zink_kopper_acquire
+- zink: handle swapchain acquire failures more directly
+- zink: flag swapchain resources as swapchains
+- zink/kopper: add a mechanism for checking swapchain status
+- zink: radv ci updates
+- ac: remove gallivm header include
+- kopper: add some error logging for pixmap->texture failure
+- kopper: check for modifiers to use modifier functionality
+- zink/kopper: add a function for determining if running on software
+- kopper: check whether zink is using sw
+- kopper: rename a confusing variable
+- kopper: implement texture-from-pixmap for software (non-dmabuf)
+- zink: fix dmabuf plane returns
+- zink: export fd info for all 2d images
+- zink: ignore KMS handle types
+- zink: remove drm_fd
+- llvmpipe: add a ci flake
+- llvmpipe: disable statistic queries during draw if queries are disabled
+- llvmpipe: remove misleading query comment
+- llvmpipe: disable compute statistics queries if queries are disabled
+- wgl: always set alpha on kopper windows
+- zink: hook up VK_EXT_primitives_generated_query
+- zink: pass query object to get_num_queries()
+- zink: pass query object to get_num_query_pools()
+- zink: pass query object to get_num_results()
+- zink: pass screen param to convert_query_type()
+- zink: add and use a function to detected emulated primgen queries
+- zink: add a flag to zink_query to trigger rasterizer discard workaround
+- zink: use VK_EXT_primitives_generated_query when available
+- wgl: don't auto-load zink before software drivers
+- lavapipe: lower quad_broadcast intrinsics
+- zink: add a ci flake
+- kopper: invalidate drawables when resizing textures in place
+- kopper: pass the current context to dri_flush
+- util/blitter: fix sampler restore with 0 saved samplers
+- radv: emit fewer framebuffer registers
+- zink: restore conditional ordering for query begin/end
+- nir/gather_info: flag fbfetch on subpass image loads
+- llvmpipe: never infer early zs tests when fbfetch is active
+- zink: split renderpasses for TextureBarrierNV() usage
+- zink: scale depth bias by factor of 2
+- zink: pass sparse backing page offset to binding function
+- zink: pass sparse bind bo offset through for texture binds
+- zink: set all usage flags when querying sparse features
+- zink: fix multisample conditional in sparse image query
+- zink: bump number of image binds that can be batched to 50
+- zink: semi-handle 1D sparse texture rewrites for drivers that don't support them
+- zink: decouple descriptor templates from layouts
+- zink: flatten push descriptor template into normal template array
+- zink: implement indirect buffer indexing
+- zink: delete nir_lower_dynamic_bo_access
+- lavapipe: enqueue pipeline destruction
+- zink: fix null buffer/surface formats
+- zink: add more image usage for null surfaces
+- zink: use descriptor surfaces for notemplates ref updating
+- lavapipe: handle null samplerviews
+- gallivm: fix ssbo oob reads
+- lavapipe: fix CmdPushDescriptorSetWithTemplateKHR with refcounting
+- st/draw_feedback: set constant buffer stride
+- gallivm/draw: fix oob ubo reads
+- llvmpipe: always set ssbo data pointers for draw
+- gallivm: fix oob txf swizzling
+- lavapipe: set robustBufferAccess2 and robustImageAccess2
+- lavapipe: ci updates
+- docs: EXT_robustness2 for lavapipe
+- zink: ci updates
+- kopper: remove unused zink include
+- zink: remove unused headers/struct members/linkage
+- zink: outdent some code
+- zink: add a flag to indicate whether a resource is exportable
+- zink: break out resource bind-adding into separate function for reuse
+- zink: introduce copy contexts
+- zink: create a copy context for the screen on init
+- Revert "zink: export fd info for all 2d images"
+- zink: always check for fb rebinds when starting renderpass
+- zink: unset pipe_resource::next pointers when creating resource copies
+- zink: add a bind flag to indicate a resource is exported as a dmabuf
+- zink: fix conditional for modifier usage
+- zink: force memory exports if dmabuf bind is specified
+- zink: add a LINEAR drm modifier if rebinding to add dmabuf export
+- zink: rebind resources for export as needed
+- zink: create images with modifiers any time there is an import handle
+- zink: fix up sparse texture sampling for shadow samplers
+- zink: clamp out min_lod operands for explicit lod ops
+- zink: fix sparse binding for arrayed textures
+- zink: set sparse flag in cubemap lowering
+- zink: remove misleading sparse comment
+- zink: fix sparse texture depth calcs for arrayed textures
+- zink: remove implicit query resets
+- zink: remove refs from shader images
+- zink: reuse local res pointer in set_shader_images
+- zink: simplify dumb update flagging in set_shader_images
+- zink: read shader image r/w usage from incoming data struct
+- zink: copy incoming shader image struct after doing updates
+- zink: stop leaking shader image surfaces
+- zink: fix 3d shader image miplevel calc for depth
+- zink: directly reuse surface ivci when rebinding
+- gallium/noop: implement pipe_screen::create_fence_win32
+- aux/trace: screen::create_fence_win32
+- zink: add win32 guards for device extensions with win32 in name
+- lavapipe: ignore depth/stencil states if attachment is not present
+- lavapipe: fix pipeline handling for dynamic render zs state with pipeline library
+- spirv: fix barrier scope assert
+- zink: manually validate shaders in debug builds
+- zink: fix init with MESA_SHADER_CACHE_DISABLE enabled
+- zink: use copy context to eliminate dependency on EXT_calibrated_timestamps
+- zink: move get_timestamp to screen
+- zink: add tu baseline for a630
+- zink: add an anv-tgl ci job
+- zink: never create a sw context unless sw is requested
+- zink: only reject non-blittable resource creation if it has no other binds
+- zink: add separate error message for push descriptor set alloc fail
+- zink: add extra validation for resource creation
+- zink: remove input attachment usage when pruning surface usage
+- zink: add extended usage and retry if resource creation fails
+- zink: fix surface/bufferview cache comparisons
+- zink: force render target usage for sampler-only resources
+- zink: clamp 1D_ARRAY sparse textures to 2D as needed
+- zink: handle PIPE_BUFFER sparse texture queries
+- zink: fix non-dynamic vertex stride update flagging
+- zink: add c++ guards for zink_screen.h
+- zink: add ZINK_DEBUG=sync
+- zink: update radv baseline
+- zink: rename a fb surface variables
+- zink: always use zink_batch_rp to init renderpass
+- zink: use zink_batch_no_rp to end renderpasses
+- zink: move renderpass handling to zink_render_pass.c
+- zink: use global image rebind counter for dmabuf export
+- zink: remove fb rebind check during renderpass begin
+- zink: use local variable for getting rt barrier info
+- zink: break out sample location updating to separate function
+- zink: break up swapchain renderpass update to util function
+- zink: remove renderpass state flag for swapchain
+- zink: pass rt attrib to zink_render_pass_attachment_get_barrier_info()
+- zink: fix indentation
+- zink: break out color rt attrib analysis into util function
+- zink: break out zs rt attrib analysis into util function
+- zink: track whether there's any transient attachments bound
+- zink: lift some renderpass mechanics up a level in the api
+- zink: split out scissor flagging from framebuffer updating
+- zink: use dynamic rendering (most of the time)
+- turnip: fix assert for max xfb outputs
+- zink: only warn once for SRGB fb without KHR_swapchain_mutable_format
+- zink: clamp dynamic render layerCount to 1
+- zink: create all descriptor ref templates at once
+- zink: add screen-based indexing to descriptor sets
+- zink: use descriptor indices in compiler
+- zink: use descriptor set index indirection in program init
+- zink: use descriptor set index indirection in cache state updates
+- zink: flag descriptor sets as changed before updating hashes
+- zink: add a "compact" descriptor mode
+- zink: use XOR for descriptor hash accumulation
+- zink: radv ci updates
+- zink: use a zink_render_pass_pipeline_state bit for fbfetch
+- zink: add renderpass bits for color/depth r/w
+- zink: update radv piglit fails
+- vtn: assert that vector shuffle indices are in-bounds
+- vtn: assert that composite members have the same bit size as the result
+- zink: require draw params ext/cap in ntv if drawid is used
+- zink: emit spirv cap for subgroup vote ops
+- zink: use correct scope for subgroup vote ops
+- zink: fix subgroup vote detection
+- zink: lower subgroup width to 1 for unsupported subgroup vote stages
+- zink: remove first_frame stalling
+- zink: drop wideLines requirement
+- zink: drop largePoints requirement
+- st/pbo_compute: do pbo readback directly to the buffer object if it exists
+- st/pbo_compute: use different calc for non-3d compute buffer sizing
+- st/pbo_compute: make compute download conditional in shader slightly more readable
+- st/pbo_compute: fix z coords for compute pbos
+- zink: only infer modifiers if winsys handle has a stride
+- zink: drop requirement for 6 descriptorsets to use bindless
+- zink: store the real (non-compact) binding usage for programs
+- zink: fix change flagging for compact descriptor cache
+- zink: flag all cached descriptors as needing update on program change
+- zink: add a #define for descriptor compaction
+- zink: make swapchain kill message more descriptive
+- st/texture: use base teximage for compute blits
+- st/texture: allow compute blits for (some) non-finalized textures
+- lavapipe: fix dynamic patchControlPoints
+- mesa: throw a log warning any time a fallback texture is used
+- zink: fix radv piglit fails
+- zink: force queries to start/end out of renderpass
+- zink: tu ci updates
+- zink: reorder pipeline dynamic state1 substruct
+- zink: improve packing for pipeline dynamic state1 info
+- zink: break out dynamic state1 pipeline info to struct
+- zink: use memcmp for comparing dynamic state1 info
+- zink: use dynamic cull mode
+- zink: break out pipeline dynamic state2 into struct
+- zink: use dynamic patch vertices if available
+- zink: expand patch_vertices pipeline key bitsize
+- zink: fix framebuffer attachment usage asserts for dummy attachments
+- aux/trace: fix sampler view dumping
+- aux/trace: implement pipe_screen::is_compute_copy_faster
+- zink: disable compute pbos on turnip
+- egl/wayland: manually swap backbuffer when using zink
+- egl/wayland: skip buffer creation on zink
+- kopper: use get_drawable_info path for non-x11 drawables
+- ci: disable unit tests
+- zink: fix dmabuf plane layout struct scoping
+- zink: represent plane offsets using offset from plane 0 vs size of plane
+- zink: rename a variable
+- zink: handle aux plane imports
+- Revert "zink: remove drm_fd"
+- zink: add back kms handling
+- mesa: improve relocation problem message
+- mesa/st: bump param reservation to 20
+- format_utils: properly parenthesize macro params
+- d3d12: skip time-elapsed piglit tests in ci
+- virgl: add some ci flakes
+- mesa/st: bump param reservation to 28
+- mesa: add statevar for atomic counter offsets
+- mesa: conditionally set constants dirty for atomic counter binds
+- st/glsl_to_nir: call st_set_prog_affected_state_flags() as late as possible
+- mesa: handle atomic counter lowering for drivers with big ssbo offset aligns
+- zink: remove ANV depth clip control workaround
+- zink: disable EXT_primitives_generated_query on turnip
+- zink: track invalidation for image resources
+- zink: flag renderpass for change if image resource changes valid state
+- zink: rename renderpass attrib value
+- zink: split out a dynamic render ternary
+- zink: hook up surface invalidation to LOAD_OP_DONT_CARE
+- zink: invalidate blit dsts if fully covered
+- zink: remove buffer valid range tracking from blit
+- mesa/streaming-memcpy: add memcpy fallback
+- streaming-memcpy: move to src/util/ and compile unconditionally
+- mesa/st: use util_streaming_load_memcpy for compute pbo copying
+- zink: break out of zs mixed layout update loop when work is done
+- zink: only update layout when doing mixed zs attachment renderpass check
+- aux/trace: add pipe_context::link_shader
+- aux/tc: handle link_shader
+- zink: simplify some compiler bo code
+- zink: fix buffer descriptor hashing
+- zink: always create descriptor templates
+- zink: flag optimization pass after inlining uniforms
+- zink: break out nir alu typing in ntv
+- zink: run nir_lower_alu_to_scalar in optimizer loop for 64bit lowering
+- zink: always scalarize pack/unpack alu ops
+- zink: don't lower pack/unpack intrinsics
+- zink: run more int64 passes during optimization loop if int64 isn't available
+- zink: fix ntv partial stores
+- zink: flag all shader i/o variables as !is_xfb
+- zink: fix variable locations in manual xfb emission
+- zink: if a variable is flagged as being xfb, treat it as manual xfb output
+- zink: improve/expand manual xfb emission
+- zink: implement nir_op_unpack_64_2x32 in ntv
+- zink: rewrite 64bit shader i/o as 32bit
+- zink: scalarize when rewriting explicit 64bit io
+- zink: avoid adding more 64bit alus during bo rewriting
+- zink: fix 32bit bo rewriting
+- zink: update tu a630 baseline
+- zink: add new flakes
+- zink: fix feature requirement
+- zink: add feature req for border colors
+- zink: more requirement docs
+- zink: rewrite atomic ssbo intrinsics as atomic derefs
+- zink: run copy_prop_vars during optimization
+- zink: warn on missing customBorderColorWithoutFormat
+- zink: more lavapipe glcts fails
+- zink: cap driver inlining using ssa allocation limit
+- zink: use separate pointer for swapchain presents
+- zink: keep a count of async presents occuring for a given swapchain
+- zink: defer old swapchain destruction
+- zink: add implicit sync workaround for non-mesa drivers
+- zink: unset res->swapchain upon killing a swapchain
+- zink: fix up KILL to a more sensible log message
+- lavapipe: VK_EXT_border_color_swizzle
+- anv: VK_EXT_border_color_swizzle
+- zink: fix dynamic stride conditional in pipeline creation
+- zink: fix generated tcs update path
+- zink: use the patch_vertices value from the shader key, not the context
+- zink: unset generated tcs pointer from tes on deletion
+- zink: fix generated tcs deletion
+- zink: only add necessary binds during dmabuf export
+- zink: avoid uninit values in renderpass state
+- zink: don't print VK_EXT_shader_atomic_float warning for nir_intrinsic_image_deref_atomic_exchange
+- zink: hook up VK_EXT_non_seamless_cube_map
+- zink: use VK_EXT_non_seamless_cube_map when available
+- zink: rename nonseamless struct members to emulate_nonseamless
+- zink: skip some emulated cube code if the extension is present
+- zink: fix cubemap lowering for array samplers
+- zink: fix cubemap lowering bit size
+- zink: clamp dynamic renderArea to framebuffer size
+- zink: check for pending clears to determine write status of zs attachments
+- zink: add a function for getting the minimum framebuffer layers
+- zink: clamp dynamic fb layers better
+- zink: clamp renderpass layers better
+- zink: anv ci updates
+- zink: use uint64_t for batch_id
+- zink: remove thread_queue
+- zink: use a dynarray for semaphore wait flags
+- zink: add batch api for adding a wait semaphore
+- zink: add semaphore handling for sparse binds
+- zink: detect sparse-only binding queue
+- zink: always bind on the sparse queue
+- zink: only enable vtn debugging if validation is active
+- zink: tu ci baseline update
+- zink: radv baseline updates
+- drisw: probe kms if fd is passed
+- kmsro: add error message on drm ioctl failure
+- zink: rename a variable
+- zink: unify actual map calls in buffer mapping
+- zink: use only the extents for buffer unmap flushes
+- zink: fix buffer transfer flushes with offsets
+- zink: store and reuse memory heap flags for buffer placement
+- zink: move BAR allocation demotion up the stack
+- zink: be a little selective about BAR fallback memory type
+- zink: hook up VK_EXT_border_color_swizzle
+- zink: use VK_EXT_border_color_swizzle
+- zink: print runtime warning on missing EXT_border_color_swizzle
+- mesa/st: add PIPE_CAP_DITHERING
+- zink: unset PIPE_CAP_DITHERING
+- mesa/st: increment num_uniforms for hw accel select shaders
+- zink: move draw-time barrier generation down a little
+- zink: track vertex buffer bind counts on resources
+- zink: rework buffer barrier generation
+- zink: track image binds
+- zink: add a #define for vk shader bits
+- zink: collect gfx stages for all bindings during barrier generation
+- zink: don't short-circuit gfx stage finding during barrier generation
+- zink: relax zink_resource_buffer_needs_barrier checks
+- zink: ci updates
+- glx/drisw: store the flush extension to the screen
+- glx/drisw: invalidate drawables upon binding context if flush extension exists
+- zink: fix dual_src_blend driconf workaround
+- nir/lower_point_size: apply point size clamping
+- mesa: break out PointSizeIsOne setting to util function
+- mesa: rename PointSizeIsOne -> PointSizeIsSet
+- mesa: skip pointsize exports if pointsize attenuation is enabled
+- mesa: enforce pointsize exports if pointsize is being clamped
+- mesa: explicitly disallow multiple pointsize exports from generating
+- zink: ci updates
+- zink: add flag to indicate if a resource is a dmabuf
+- zink: flag dmabufs for foreign queue transition on flush_resource call
+- lavapipe: zero out blend info if blend isn't enabled
+- lavapipe: copy more pNexts for pipeline creation
+- lavapipe: fix renderpass info handling during pipeline creation
+- lavapipe: add a pipeline library assert
+- lavapipe: skip post-copy pNext checking during pipeline creation for composites
+- zink: use the bigger of the variable type and interface type for bo sizing
+- zink: track ssbo bind counts
+- zink: track overall samplerview bind counts
+- zink: fix image bind counting
+- zink: track gfx/compute descriptor barrier info
+- zink: use tracked barrier info for generated barriers
+- zink: remove another zink/tu fail
+- zink: fix-ish depth clipping without VK_EXT_depth_clip_enable
+- zink: add a turnip driver workaround for EXT_depth_clip_enable
+- zink: remove swizzle from fbfetch lowering
+- lavapipe: always set point_tri_clip
+- zink: fix kopper_acquire return value
+- zink: track whether current swapchain has data
+- zink: move to AoS for storing swapchain struct data
+- zink: move 'acquired' flag onto swapchain struct
+- zink: use better determination for handling swapchain acquire submits
+- zink: remove broken kopper assert
+- zink: remove unnecessary code in kopper readback acquire
+- zink: improve no-op acquire detection
+- zink: flag batch as having work during frontbuffer flush
+- zink: ensure pending present flushes are handled during frontbuffer flush
+- zink: delete zink_resource_object::acquire
+- zink: no-op pixmap frontbuffer flush calls
+- zink: acquire swapchain images on image map
+- zink: use kopper_displaytarget type directly
+- zink: delete zink_resource_object::dt_has_data
+- zink: set PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY for device-local resources
+- lavapipe: break out part of shader optimization into function
+- lavapipe: streamline xfb shader setup
+- nir/types: fix glsl_matrix_type_is_row_major() assert
+- zink: store context flags
+- zink: don't increment screen->num_contexts for copy context
+- zink: disable turnip traces temporarily
+- lavapipe: don't remove xfb outputs
+- zink: enforce viewport depth clamping
+- zink: size uniform_0 ubo accurately
+- zink: further improve bo sizing
+- zink: force unsized array in bo creation using the last block member type
+- zink: move/refactor bo_vars struct creation in compiler
+- zink: handle bitsizes in get_bo_vars() analysis
+- zink: don't run nir_lower_uniforms_to_ubo repeatedly
+- zink: pass zink_shader to optimize_nir during final optimize pass
+- zink: add an optimizer pass to enforce bo bounds
+- zink: use std430 packing by default
+- zink: use a std430 interface for bo types
+- mesa: remove incomplete texture warning
+- mesa/st: make get_sampler_view_format() public
+- mesa/st: add PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO
+- zink: init driver workarounds earlier in screen creation
+- zink: disable customBorderColorWithoutFormat on turnip
+- zink: don't warn for missing customBorderColorWithoutFormat on turnip
+- zink: support PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO
+- zink: flush pending clears for fb texture barriers
+- mesa: fix SignalSemaphoreEXT behavior
+- lavapipe: don't overwrite entire VkFormatProperties3 struct
+- lavapipe: don't crash on null xfb buffer pointer
+- zink: reject swizzled format blits
+- lavapipe: support inlined shader spirv for compute
+- zink: allow multiple tex components for depth tg4
+- zink: always use 32bit sample ops
+- zink: add a compiler pass to match up tex op dest types
+- zink: use sampler_bind_count to simplify some code
+- zink: break out samplerview layout reset code
+- zink: always update sampler descriptor layouts on fb surface unbind
+- zink: always use 32bit floats for so output types
+- zink: handle bare matrix types in xfb emission
+- zink: split xfb block emission from array/matrix handling
+- zink: fix xfb array inlining
+- zink: use right glsl length getter for ntv partial stores
+- zink: bitcast extracted streamout components to uint before creating uvec
+- zink: add a compiler pass to split xfb block outputs
+- zink: fix xfb emit check in compiler
+- mesa: move is_wrap_gl_clamp() to samplerobj.h and deduplicate
+- mesa: track which sampler wrap params use GL_CLAMP
+- mesa: update GL_CLAMP emulation when binding/unbinding textures
+- zink: remove bogus range tracking from texture clear
+- zink: fix transient attachment rp assert
+- zink: remove format check from clear texture
+- zink: fix coverage check for texture clears
+- zink: stop using u_blitter for texture clears
+- zink: improve zink_clear_depth_stencil check for current attachment
+- zink: massively simplify zink_clear_depth_stencil
+- zink: remove non-renderpass clear path from zink_clear_texture
+- zink: remove u_blitter usage from zink_clear_render_target
+- zink: always use storeOp=STORE for depth renderpass
+- zink: track a bitmask of fb attachments with mismatched layer counts
+- zink: add explicit (awful) handling for fb layer mismatch clears
+- zink: clamp color clear values based on format
+- zink: lift clearing on fb state change up a level
+- zink: remove out-of-renderpass clears
+- zink: delete zink_fb_clear_util_unpack_clear_color
+- zink: delete srgb tracking for clears
+- zink: simplify zink_framebuffer_clear_data union
+- zink: inject a 0,0,0,1 clear for RGBX formats
+- zink: break out tc/trace context unwrapping
+- zink: nv baseline update
+- zink: tu a630 baseline update
+- mesa/st: add implicit zeroing of clipdistance array
+- zink: move descriptor_mode to be a global
+- zink: delete ZINK_DESCRIPTOR_MODE_NOFALLBACK
+- zink: add an explicit ZINK_DESCRIPTOR_MODE_CACHED
+- zink: default to lazy/templated descriptors
+- zink: handle max_vertices=0 in geometry shader
+- zink: handle null samplerview in get_imageview_for_binding()
+- zink: fix crashing on bo allocation failure
+- zink: improve oom error message
+- zink: call bind_last_vertex_stage() when binding vs
+- zink: fix viewport count tracking
+- zink: use gfx_barrier for synchronization when binding buffer descriptors
+- vulkan/wsi: fix multiple acquires for sw without mit-shm
+- llvmpipe: ignore multisample state for alpha_to_one
+- zink: don't try to start a renderpass before CmdClearAttachments
+- zink: don't flag renderpass change on depth write change as often
+- zink: flag renderpass change if renderpass clears change
+- zink: do dynamic render implicit clear updates on rp_changed
+- zink: unflag ctx->rp_changed after dynamic render update
+- zink: remove redundant renderpass update check for clears
+- zink: add an assert to verify that deferred clears aren't added in renderpass
+- zink: split out rp_changed to be more granular for dynamic render
+- zink: break out renderpass attachment load op calc
+- zink: break out zs renderpass layout calc
+- zink: break out color rt layout calc
+- zink: reuse rt layout functions to refactor zink_render_pass_attachment_get_barrier_info()
+- zink: add a bits union for zink_render_pass_state comparisons
+- zink: improve granularity of renderpass switching
+- zink: allow no-op renderpass updates in zink_batch_rp()
+- zink: move layout-setting for dynamic render attachments after no-op case
+- zink: handle null samplerview/image rebinds more gracefully
+- zink: scale number of shader cache-get threads
+- zink: invoke descriptor_program_deinit for programs on context destroy
+- vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize
+- zink: add env var to abort on device-lost if no reset callback is set
+- util/vbuf: handle multidraws
+- anv: disable dev.i915.perf_stream_paranoid=0 warning
+- lavapipe: propagate xfb info for pipeline library rasterization stages
+- zink: remove deqp fails for lavapipe
+- zink: only flag fbfetch as rp update if fbfetch wasn't already configured
+- zink: assert !rp_changed after renderpass has started
+- zink: avoid crashing when bindless texture updates aren't used
+- lavapipe: EXT_non_seamless_cube_map
+- lavapipe: accurately set image/ssbo access based on shader usage
+- lavapipe: implement extreme uniform inlining
+- lavapipe: remove some skips
+- zink: add a ci flake
+- lavapipe: move vertex input dynamic states into vertex input block
+- lavapipe: make binding/layout helper functions static inline
+- lavapipe: use correct offset calculation for flagging ssbo/image write access
+- lavapipe: use 64bit masks for shader access
+- lavapipe: set image access on pipeline bind, not descriptor bind
+- llvmpipe: remove weird clamping for format support with sample counts
+- llvmpipe: allow resource_copy_region to perform replicate operations
+- lavapipe: fix stencil clears
+- llvmpipe: add a shortcut for blitter resolves
+- vulkan: hook up VK_EXT_multisampled_render_to_single_sampled
+- lavapipe: VK_EXT_multisampled_render_to_single_sampled
+- lavapipe: advertise VK_EXT_multisampled_render_to_single_sampled
+- util/blitter: respect PIPE_TEXTURE_RECT
+- lavapipe: fix shader access stage conversion from mesa -> pipe
+- zink: stop ORing unordered barrier access
+- zink: convert ZINK_DEBUG to enum
+- zink: add doc for ZINK_DEBUG=compact
+- zink: add ZINK_DEBUG=noreorder
+- zink: zink_resource::unordered_barrier -> unordered_exec
+- zink: explicitly unset unordered_exec when resource can't be unordered
+- zink: rework unordered_exec handling
+- zink: add a second resource param to get_cmdbuf() for unordered promotion
+- zink: promote image/buffer copy operations to unordered
+- zink: move buffer/image functions down in file
+- zink: expand unordered_exec
+- zink: make get_cmdbuf() public
+- zink: enable unordered blit/resolve ops
+- virgl: more ci flakes
+- d3dadapter: fix sw pipe loading
+- nine: set view_mask=0
+- zink: fix gfx program cache pruning with generated tcs
+- zink: don't flag lazy push constant set dirty on batch change
+- zink: combine loops for lazy descriptor program deinit
+- zink: handle mutable swapchain images with dmabuf
+- zink: store VkFormatFeatureFlags on creation
+- zink: use modifier feature flags during surface creation when necessary
+- zink: init cache_put program fence on program creation
+- zink: force flush clears on fb change if fb geometry changes
+- zink: force a new framebuffer for clear_depth_stencil if the clear region is big
+- zink: drop mode_changed check from linewidth/depthbias draw updates
+- zink: handle unscaled depth bias from nine
+- zink: handle !half_pixel_center
+- zink: fix return for PIPE_CAP_DEPTH_CLIP_DISABLE
+- nine: check return on resource_get_handle
+- zink: demote dmabuf tiling to linear if modifiers aren't supported
+- zink: use modifier_aspect to check for modifier plane in zink_resource_get_param
+- zink: don't add modifiers if EXT_image_drm_format_modifier isn't present
+- zink: add all format modifiers when adding for dmabuf export
+- zink: don't fixup sparse texops
+- vulkan: Update the XML and headers to 1.3.224
+- radv: fix return type for meta resolve shaders
+- nir/validate: clamp unsized tex dests to 32bit
+- mesa: fix blending when using luminance/intensity emulation
+- mesa: require render target bind for A/L/I in format selection
+- vk/render_pass: don't deref null resolve attachments
+- zink: handle nir_intrinsic_sparse_residency_code_and mechanics
+- zink: ignore nir_texop_lod for tex dest matching
+- tu: fix invalid free on alloc failure
+- zink: don't call util_queue_fence_init in zink_screen_get_pipeline_cache()
+- zink: don't emit entrypoints for function temp variables
+- zink: check the variable mode before taking samplemask path in ntv
+- zink: explicitly use unsigned types for bit shifts
+- zink: only add srgb mutable for images with modifiers
+- zink: don't emit illegal interpolation
+- llvmpipe: don't assume pipe_context is always available in flush_frontbuffer
+- zink: flag all assigned output slots as mapped
+- zink: handle split acquire/present
+- st_pbo/compute: fix 1D_ARRAY offsets
+- st_pbo/compute: fix 1D coord dimension by pre-trimming vectors
+
+Mike Lothian (1):
+
+- util: Fix invalid usage of alignas in u_cpu_detect.c
+
+Mykhailo Skorokhodov (3):
+
+- anv: Use sampleLocationsEnable for sample locations
+- iris: Move Wa_1806527549 and enable by default
+- anv: Move Wa_1806527549 and enable by default
+
+Nagappa Koppad, Basanagouda (1):
+
+- iris:Duplicate DRM fd internally instead of reuse.
+
+Nanley Chery (11):
+
+- iris: Return a 64B stride for clear color plane
+- intel/isl: Add a score for I915_FORMAT_MOD_4_TILED
+- isl,iris: Add DG2 CCS modifier support for XeHP
+- mesa: Simplify UNORM8 conversions for sRGB ASTC textures
+- mesa: Follow ASTC decode mode extension for RGBA8 output
+- iris: Don't leak surface states for compressed resources
+- iris: Don't leak compressed resources in iris_create_surface
+- iris: Use fill_surface_states for compressed resources
+- anv: Make the D16 reg mode single-sampled
+- iris: Make the D16 reg mode single-sampled
+- iris: Dedent enum iris_depth_reg_mode
+
+Nicolas Caramelli (1):
+
+- egl: Fix EGL_EXT_platform_xcb name string to match the registry
+
+Panagiotis Apostolou (1):
+
+- util: Don't block SIGSEGV for new threads
+
+Patrick Lerda (1):
+
+- panfrost: Fix unwanted valgrind message related to restart_index
+
+Paulo Zanoni (4):
+
+- iris: fix race condition during busy tracking
+- intel/compiler: compute int64_options based on devinfo->has_64bit_int
+- intel/compiler: split handling of 64 bit floats and ints
+- intel/compiler: call ordered_unit() only once at update_inst_scoreboard()
+
+Pavel Asyutchenko (7):
+
+- gallium: add PIPE_CAP_FBFETCH_ZS and expose extension
+- glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
+- nir_to_tgsi: Don't count ZS fbfetch vars as outputs
+- llvmpipe: enable per-sample shading when FB fetch is used
+- llvmpipe: simplify early/late zs tests selection
+- llvmpipe: implement FB fetch for depth/stencil
+- llvmpipe: enable PIPE_CAP_FBFETCH_ZS
+
+Pavel Ondračka (13):
+
+- r300: set PIPE_BIND_CONSTANT_BUFFER for const_uploader
+- r300: skip draws instead of using a dummy vertex shader
+- r300: fix vertex shader control flow in loops
+- r300: deduplicate common NIR options
+- r300: be less agresive with copy propagate in loops
+- r300: don't try to use inline constants instead of constant swizzles
+- r300: Update list of RV515 dEQP failures and add some flakes
+- r300: merge simple movs with constant swizzles together
+- r300: expose PIPE_CAP_LEGACY_MATH_RULES
+- r300: only run merge_movs pass on R500
+- r300: Keep rc_rename_regs() from overflowing RC_REGISTER_MAX_INDEX
+- r300: disable PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF
+- r300: fix variables detection for paired ALU and TEX instructions in different branches
+
+Pierre-Eric Pelloux-Prayer (81):
+
+- radeonsi: make si_pc_emit_shaders non static
+- radeonsi: add helpers to deal with spm counters
+- radeonsi: add spm counters setup code
+- radeonsi/sqtt: setup spm bo
+- radeonsi/sqtt: enable spm counters on gfx10+
+- radeonsi: make sure profile_peak is used before using sqtt
+- ac/spm: setup write broadcasting correctly
+- ac/surface: adjust gfx9.pitch[*] based on surf->blk_w
+- radeonsi: remove commutative_blend_add option
+- radeonsi: drop assume_no_z_fights option
+- drirc: remove i965 entry
+- gallium: add PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER
+- radeonsi: enable PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER
+- radeonsi: fix VS kill_outputs handling
+- radeonsi: don't always strip NIR debug infos
+- radeonsi: generate unique shader name in si_get_nir_shader
+- amd: update gfx10_format_table.py for gfx11
+- radeonsi/gfx11: add assert in legacy vs path
+- radeonsi/gfx11: register changes
+- radeonsi/gfx11: image descriptor changes
+- radeonsi/tests: allow empty line and comments in csv files
+- radeonsi/tests: add a heuristic to pick the baseline
+- radeonsi/tests: reformat with black
+- u_threaded: clear non-async debug callback correctly
+- radeonsi: flush VGT streamout like PAL
+- radeonsi: implement pipeline stats workaround
+- gallium: add a union to access queries counters
+- gallium: always return the correct pipeline stats index
+- gallium: deduplicate target -> stats index code
+- radeonsi: deduplicate query offsets
+- radeonsi: store the pipeline stats index
+- radeonsi: implement GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB in shaders
+- radeonsi/test: update sienna_cichlid results
+- radeonsi/query: use the qbo correct size
+- radeonsi/ngg: reuse the pipeline stats buffer when using atomics
+- radeonsi: fix gs_invocation query with NGG
+- radeonsi: don't use wave32 for GE on gfx10 if culling is used
+- amd: fix ac_build_mbcnt_add in wave32 mode
+- util/u_queue: rework UTIL_QUEUE_INIT_SCALE_THREADS to scale faster
+- radeonsi: remove unused params from si_shader_select_with_key
+- radeonsi: scale the number of shader compiler threads
+- radeonsi: store shader variants in an array
+- glx: set max values for pbuffer width / height
+- radeonsi: fix glTexBuffer max size handling
+- radeonsi: wait for PS idle in si_set_framebuffer_state
+- radeonsi/tests: add a --slow option
+- radeonsi/tests: use a smaller tests-per-group value
+- radeonsi: don't use sel->nir in si_check_blend_dst_sampler_noop
+- ac: export LLVM c++ ResetCommandLineParser method
+- ac: reset LLVM command line parser
+- ac/llvm: add use_waterfall_for_divergent_tex_samplers option
+- radeonsi: enable use_waterfall_for_divergent_tex_samplers
+- st/mesa: use mutex in st_get_texture_sampler_view_from_stobj
+- gallium: update winsys_handle documentation
+- gallium: add size attribute to winsys_handle
+- va/surface: set the correct size in vaExportSurfaceHandle
+- radeonsi: set size in si_texture_get_handle
+- tradeonsi: fix preamble state producing incorrect packets
+- radeonsi: prevent recursion in si_decompress_dcc
+- radeonsi: add helper to use si_screen::aux_context
+- radeonsi: use helpers to access si_screen::aux_context
+- Revert "winsys/amdgpu: use AMDGPU_IB_FLAG_PREAMBLE for the CS preamble on gfx10+"
+- dri: store internal_format when known
+- mesa/st: don't guess the internal format if it's known
+- util/blob: use memcpy in read functions
+- mesa: skip draws with invalid indices offset
+- vulkan/wsi: define pWaitDstStageMask in the blit submission
+- ac: use LLVMContextSetOpaquePointers if available
+- radeonsi: use LLVMBuildLoad2 where possible
+- ac: add per output is_16bit flag to ac_shader_abi
+- ac/llvm: handle opaque pointers in visit_store_output
+- ac/llvm: use LLVMBuildLoad2 in visit_load
+- radeonsi: use LLVMBuildLoad2 in llvm PS
+- radeonsi: use LLVMBuildLoad2 for inter-stage outputs loads
+- radeonsi: check last_dirty_buf_counter and dirty_tex_counter
+- amdgpu/bo: update uses_secure_bos when importing buffers
+- nir: add a nir_opt_if_options enum
+- radeonsi: prevent u_blitter recursion in si_update_ps_colorbuf0_slot
+- radeonsi: use nir_opt_large_constants earlier
+- mesa: avoid reading back textures from VRAM
+- radeonsi: invalidate L2 when using dcc stores
+
+Qiang Yu (63):
+
+- radeonsi: lower nir_intrinsic_sparse_residency_code_and
+- mesa/program: fix nir output reg overflow
+- mesa/vbo: remove unused vbo_context->binding
+- nir/builder: add load/store array variable helper functions
+- mesa: add hardware accelerated select constant
+- mesa: add _mesa_bufferobj_get_subdata
+- mesa: refine name stack code to prepare for hw select
+- mesa: add hw select name stack code path
+- mesa/vbo: enclose none-vertex functions with HW_SELECT_MODE
+- mapi: add api setup header for hw select mode
+- mesa: set CurrentServerDispatch too when glBegin/End
+- mesa: add HWSelectModeBeginEnd dispatch table
+- mesa: pass select result buffer offset as attribute/varying
+- mesa/st: implement hardware accelerated GL_SELECT
+- zink: reset PIPE_CAP_ACCELERATED when cpu soft rendering
+- virgl: return -1 for PIPE_CAP_ACCELERATED
+- mesa: enable HardwareAcceleratedSelect
+- ac/llvm: get back nir_intrinsic_load_tess_rel_patch_id_amd
+- nir: add nir_intrinsic_load_lshs_vertex_stride_amd
+- ac/nir: use nir_intrinsic_load_lshs_vertex_stride_amd
+- radeonsi: implement load_lshs_vertex_stride abi
+- radeonsi: add tcs_vgpr_only_inputs parameter to si_get_nir_shader
+- ac/nir: skip gl_Layer/gl_ViewportIndex write for LS
+- radeonsi: replace llvm ls/hs interface lds ops with nir lowered ones
+- gallium: disable hardware select for crocus
+- ac/llvm: conditionally check wave id in gs sendmsg
+- radv: no need to do gs_alloc_req for newer chips in ngg vs/tes
+- radeonsi: deserialize nir binary in si_check_blend_dst_sampler_noop
+- radeonsi: use si_shader as parameter in si_get_nir_shader
+- radeonsi: support multi stage shader state creation in nir shaderlib
+- radeonsi: add si_create_passthrough_tcs
+- radeonsi: replace llvm based fixed tcs with nir
+- radeonsi: implement nir_intrinsic_load_tcs_num_patches_amd
+- ac/nir: remove unused parameter in tes input lower
+- ac/nir: add nir_intrinsic_load_hs_out_patch_data_offset_amd
+- ac/nir: use nir_intrinsic_load_hs_out_patch_data_offset_amd in tess lower
+- ac/nir: add pass_tessfactors_by_reg param to hs output lower
+- ac/nir: add wave_size parameter to ac_nir_lower_hs_outputs_to_mem
+- radeonsi: preload tess offchip ring for tcs
+- radeonsi: implement nir_intrinsic_load_ring_tess_offchip(_offset)_amd
+- radeonsi: implement nir_intrinsic_load_tess_rel_patch_id_amd for both tcs and tes
+- ac/llvm: handle write mask for nir_intrinsic_store_buffer_amd
+- ac/nir: add no_input_lds_space param to hs output lower
+- radeonsi: replace llvm tcs output with nir lower pass
+- radeonsi: enable PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
+- radeonsi: set uses_vmem_load_other for nir_intrinsic_load_buffer_amd
+- radeonsi: replace llvm tes input load with nir lowering
+- ac/llvm: fix code format alignment in visit_load_local_invocation_index
+- radeonsi: implement two esgs ring nir intrinsic
+- ac/nir: skip gl_ViewportIndex and gl_Layer write in ES
+- radeonsi: set lds for gs/es to handle nir shared memory load/store
+- ac/nir: remove unused param num_reserved_es_outputs from gs input lower
+- ac/nir: change es output lower param to esgs_itemsize
+- radeonsi: replace llvm es output with nir lowering
+- ac/nir: add triangle_strip_adjacency_fix to gs input lower
+- ac/llvm: get back nir_intrinsic_load_gs_vertex_offset_amd
+- radeonsi: replace llvm gs input handle with nir lowering
+- ac/nir/ngg: fix nogs culling scratch size
+- ac/nir/ngg: add a barrier before prim id export
+- ac/nir/ngg: Decouple primitive ID store and primitive export.
+- nir/lower_gs_intrinsics: fix primitive count for points
+- radeonsi: fix tcs_out_lds_offsets arg alignment
+- winsys/amdgpu: fix non-page-aligned sparse buffer creation
+
+Rajnesh Kanwal (29):
+
+- pvr: Remove double error reporting in error path.
+- pvr: Change phase_rate_change type to bool from uint32_t.
+- pvr: Setup common nop shader.
+- pvr: Add services winsys transfer context support.
+- pvr: Add support to create transfer context and setup required shaders.
+- pvr: Add vk_sync support and remove service winsys syncobjs interface.
+- pvr: Fix argument comments in render job submission.
+- pvr: Pass device info struct in pds generator.
+- pvr: Add support for R32G32B32A32_UINT, R32_UINT and R8_UINT formats.
+- pvr: Allow signal_sync pointer to be NULL in job submission.
+- pvr: Remove vk_format_is_pure_integer and use common helper.
+- pvr: Add transfer 3d parameter heap support.
+- pvr: Fix ISP_RENDER_MODE_TYPE enum in rogue_cr.xml
+- pvr: Restrict argument to dev_info where possible.
+- pvr: Fix UTIL_ARCH_BIG_ENDIAN check in vk_format.h.
+- pvr: Change ALIGN macro to ALIGN_ATTR.
+- pvr: Add services winsys transfer cmd submit interface.
+- pvr: Move transfer logic to pvr_job_transfer.[ch]
+- pvr: Remove clang-format off comment from vk_format.h
+- pvr: Implement vkCmdDraw API.
+- pvr: Init and store default sampler in pvr_device.
+- pvr: Use common vk_buffer implementation.
+- pvr: Implement vkCreateBufferView and vkDestroyBufferView.
+- pvr: Move binding related checks in common code.
+- pvr: Add support for sampler descriptor.
+- pvr: Add support for combined image and sampler descriptor.
+- pvr: Add support for image descriptor.
+- pvr: Add support for storage and uniform texel descriptor.
+- pvr: Add support for input attachment descriptor.
+
+Renato Pereyra (4):
+
+- venus: add support for vk_xwayland_wait_ready
+- venus: Add driconf option to enable implicit fencing
+- Revert "wsi/x11: Don't leak xcb_get_geometry_reply_t."
+- Revert "wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes"
+
+Rhys Perry (94):
+
+- aco: fix disassembly of SMEM with both SGPR and constant offset
+- ac/nir: properly handle large global access constant offsets
+- nir/gather_info: fix system_value_read for rt/mesh system values
+- nir/builder: add nir_{ine,ibfe,ubfe}_imm() helper
+- radv: remove unnecessary align_mul/offset initialization
+- radv: initialize meta shader options earlier
+- radv: use radv_meta_build_nir_vs_generate_vertices() more
+- radv: use nir_op_imm helpers
+- radv: use inot(a) instead of ine(a, true)/ieq(a, false)
+- ac/nir: fix 64-bit NGG GS output stores
+- radv: always use nir_lower_io_lower_64bit_to_32
+- nir/copy_prop_vars: fix non-vector shader call payloads
+- radv: fix clearing of TRUNC_COORD with tg4 and immutable samplers
+- radv: consider radix sort shaders to be internal/meta
+- aco/ra: fix vgpr_limit
+- aco: ensure that definitions fixed to operands have matching regclasses
+- radv: add radv_has_shader_buffer_float_minmax
+- radv: allow LBVH on GFX6+
+- radv: remove subtractions in address calculations
+- radv: use SMEM for a few load_global
+- aco: split load_sbt_amd result
+- aco: skip s_barrier if TCS patches are within subgroup
+- ac/nir: skip s_barrier if TCS patches are within subgroup
+- aco: fix cmpswap global atomic definition on GFX6
+- nir: allow NIR_PASS(_, )
+- nir: print file when validation fails
+- nir: call nir_metadata_preserve in nir_io_add_const_offset_to_base
+- nir: call nir_metadata_preserve in nir_vectorize_tess_levels
+- nir: call nir_metadata_preserve in nir_lower_memory_model
+- radv: call nir_metadata_preserve in various lowering passes
+- radv: add missing NIR_PASS() and switch from NIR_PASS_V()
+- radv: validate shaders after linking passes
+- aco: fix p_constaddr with a non-zero offset
+- aco/tests: add test for p_constaddr with a non-zero offset
+- aco: only add/subtract low bits of program addresses
+- aco/ra: fix usage of invalidated iterator
+- aco: use p_parallelcopy for uniform reduction with zero source
+- aco: clarify a portion of do_pack_2x16
+- aco/tests: disable regalloc.subdword_alloc.reuse_16bit_operands on GFX11
+- aco/tests: fix gfx11 variants printed as gfx12
+- aco: disable sdwa on gfx11
+- aco: use v_perm_b32 to copy 0xff00/0x00ff/0xff/0x00
+- aco/tests: update for GFX11's removal of SDWA
+- radv,aco: disable shader cache when ACO debug options are used
+- aco: fix SMEM load_global_amd with non-zero offset
+- aco: fix SMEM load_global with VGPR address and non-zero offset
+- aco: consider fma with multiplication by power-of-two unfused
+- ac: use ResetAllOptionOccurrences instead of ResetCommandLineParser
+- gitlab: ask for useful titles
+- gitlab: ask that reporters don't include long logs in descriptions
+- nir/deref: stop assuming coherent accesses of different SSBOs may alias
+- aco: update SMEM offset workaround for LLVM 15
+- aco: don't skip VS->TCS barrier if TCS output vertices doesn't match input
+- aco: cleanup force-waitcnt output
+- aco/ra: update register file when updating phi definition
+- radv/ci: re-enable vega10 fossils testing
+- aco: add and use constantValue16()
+- aco: don't accept med3 opcodes in get_minmax_info()
+- aco: include _e64 variants of 16-bit min/max in minmax optimizations
+- aco: ignore precise flag when optimizing integer clamps
+- aco: fix single-alignbyte do_pack_2x16() path with fp inline constants
+- aco: fix propagate_constants_vop3p with integer vop3p and 16-bit constants
+- aco: don't use opsel to fold constants into dot accumulation sources
+- aco: fix redirect combine in propagate_constants_vop3p() with negatives
+- aco: try sign-extending or shifting constants in propagate_constants_vop3p
+- aco: don't use 32-bit fp inline constants for fp16 vop3p literals
+- aco/tests: add vop3p constant combine tests
+- nir: rename fsin_r600/fcos_r600 to fsin_amd/fcos_amd
+- nir/algebraic: optimize bcsel(c, fsin/cos_amd(a), fsin/cos_amd(b))
+- nir: allow 16-bit fsin_amd/fcos_amd
+- radv,aco,ac/llvm: use nir_op_f{sin,cos}_amd
+- aco: make flat access latency match mtbuf/mubuf/mimg
+- aco: include flat-like in vmem clause statistics
+- aco: make FLAT_instruction::offset signed
+- aco: improve support for scratch_* instructions
+- aco: combine additions and constants into scratch load/store
+- aco: handle subtractions in parse_base_offset
+- aco: refactor VGPR spill/reload lowering
+- aco: avoid WAW hazard with BVH MIMG and other VMEM
+- aco: include scratch/global in VMEM WAW optimization
+- aco: treat flat-like as vmem in some scheduling heuristics
+- aco: initialize scratch base registers on GFX9-GFX10.3
+- aco: use scratch_* for scratch load/store on GFX9+
+- aco: use scratch_* for VGPR spill/reload on GFX9+
+- radv: fix vbo_bound_mask indexing
+- radv: don't update misaligned_mask in CmdBindVertexBuffers2
+- aco: remove unnecessary exp_cnt increments
+- aco: fix LdsBranchVmemWARHazard with 2+ branch chains
+- aco: fix hash statistic
+- radv: remove claimed support for sRGB vertex buffer formats
+- radv: fix 16-bit support in radv_lower_vs_input
+- aco: fix 16-bit VS inputs
+- aco: don't expand vec3 VS input load to vec4 on GFX6
+- aco: add SCC clobber in build_cube_select
+
+Ricardo Garcia (1):
+
+- vulkan: allow null descriptor set layouts in pipeline layouts
+
+Riteo (1):
+
+- vulkan/device_select_wayland: fix a memory leak with DRM device handling
+
+Rob Clark (64):
+
+- freedreno: Misc indent fixes
+- freedreno/drm/virtio: Appease valgrind
+- freedreno/drm: Drop FD_PP_PGTABLE
+- freedreno/drm: Close bo handle after bo->destroy()
+- freedreno/drm: Move bo common init
+- freedreno/drm/virtio: Support ring_idx
+- freedreno/drm/virtio: Use userspace IOVA allocation
+- freedreno/drm/virtio: Drop blocking in host
+- freedreno/drm/virtio: Fix SHAREABLE+MAPPABLE
+- freedreno/drm/virtio: Protocol updates
+- freedreno/drm/virtio: Pass guest handles to execbuf
+- freedreno/drm/virtio: Async ccmd batching
+- freedreno/drm/virtio: Split up large uploads
+- freedreno/a6xx: A couple more FD_BO_NOMAP
+- freedreno: Split out helper for staging blit
+- freedreno: Use staging transfer if mmap fails
+- freedreno/drm: Fix bos_on_stack calculation
+- drm-shim: Add GET_UNIQUE support
+- freedreno/drm-shim: Update to latest uapi version
+- freedreno/drm-shim: Robustify error handling
+- drm-shim: Better mmap offsets
+- drm-shim: Add error handling for bo_init()
+- freedreno/drm-shim: Better iova handling
+- drm-shim: Cleanup on device file close
+- freedreno/drm: Use DEBUG_GET_ONCE_OPTION()
+- freedreno/drm/virtio: Don't try to mmap imported bo's
+- freedreno/devices: Add another SKU
+- Revert "ci: freedreno farm is down"
+- freedreno: Add pkt4 assert
+- freedreno/registers: Small cleanup
+- freedreno/a6xx: Split VFD_FETCH[] if needed
+- freedreno/a6xx: Initialize VFD_FETCH[n].SIZE to zero
+- freedreno/a6xx: assert valid vertex_flags reg
+- turnip: assert valid vertex_flag reg
+- freedreno/ir3: Don't lower_gs multiple times
+- freedreno/ir3: Add copy_vars() helper
+- freedreno/ir3: Copy vars if needed on EndPrimitive()
+- freedreno/ir3: Add more tess varying slots
+- freedreno/a6xx: Fix indentation
+- freedreno/a6xx: Fix VS const packet size
+- freedreno/ir3: Fix GS clip-plane lowering
+- freedreno: rename ir3_emit_driver_params()
+- freedreno/a6xx: Handle driver-params in GS/DS
+- freedreno/a6xx: Do clip-plane lowering in backend
+- freedreno/gmem: Reverse order of alternative tile rows
+- util: Fix c++ enum casting pickiness
+- libsync: Fix compiler warning
+- freedreno/a6xx: Remove fd6_format.[ch]
+- freedreno/a6xx: Fix enum tag
+- freedreno: Extract common helper macros
+- freedreno/ir3: Remove unneeded forward declaration
+- freedreno/autotune: Make 'offset' macro "private"
+- freedreno/drm: Combine upper and lower 32b of OR val
+- freedreno/a6xx: De-open-code CACHE_FLUSH enum
+- freedreno: Use enum for primtypes table
+- freedreno/ci: Update unit test reference decodes
+- freedreno/registers: Whitespace fix for gen_header.py
+- freedreno/registers: Allow varset to be specified on enum
+- freedreno/registers: Move varset to
+- freedreno/registers/a6xx: Some reg64 conversion
+- freedreno/drm: Fix potential bo cache vs export crash
+- freedreno/gmem: Fix col0 calc
+- llvmpipe: Add some missing locking
+- freedreno: We really don't need aligned vbo's
+
+Roman Stratiienko (3):
+
+- Android.mk: Fix c11-related build failures
+- v3dv: Enable sync_fd importing/exporting on Android
+- v3dv: Limit API version to v1.0 for Android
+
+Ruijing Dong (6):
+
+- radeonsi/vcn: Add support of array_mode for gfx11
+- radeonsi/vcn: update av1 decoding to support vcn4
+- radeonsi/vcn: prepare for unified queue in vcn4
+- radeonsi/vcn: support unified queue in vcn4
+- frontends/va: do texture_map when needed
+- frontends/va: WA for ffmpeg 10bit encoding crash
+
+Ryan Neph (5):
+
+- venus: update venus-protocol with VK_EXT_image_view_min_lod
+- venus: enable VK_EXT_image_view_min_lod
+- venus: support VK_KHR_copy_commands2
+- venus: refactor VkCommandBufferBeginInfo fixups to function
+- venus: add support for VK_KHR_dynamic_rendering
+
+Sagar Ghuge (1):
+
+- anv: Disable storage image compression for possible atomic ops
+
+Sami Kyöstilä (2):
+
+- subprojects: Roll Perfetto to v27.1
+- util: Shut down Perfetto before driver unload
+
+Samuel Pitoiset (213):
+
+- radv: exclude PRIMITIVE_{COUNT,INDICES} from the per-vertex output mask
+- radv: use shader_info::writes_memory
+- radv: use shader_info::gs::active_stream_mask
+- radv: use shader_info::inputs_read/outputs_written for FS IO
+- radv: use shader_info::outputs_written/per_primitive_outputs for VS outputs
+- radv: use shader_info::system_values_read
+- radv: fix enabling adjust_frag_coord_z and apply per-pipeline
+- radv: add support for independent descriptor set layouts
+- radv: add support for VkShaderModuleCreateInfo as pNext
+- radv: fix initializing pipeline_key::topology for GFX9 and older
+- radv: mark all active stages earlier in the pipeline creation path
+- radv: use the hardware primitive topology everywhere
+- radv: initialize the vertex input interface state in only one place
+- radv: do not support UNIFORM_TEXEL_BUFFER with SRGB
+- radv: only apply enable_mrt_output_nan_fixup for 32-bit float MRTs
+- radv/ci: update the flakes list for GFX9 chips
+- aco: fix load_barycentric_at_{sample,offset} on GFX6-7
+- nir: fix marking XFB varyings as always active IO
+- nir: mark XFB varyings as unmoveable to prevent them to be remapped
+- radv: clarify why STAGE_2_CLEAR_BIT needs to wait for CP DMA to be idle
+- radv: remove redundant VK_PIPELINE_STAGE_2_TRANSFER_BIT for CP DMA idle
+- radv: add an SQTT workaround for chips with disabled RBs
+- radv: fix handling divisor == 0 with dynamic vertex input state
+- radv: allow to disable sinking of load inputs for FS via drirc
+- radv: enable radv_disable_sinking_load_input_fs for Grid Autosport
+- radv: use correct push constants range for internal operations
+- radv/ci: update list of expected failures for Bonaire (GFX7)
+- radv/ci: remove empty flakes lists for GFX9
+- radv: fix the number of generated primitive queries with NGG GS vs legacy
+- radv/ci: stop skipping dEQP-VK.synchronization.* on Bonaire
+- radv: use 3D views for 3D internal operations on GFX6-8
+- radv: re-emit dynamic line stipple state if the primitive topology changed
+- radv/radix: handle intentional allocation failures properly
+- ac,radeonsi: add has_sqtt_auto_flush_mode_bug
+- radv/sqtt: fix configuring AUTO_FLUSH_MODE on GFX10.3
+- radv: only init acceleration structure if RT is enabled
+- radv: disable instance packing to fix pipeline query stats
+- radv: remove useless check against nir_texop_samples_identical
+- radv/winsys: allow to use RADV_FORCE_FAMILY=gfx1100
+- radv: disable DCC for Senra Kagura Shinovi Versus
+- aco: recognize GFX11 in few places
+- aco: do not align VGPRS to 8 or 16 on GFX11
+- radv,aco: add support for packed threadID VGPRs on GFX11
+- radv,aco: use the new TCS WaveID SGPR to compute vs_rel_patch_id on GFX11
+- aco: export MRT0 instead of NULL on GFX11
+- aco: do not set DLC for loads on GFX11
+- aco: do not set GLC stores on GFX11
+- aco: update LDS allocation granularity for PS on GFX11
+- aco: update waitcnt on GFX11
+- aco: do not set RESOURCE_LEVEL for buffer descriptors on GFX11
+- aco: do not set COMPR for exports but use 0x3 channel mask on GFX11
+- radv,aco: export alpha-to-coverage via MRTZ on GFX11
+- aco: only retrieve the scratch offset when it's declared
+- radv,aco: do not implicitly export the primitive ID for mesh shaders
+- aco: remove unreachable code about viewport index/layer and mesh shaders
+- radv,aco: add a workaround for binding 2D views of a 3D image on GFX9
+- radv: implement VK_EXT_image_2d_view_of_3d
+- radv: advertise VK_EXT_image_2d_view_of_3d
+- radv: do not declare the scratch offset on GFX11
+- aco: do not emit the primitive ID twice for NGG VS or TES with GS
+- radv: do not align VGPRS to 8 or 16 on GFX11
+- radv: use the new format table on GFX11
+- radv: update scratch buffer registers on GFX11
+- radv: update sampler registers on GFX11
+- radv: update buffer descriptor registers on GFX11
+- radv: update image descriptor registers on GFX11
+- radv: use PIXEL_PIPE_STATE_DUMP event instead of ZPASS_DONE on GFX11
+- radv: configure DB_RENDER_CONTROL on GFX11
+- radv: do not emit non-existent CP_COHER_START_DELAY on GFX11
+- radv: do not emit FLUSH_AND_INV_DB_META on GFX11
+- radv: update TF_RING_size to a per-SE size on GFX11
+- radv: update VRS registers on GFX11
+- radv: apply a workaround for CB perf counters on GFX11
+- radv: limit CP DMA to max 32KB sizes on GFX11
+- radv: more register changes on GFX11
+- radv: do not lower loading TESS/ESGS rings using the ABI for LLVM
+- aco: use ac_is_llvm_processor_supported() for checking LLVM asm support
+- radv: rename shader compile functions to spirv_to_nir/nir_to_asm
+- radv: do not try to dump the NIR of the trap handler shader
+- radv: add new pipeline helpers for NIR->ASM compilation
+- radv: init states from pTessellationState at only one place
+- radv: init states from pViewportState at only one place
+- radv: init states from pRasterizationState at only one place
+- aco: remove unnecessary intrinsics that are lowered at the ABI level
+- radv: determine if shaders use NGG before linking
+- radv: export implicit primitive ID in NIR for legacy VS or TES
+- radv: constify radv_pipeline in more radv_pipeline_generate_XXX() helpers
+- radv: rename radv_pipeline_generate_XXX() to radv_pipeline_emit_XXX()
+- radv: remove couple of useless pCreateInfo pointers in the emit path
+- radv: remove unused radv_get_conservative_raster_mode() helper
+- radv: move gs_table_depth to the physical_device
+- radv: cleanup using device/physical_device during pipeline creation
+- radv: split radv_pipeline into radv_{graphics,compute,library}pipeline
+- radv: introduce radv_graphics_pipeline_info and split existing info structs
+- radv/ci: fix fails list for NAVI21
+- radv: move HS info and task_num_entries to the physical device
+- radv: rename radv_cmd_state::pipeline to graphics_pipeline
+- radv: unify radv_pipeline_has_XXX() helpers
+- radv: move streamout_shader to radv_graphics_pipeline
+- radv: move active_stages to radv_graphics_pipeline
+- radv: rename VERT_GRP_SIZE to VERTS_PER_SUBGRP on GFX11
+- radv: do not emit more non-existent registers on GFX11
+- radv: update framebuffer registers on GFX11
+- radv: update VRS rates on GFX11
+- radv: use the fragment resolve path by default on GFX11
+- radv: report adjusted LDS size for fragment shaders on GFX11
+- radv: fix configuring COLOR_INVALID on GFX11
+- radv: fix VK_BLEND_FACTOR_CONSTANT_COLOR translation on GFX11
+- radv: configure DB_Z_INFO.NUM_SAMPLES correctly on GFX11
+- radv: disable VK_AMD_shader_fragment_mask on GFX11
+- radv: disable attachementFragmentShadingRate on GFX11
+- radv: use pipeline->slab_bo in more places
+- radv: fix writing buffer markers with non-zero memory offset
+- radv: copy viewport/scissor when initializing radv_viewport_info
+- radv: init states from pMultisampleState at only one place
+- radv: init states from pDepthStencilState at only one place
+- radv: init states from VkPipelineRenderingCreateInfo at only one place
+- radv: use AMD values for computing blend related state
+- radv: init states from pColorBlendState at only one place
+- radv: init states from VkAttachmentSampleCountInfo at only one place
+- radv: init states from VkPipelineDiscardRectangleState at only one place
+- radv: init states from VkPipelineFragmentShadingRateState at only one place
+- radv: ignore DYNAMIC_STENCIL_OP if stencil test isn't enabled
+- radv: reduce radv_tessellation_info::patch_control_points to 8-bit
+- radv: reduce radv_input_assembly_info::primitive_topology to 8-bit
+- radv: reduce radv_rasterization_info::polygon_mode to 8-bit
+- radv: reduce radv_discard_rectangle_info::count to 8-bit
+- radv: fix lowering GS intrinsics if NGG is disabled per pipeline
+- radv/ci: update list of failures for Pitcairn
+- radv: enable radv_zero_vram for Hammerting
+- radv/winsys: add get_chip_name() to the null winsys
+- radv: report the marketing name as part of the device name
+- radv: rename ngg_gs_state to ngg_query_state
+- radv: track if primitives generated query features are enabled
+- radv: add primitives_generated_query to the graphics pipeline key
+- radv: declare the NGG query argument for primitives generated query
+- ac/nir/ngg: count the number of generated primitives for VS and TES
+- radv: flush the NGG query state when the argument is declared
+- radv: add few helpers related to streamout
+- radv: implement VK_EXT_primitives_generated_query
+- radv: advertise VK_EXT_primitives_generated_query
+- radv/ci: rename deqp-XXX jobs to vkcts-XXX
+- zink/ci: skip two KHR-GL46 tests that timeout most of the time with RADV
+- zink/ci: update list of expected failures with RADV
+- radv: remove redundant check when importing vertex input info
+- radv: update radv_is_vrs_enabled() to use radv_graphics_pipeline_info
+- radv: update the check to determine if dynamic discard rectangle is needed
+- radv: update the check to determine if dynamic sample location is needed
+- radv: update the check to determine if rasterization is enabled
+- radv: remove remaining unused pCreateInfo pointers
+- ci: bump the hang-detection tool in the test image for Vulkan
+- ci: fix passing down MESA_LOADER_DRIVER_OVERRIDE for zink-anv-tgl
+- zink/ci: change the surface type used for dEQP
+- ci/valve: split .b2c-test into .b2c-test-vk and .b2c-test-gl
+- radv/ci: add GLES/GLCTS testing with Zink on NAVI10
+- zink/ci: update list of failures again
+- radv/ci: refactor test machines and dEQP rules to reduce copy&paste config
+- ci: update vkd3d-proton builder/runner
+- ci: print a message when vk3d-proton returns successfully
+- ci: add VKD3D_PROTON_RESULTS to the list of variables to pass down for testing
+- radv/ci: add vkd3d-proton testing
+- radv: advertise VK_EXT_border_color_swizzle on GFX10+
+- ci: uprev vkd3d-proton to 39d07dea2cef34bfb3ed39741f026bc637e3eec4
+- radv/amdgpu: make sure to reset the number of BO when there is no ranges
+- radv/amdgpu: do not add "global" BO to the virtual BO list
+- aco: fix validation of SOP1 instructions without definitions
+- radv,aco: rename radv_prolog_binary/radv_shader_prolog to shader_part
+- radv/llvm: always emit a null export even if the FS doesn't discard
+- radv: disable small primitive culling for user sample locations
+- radv: use RADEON_FLAG_VA_UNCACHED for the trace BO
+- radv: fix command line for dumping waves with UMR
+- radv: dump UMR waves before UMR rings
+- radv: do not emit SQTT user data packets on the SDMA queue
+- radv/ci: add CI lists for LLVM on NAVI21
+- radv: use LOAD_CONTEXT_REG to load the opaque buffer size on GFX10+
+- radv: do not abort if SPM isn't supported for the current GPU
+- radv: remove old workaround for HTILE layers with F1 2021
+- zink/ci: update list of failures for piglit with RADV
+- radv: disable DCC for Melty Blood Actress Again Current Code
+- radv: always enable VK_EXT_debug_utils
+- zink/ci: update list of failures
+- radv/ci: update list of failures against CTS 1.3.3.0
+- aco: fix load_barycentric_at_sample without MSAA
+- radv: fix dumping VS prologs assembly
+- radv/ci: enable fossils testing for GFX1100
+- radv: remove the radv_report_apu_as_dgpu workaround for Red Dead Redemption 2
+- radv: fix wide points/lines by configuring the guardband correctly
+- zink/ci: update list of CTS flakes for RADV
+- ci: uprev vkd3d-proton to 5b73139f182d86cd58a757e4b5f0d4cfad96d319
+- radv,aco: track if a fragment shader needs an epilog
+- radv,aco: introduce {radv,aco}_ps_epilog_key
+- radv: declare a new user SGPR arg in FS for the epilog PC
+- radv: add a function that declares PS epilog shader arguments
+- aco: add new pseudo instruction p_jump_to_epilog
+- aco: emit p_jump_to_epilog if the main fragment shader has an epilog
+- aco: do not abort if the FS doesn't export anything but has an epilog
+- aco: prevent adding DONE/VM to the last export if the FS has an epilog
+- aco: add aco_postprocess_shader() helper
+- radv,aco: rename radv_aco_build_prolog to radv_aco_build_shader_part
+- aco: refactor export_fs_mrt_color() for PS epilogs preparation
+- aco: add support for compiling PS epilogs
+- radv: implement PS epilogs
+- radv: disable viewport depth clamping only when necessary
+- aco: requires Exact for p_jump_to_epilog
+- radv: only force 1x sample for Bresenham lines when pipeline draws lines
+- vulkan: add support for VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT
+- radv: implement VK_EXT_attachment_feedback_loop_layout
+- radv: ignore out-of-order rasterization if stencil write mask is dynamic
+- radv: fix gathering XFB info if there is dead outputs
+- radv: fix cleaning the meta query state if an error occured
+- radv: re-emit viewports if negative one to one or depth clamp mode changed
+- radv: fix bogus assertion with RADV_FORCE_VRS
+- radv: fix pipelineStageCreationFeedbackCount when it's 0
+
+Sarah Walker (2):
+
+- pvr: Update for firmware 1.17@6256262
+- pvr: Move BRN 44079, 48492 and 66011 code into pvrsrvkm specific directory
+
+Sathishkumar S (2):
+
+- radeon/vcn: skip create and destroy message for jpeg
+- radeon/vcn: engage all available jpeg engines
+
+Sebastian Keller (1):
+
+- egl/wayland: Don't try to access modifiers u_vector as dynarray
+
+Sergi Blanch Torne (1):
+
+- ci/crosvm: clean crosvm socket
+
+Sidney Just (19):
+
+- wgl: add a flag to determine if running on zink
+- wgl: add zink to the list of auto-loaded drivers
+- zink: support VK_KHR_win32_surface
+- kopper: add win32 loader interface
+- zink: support win32 wsi
+- wgl: support kopper
+- gallium: support for implementing EXT_external_objects_win32
+- mapi: added EXT_external_objects_win32 definitions
+- gallium/noop: implement win32 device LUID and node mask getters
+- gallium/trace: implement win32 device LUID and node mask getters
+- mesa: implement GL_DEVICE_LUID_EXT and GL_DEVICE_NODE_MASK_EXT getters
+- mesa: implement import win32 memory and semaphore
+- mesa: pipe cap for EXT_memory_object_win32 and EXT_semaphore_win32
+- zink: codegen for Win32 external object extensions
+- zink: implement win32 fence import
+- zink: implement win32 memory handle import
+- zink: implement device LUID and node mask
+- zink: enable pipe cap for win32 external memory and fences
+- docs: updated zink features and release notes
+
+Sil Vilerino (39):
+
+- gallium/vl: Add software winsys and offscreen winsys
+- util/u_format: Drop assert that has valid/well-defined behavior
+- util/vl_vlc: Support compiling in C++
+- st_vdpau: Pass format when opening resource from handle in st_vdpau_resource_from_description
+- d3d12: Add .clang_format file
+- gallium/va/radeonsi: Using private as a parameter name conflicts with C++ keywords
+- gallium va: VaDeriveImage support stride/offset being different for NV12 planes
+- gallium: Add values to pipe_video_cap for multi-slice and multi-reference encode
+- gallium va: Handle new VA attributes with new pipe video caps
+- gallium: Add multiple slice support to pipe_h264_enc_picture_desc
+- gallium va: Add support for multiple slices encoding
+- gallium radeon/r600/omx/va: Adds support for multiple reference encoding
+- gallium: Add MinLumaBiPredSize8x8 to pipe_h264_sps, pic_init_qs_minus26 to pipe_h264_pps
+- gallium omx: Fill out MinLumaBiPredSize8x8 and pic_init_qs_minus26
+- gallium vdpau: Fill out level_idc and MinLumaBiPredSize8x8
+- gallium va: VaHandlePictureParameterBufferH264 fill out new pipe params MinLumaBiPredSize8x8, pic_init_qs_minus26, chroma_format_idc, bit_depth_chroma, bit_depth_chroma_minus8
+- d3d12: Add d3d12_promote_to_permanent_residency
+- ci: Update x86 debian build to pick up tag v1.602.0-r1 from DirectX-Headers
+- d3d12: Add video decode implementation of pipe_video_codec
+- d3d12: Add video encode implementation of pipe_video_codec
+- d3d12: Add create_video_codec and create_video_buffer entrypoints
+- d3d12: Add util video functions to d3d12_format
+- d3d12: Improve planar resource support to handle video requirements
+- d3d12: Add support for d3d12 video in d3d12_screen
+- d3d12: Add GLSL singleton refcounting to screen for offscreen non-GL rendering
+- meson: Support d3d12 as a video-supporting driver
+- winsys: Do not use Display type when X11 is not present in build
+- meson: Update DirectX-Headers dependency to 1.602.0 version with fallback to the wrap
+- meson: Add build option for gallium-d3d12-video feature
+- d3d12: Align output buffer offset access to D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS.CompressedBitstreamBufferAccessAlignment
+- d3d12: Fix debug_printf format strings for cross platform builds
+- d3d12: Video - Remove unused spCopyQueues from enc/dec objects
+- pipe/video: Add PIPE_VIDEO_ENTRYPOINT_PROCESSING
+- vl: Replace usage of entrypoint UNKNOWN with PROCESSING for VP
+- va: Replace usage of entrypoint UNKNOWN with PROCESSING for VP
+- gallium/video: Add video post processing interface
+- va: Add support for VPP rotation, flip, alpha blend, crop, scaling
+- d3d12: Add pipe_video_codec::process_frame implementation
+- d3d12: Enable VPP rotation, flip, alpha blend, crop, scaling via pipe_video_codec::process_frame
+
+SoroushIMG (4):
+
+- zink: Fix BO size when it's not aligned to 16 bytes
+- zink: Fix spirv stream 0 vertex emit for multistream shaders
+- Zink: Fix clear being missed when using emulated draws in zink_blit
+- zink: Fix incorrect emission of SPIR-V shift ops
+
+SureshGuttula (4):
+
+- radeonsi: Set display_remote for non-refernced frames
+- radeonsi/vcn : update enc->dpb ref_use for index 0
+- Revert "radeonsi: Set display_remote for non-refernced frames"
+- Revert "radeon: hardcode uvd/vce encoder not_referenced value to false"
+
+Sviatoslav Peleshko (7):
+
+- mesa: flush bitmap caches when changing scissors or window rects state
+- anv: workaround apps that assume full subgroups without specifying it
+- intel/blorp/gen6: Set BLEND_STATEChange only if emitting the blend state
+- anv: Dirty all dynamic state bits when creating command buffer state
+- intel/blorp: Dirty depth bounds dynamic state bits after blorp
+- intel/nullhw: Use correct macro to fix build regression
+- iris: Always initialize shader compilation queue ready fence
+
+TSnake41 (1):
+
+- zink: print result code string on vulkan failure
+
+Tapani Pälli (5):
+
+- isl: disable mcs (and mcs+ccs) for color msaa on DG2
+- anv: use anv_cmd_dirty_mask_t type for dynamic state
+- intel/fs: setup SEND message descriptor from nir scope
+- iris: implement Wa_14015264727 for DG2
+- anv: implement Wa_14015264727 for DG2
+
+Tatsuyuki Ishi (9):
+
+- radv: Fix redundant subpass barriers due to erroneous comparison
+- radv/ci: skip dEQP-VK.fragment_operations.transient_attachment_bit
+- radv/ci: Move transient_attachment_bit from fail to skip list
+- radv/ci: skip image.sample_texture.*_compressed_format*
+- radv/ci: Move sample_texture.*_compressed_format_* to faillist for gfx<=9
+- radv: Fix vkCmdCopyQueryResults -> vkCmdResetPool hazard.
+- amd: Revert gfx10 addrlib changes
+- radv: Only set pstate for the first hw_ctx.
+- radv: Implement radv_flush_before_query_copy to workaround UE Vulkan bugs.
+
+Thomas Debesse (2):
+
+- gallium/clover: LLVM setLangDefaults moved from clangFrontend to clangBasic
+- gallium/clover: pass -no-opaque-pointers to Clang
+
+Tiago Koji Castro Shibata (2):
+
+- d3d12: fallback to integrated adapter instead of arbitrary one
+- d3d12: add more formats to supported conversions
+
+Timothy Arceri (71):
+
+- glsl/st: vectorise interfaces of SSO shader programs
+- nir: fix setting varying from uniform as flat
+- nir: fix sorting before assigning varying driver locations
+- nir: always set the exact_trip_count_unknown loop terminator property
+- nir: remove unreachable loop terminators
+- svga: remove duplicate nir compile options
+- nir/glsl: add glsl_record_compare() wrapper
+- nir/glsl: wrapper contains_{double,interger}()
+- nir/glsl: wrapper field_index()
+- nir/glsl: wrap component_slots_aligned()
+- glsl/mesa: move parse_program_resource_name() to common linker_util code
+- glsl: add new build program resource helpers
+- nir: add variable data fields required for NIR glsl varying linking
+- nir: abort io info gathering if location is not set or is a temp value
+- nir: skip lowering io to scalar for must_be_shader_input
+- glsl: implement lower_packed_varyings() as a NIR pass
+- glsl: add a NIR based varying linker
+- glsl: implement opt_dead_builtin_varyings() as a NIR pass
+- glsl: implement lower_xfb_varying() as a NIR pass
+- glsl: enable the use of the nir based varying linker
+- glsl: remove now unused GLSL IR varying linker code
+- glsl: simplify finding cursor in varying packing code
+- nir: add support for forced sampler indirect loop unrolling
+- gallium/drivers: set force_indirect_unrolling_sampler for all required drivers
+- glsl: move validation of sampler indirects to the nir linker
+- i915g: use a valid setting for force_indirect_unrolling
+- softpipe: switch to NIR loop unrolling
+- asahi: switch to NIR loop unrolling
+- d3d12: switch to NIR loop unrolling
+- etnaviv: switch to NIR loop unrolling
+- i915g: switch to NIR loop unrolling
+- r300: disable GLSL IR loop unrolling
+- r600: switch to NIR loop unrolling
+- vc4: disable GLSL IR loop unrolling
+- nir/i915g/r300/nv30: skip marking varyings as flat in some drivers
+- etnaviv: assert if etna_shader_io_file reg overrun
+- etnaviv: vectorise io
+- nir/gcm: fix pushing instructions into if blocks
+- ci: uprev piglit 2022-05-31
+- nir: add nir based version of the lower_const_arrays_to_uniforms pass
+- glsl/nir: skip adding hidden uniforms to the remap tables
+- glsl/nir: allow the nir linker to remove dead uniforms we created
+- glsl: move common link time optimisation calls to linker code
+- glsl: move gl_nir_link_opts() call out of the st code
+- glsl: switch to NIR based implementation of lower_const_arrays_to_uniforms()
+- glsl: remove now unused lower_const_arrays_to_uniforms()
+- gallivm: disable GLSL IR loop unrolling in LLVMPIPE
+- freedreno/ir3: tidy up duplication of common nir options
+- freedreno: switch to NIR loop unrolling
+- lima: lower all undefs to zero in vs
+- lima: fixup nir indirect unroll options to match gallium CAP
+- lima: switch to NIR loop unrolling
+- nouveau/nv30: disable GLSL IR loop unrolling
+- nouveau/nv50: disable GLSL IR loop unrolling
+- nouveau/nvc0: disable GLSL IR loop unrolling
+- svga: disable GLSL IR loop unrolling
+- gallium: remove PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT CAP
+- glsl: remove the now unused GLSL IR loop unrolling code
+- glsl: drop extra optimise swizzles call
+- glsl: tidy up link_varyings_and_uniforms()
+- glsl: remove never true do_dead_code() parameter
+- glsl: inline do_common_optimization() call
+- util: add dri config option to disable GL_MAP_UNSYNCHRONIZED_BIT
+- util: use force_gl_map_buffer_synchronized workaround with RAGE
+- glsl: merge lower_buffer_access with lower_shared_reference
+- glsl: drop non-nir path for atan in builtin functions
+- st/glsl: fix broken vertex attrib mapping
+- nir/loop_unroll: clean up after complex_unroll_single_terminator()
+- glsl: correctly track cross slot component packing
+- Revert "nir: Preserve offsets in lower_io_to_scalar_early"
+- glsl: dont lower precision for textureGatherOffsets
+
+Timur Kristóf (119):
+
+- radv: Minor formatting fix in radv_device.c file.
+- radv: Move queue submit sparse bindings to a separate function.
+- radv: Move empty queue submit code path to a separate function.
+- radv: Move normal (non-empty) queue submit to a separate function.
+- radv: Move up early exit for transfer queues in radv_get_preamble_cs.
+- radv: Simplify some boolean code in radv_get_preamble_cs.
+- radv: Initialize BO pointers when creating preambles.
+- radv: Refactor cache flush code for the initial preambles.
+- radv: Don't create continue preamble when it's not needed.
+- radv: Rename fill_geom_tess_rings to radv_fill_shader_rings.
+- radv: Don't use pointers to pointers when updating the preambles.
+- radv: Only emit what is appropriate to the queue family for preambles.
+- ac/nir: Add ac_nir_load_arg helper for shader arguments.
+- radv: Move radv_nggc_settings enum out of radv_cmd_buffer.
+- nir: Add upper bound for AMD shader arg intrinsics.
+- radv: Lower ABI in NIR for tess/ESGS/NGG shader arguments.
+- ac/nir: Remove now-superfluous ac_nir_lower_tess_to_const.
+- aco: Remove now-superfluous intrinsics.
+- ac/llvm: Remove now-superfluous intrinsics and ABI callbacks.
+- radv/amdgpu: Group queue submit info into a structure.
+- radv/amdgpu: Initialize semaphore info with a designated initializer.
+- radv/amdgpu: Pass new queue submit info structure to internal function.
+- radv/amdgpu: Pass correct struct type instead of repeating the cast.
+- radv/amdgpu: Use scheduled dependency for submitting to multiple queues.
+- ac/nir: Add I/O lowering for task and mesh shaders.
+- ac: Add task ring entry shader argument.
+- radv: Add radv_pipeline_has_task helper.
+- radv: Set user data register for task shaders.
+- radv: Set wave size for task shaders.
+- radv: Fill task shader info.
+- radv: Add task shader arguments.
+- radv: Add task ring entry argument for mesh shaders.
+- radv: Implement task shader intrinsics in the ABI.
+- radv: Enable nir_opt_offsets for task shaders.
+- radv: Use I/O lowering for task and mesh shaders.
+- radv: Postprocess task shader configuration.
+- radv: Allow linking task shaders.
+- radv: Lower shared and task_payload variables in task/mesh shaders.
+- radv: Print task shader stage name before disasm.
+- radv: Fix task shader info.
+- radv: Fix loading task shader ring buffer addresses.
+- aco: Fix scratch with task shaders.
+- radv: Introduce ring info structure for queues, refactor preamble generation.
+- radv: Use a ws variable during preamble creation.
+- radv: Pass radv_device pointer to some functions.
+- radv: Refactor queue state to separate structure.
+- radv: Clarify emitting graphics shader pointers.
+- nir: Add explicit task payload atomic intrinsics.
+- radv: Implement conditional rendering for async compute queue.
+- ac: Remove trailing white space.
+- aco: Remove trailing whitespace.
+- radv: Remove trailing whitespace.
+- radv: Disable predication for supass clear and image clears.
+- nir: Add new launch_mesh_workgroups intrinsic.
+- nir: Add common task shader lowering to make the backend's job easier.
+- radv: Add mesh and task stage names to pipeline executable properties.
+- nir: Keep track of cross-invocation mesh shader output access.
+- radv, ac/nir: Fix multiview layer export for mesh shaders.
+- ac/nir/taskmesh: Use task shader lowering from common NIR code.
+- ac/nir/taskmesh: Use 3 dimensional workgroup ID.
+- ac/nir: Add remappability to tess and ESGS I/O lowering passes.
+- ac: Add RDNA2 task+mesh shader draw packet opcodes.
+- ac: Add task shader ring information.
+- radv: Implement task shader draw and payload rings.
+- nir: Introduce new intrinsics for AMD specific mesh shader task ring.
+- ac/nir/ngg: Clean up mesh shader output LDS layout.
+- ac/nir/ngg: Use mesh shader scratch ring when outputs don't fit LDS.
+- ac/nir/ngg: Use variables for outputs without cross-invocation access.
+- radv: Implement mesh shader scratch ring.
+- radv: Enable NGG wave ID for mesh shader scratch ring.
+- ac/nir/ngg: Add mesh shader workgroup index.
+- radv: Lower mesh shader 3D workgroup ID to 1D index.
+- ac/nir/taskmesh: Preserve workgroup ID Y and Z when applying firstTask.
+- radv: Always use 3D block ID and grid size in task shaders.
+- gallium/u_blitter: Fix depth.
+- zink: Enable the VK_EXT_depth_clip_enable extension.
+- zink: Always enable depth clamping, make depth clipping independent.
+- nir/lower_task_shader: don't use base index for shared memory intrinsics
+- ac/nir/ngg: Refactor LDS instructions in NGG GS vertex emit and export.
+- ac/nir/ngg: Ignore driver location for mesh shader outputs.
+- radv: Don't assign driver locations to mesh shader outputs.
+- radv: Add CULL_PRIMITIVE to special output mask.
+- radv: Use NIR optimization to move discards to the top.
+- radv: Only initialize DGC state when DGC is enabled.
+- radv: Remove trailing whitespace introduced by DGC commits.
+- radv: Refactor predication for compute queues.
+- radv: Refactor some CP DMA functions to work with radeon_cmdbuf.
+- radv: Refactor radv_emit_userdata_address to work with radeon_cmdbuf.
+- radv: Refactor radv_emit_descriptor_pointers to work with radeon_cmdbuf.
+- radv: Refactor radv_emit_inline_push_consts to work with radeon_cmdbuf.
+- radv: Refactor view index emit to use a per-stage function.
+- radv: Move inline push constants to a new function.
+- radv: Minor cleanup of radv_queue_submit_normal.
+- radv: Allow reusing pipeline compute state emit functions.
+- radv: Add dispatch_initiator_task field to radv_device.
+- radv: Create internal cmdbuf when a graphics pipeline needs compute.
+- radv: Flush descriptors and push constants for task shaders.
+- radv: Introduce radv_before_taskmesh_draw.
+- radv: Implement mesh shading draw calls with task shaders.
+- radv: Synchronization for task shaders.
+- radv: Support task shaders in secondary cmd buffers.
+- radv: Workaround MEC taskmesh dispatch hang when count buffer has zero.
+- radv: Submit internal compute cmdbuf.
+- radv: Copy BO list to ACE internal CS.
+- radv: Enable task shader feature for NV_mesh_shader.
+- ac/nir/ngg: Move primitive ID workgroup barrier to proper place.
+- aco: Remove hack for primitive ID export.
+- ac/nir/ngg: Create output variable for primitive ID export.
+- ac/llvm: Implement load_num_subgroups for NGG shaders.
+- ac/llvm: Add LLVM bug workaround to ac_build_mbcnt_add.
+- ac/llvm: Use gs_prim_id for NGG VS.
+- ac/nir/ngg: Copy comment about LDS layout for NGG GS.
+- ac/nir/ngg: Remember proper bit sizes of GS output variables.
+- ac/llvm: Implement GDS atomic add NIR intrinsic.
+- radv/llvm: Remove incorrect hardcoded workgroup size from NGG GS.
+- radv: Properly set LDS size for LLVM NGG shaders.
+- radv: Use NIR-based NGG lowering with LLVM.
+- aco: Fix p_init_scratch for task shaders.
+- nir/gather_info: Clear cross-invocation output mask.
+
+Tomeu Vizoso (4):
+
+- lima/ci: Disable lima-mali450-piglit-gpu:arm64
+- panvk/ci: Disable CI for a while
+- ci: Disable jobs to the Collabora lab
+- Revert "ci: Disable jobs to the Collabora lab"
+
+Vadym Shovkoplias (4):
+
+- anv: Fix geometry flickering issue when compute and 3D passes are combined
+- driconf: Add a limit_trig_input_range option
+- drirc: Set limit_trig_input_range option for the Wolfenstein Youngblood
+- drirc: Set limit_trig_input_range option for glmark2
+
+Vasily Khoruzhick (7):
+
+- lima: Implement texture_barrier
+- lima: enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
+- lima: Lower nir_op_idiv with other scalar math operations.
+- u_transfer_helper: flush temporary transfer first for MSAA
+- lima: implement lima-specific blitter
+- lima: wire up MSAA 4x support
+- lima: fix buffer overallocation for index, vertex and constant buffers
+
+Victor Hermann Chiletto (1):
+
+- radv: always check entry count in descriptor pool when allocating
+
+Viktoriia Palianytsia (1):
+
+- anv: Add workaround for sample mask with multisampling
+
+Vinson Lee (14):
+
+- panfrost: Fix memory leaks on unit test failures.
+- zink: Fix memory leak on error path.
+- radeonsi: Move NULL check before dereference.
+- dri2: Fix memory leak.
+- d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset.
+- amd: Initialize Gfx11Lib members in constructor.
+- d3d12: Remove unnecessary NULL check.
+- clc: Fix build with llvm-15.
+- microsoft/spirv_to_dxil: Fix missing-prototypes errors.
+- radv: Remove unnecessary null check.
+- microsoft/compiler: Fix assert.
+- tu: Check dereferenced value of rop_reads_dst.
+- aco: Initialize spill_ctx members in constructor.
+- r600/sfn: Initialize TestShaderFromString member m_instr_factory.
+
+Vlad Zahorodnii (2):
+
+- winsys/amdgpu-radeon: Allow specifying context priority
+- radeonsi: Add support for EGL_IMG_context_priority
+
+Yevhenii Kolesnikov (1):
+
+- nir: Remove single-source phis before opt_if_loop_last_continue
+
+Yiwei Zhang (51):
+
+- venus: override aspectMask for internal tiling modifier
+- venus: use linear modifier for legacy common wsi path
+- venus: fix view format for ahb image
+- venus: refactor to add struct vn_env
+- venus: add env perf options and introduce no_async_set_alloc
+- venus: add VN_PERF option no_async_buffer_create
+- venus: add VN_PERF option no_async_queue_submit
+- venus: refactor vn_cmd_submit
+- venus: flush when batched draw calls reach a threshold
+- venus: disable VK_EXT_extended_dynamic_state2
+- venus: refactor android gralloc pieces
+- venus: cache front_rendering_usage bit at gralloc init
+- venus: update vn_GetSwapchainGrallocUsage2ANDROID for shared present
+- venus: enable ANB shared presentable image prop
+- venus: add VN_RELAX_BASE_SLEEP_US env var for tuning cpu utils
+- venus: log performance envs upon instance creation with debug init
+- venus: extend buffer cache to cover layering usage
+- vulkan: remove the VkPhysicalDeviceMemoryProperties workaround
+- radv: remove VkPhysicalDeviceMemoryProperties2 workaround
+- venus: use common entry point for VkPhysicalDeviceMemoryProperties
+- venus: resolve AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 to external format
+- venus: fix a bug on buffer cache init failure path
+- venus: fix the queue init failure path
+- venus: fix a missing mtx_destroy in vn_device_init
+- venus: adjust device resources init order
+- venus: let device track queue families used for device creation
+- venus: add vn_feedback_pool backed by coherent buffer (part 1)
+- venus: add vn_feedback_pool backed by coherent buffer (part 2)
+- venus: add feedback check/set/reset helpers
+- venus: add event feedback
+- venus: add NO_FENCE_FEEDBACK perf option and disable sparse resource
+- venus: create per queue family command pool for feedback cmd
+- venus: renderer to store allow_vk_wait_syncs capset
+- venus: add fence feedback
+- venus: resolve YV12 AHB to VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
+- venus: use narrow range to match up with mesa EGL
+- venus: swizzle the chroma channels for YVU420 to match the VkFormat
+- venus: GetPhysicalDeviceSparseImageFormatProperties to match sparse support
+- venus: suballocate more for layering
+- venus: add more tracepoints for perf analysis
+- venus: filter out VK_EXT_physical_device_drm on the driver side
+- venus: check dynamic state for raster enablement
+- venus: reenable VK_EXT_extended_dynamic_state2
+- Revert "venus: suballocate more for layering"
+- anv: enable VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM for modifier support
+- venus: fix external memory ext filtering
+- venus: avoid feedback for external fence
+- venus: allow no external memory handle when renderers lacks support
+- zink: fix zink_create_fence_fd to properly import
+- zink: fix in-fence lifecycle
+- venus: ignore pInheritanceInfo if not secondary command buffer
+
+Yogesh Mohan Marimuthu (12):
+
+- radeonsi/gfx11: make flat_scratch changes for graphics
+- radeonsi/gfx11: make flat_scratch changes for compute
+- radeonsi/gfx11: interp changes for 32bit
+- radeonsi/gfx11: interp changes for 16bit
+- radeonsi/gfx11: instruction cache line size is 128 bytes
+- radeonsi/gfx11: program inst_pref_size for compute
+- radeonsi/gfx11: program db render control register
+- radeonsi/gfx11: export alpha through mrtz for alpha-to-coverage if mrtz is there
+- ac,radeonsi/gfx11: swizzle MRT0/1 for dual source blending
+- vulkan/wsi: fix extra free if buffer_blit_queue
+- radeonsi: remove tabs from code
+- radeonsi: no need to call si_pm4_clear_state() in si_pm4_free_state()
+
+Yogesh Mohanmarimuthu (1):
+
+- radeonsi/gfx11: use PIXEL_PIPE_STATE_DUMP event instead of ZPASS_DONE
+
+Yonggang Luo (119):
+
+- zink: Remove redundant framebuffer_mtx from zink_screen.h
+- win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py
+- win32: Do not use BUILD_GL32, we use def file to export win32 dll symbols.
+- misc: Replace \`#ifdef\\t__cplusplus` with \`#ifdef\\s\\s__cplusplus`
+- misc: replace \`#ifdef\\s\\s__cplusplus` with \`#ifdef\\s__cplusplus`
+- zink: Trim spaces in zink.rst
+- zink: Improve zink.rst with links
+- st: Improve _mesa_error about GL_OUT_OF_MEMORY in st_cb_texture.c
+- llvmpipe: Do not use _Atomic keyword that doesn't support by MSVC
+- radv: fixes msvc compiling error
+- radv: Fixes compiling error with msvc
+- radv: Add losing member hw_ip_version_major and hw_ip_version_minor for win32
+- radv: Add macros for win32 that accessed
+- nir: Fixes MSVC compiling error about unused variable \`_`
+- egl/wgl: On win32, there is no support for EGL_EXT_device and EGL_EXT_platform_device
+- util: Fixes test_util_get_process_exec_path on windows host with msys2/mingw
+- util: Fixes typo in test_util_get_process_exec_path
+- ci/vs2019: Clear CI_COMMIT_MESSAGE and CI_COMMIT_DESCRIPTION for please meson
+- radv: Remove usage of \`cnd_monotonic.h`
+- d3d12: Fixes d3d12 compiling errors in \`D3D12ResourceState.h` for mingw
+- d3d12: Move shared code that include d3d12 headers into d3d12_common.h
+- d3d12: Fixes compiling error by include \``
+- d3d12: \`#include ` instead \`#include ` for building under linux with mingw
+- d3d12/wgl/test: Fixes wgl_tests.cpp for d3d12 with mingw
+- dzn: Fixes compiling error when build with msys2/mingw
+- dzn: Fixes compiling error by include \``
+- microsoft/clc: Fixes compiling of microsoft clc with mingw
+- docs: Fixes dispatch.rst with __THREAD_INITIAL_EXEC
+- meson: Fixes timespec_get detect code
+- c11/threads: Remove the detecting code for \`HAVE_TIMESPEC_GET` in threads_win32.h
+- c11: Implement c11/time.h with c11/impl/time.c
+- c11: Implement timespec_get on win32 properly when not available
+- util: Use timespec_get directly, it's always present
+- util: Remove usage of designated initializers in timespec_test.cpp
+- util: always enable timespec_test.cpp
+- util: Remove unused function timespec_passed
+- util: Add unittest for timespec_get
+- ci/vs2019: There is no meaning to set $env:ErrorActionPreference
+- ci/vs2019: switch to powershell 7
+- ci/vs2019: Update editorconfig for ps1 files
+- ci/vs2019: Give each option its own line in mesa_build.ps1
+- ci/vs2019: Rename to vsInstallPath
+- ci/vs2019: Do not install subprojects
+- ci/vs2019: Ignore cert install output, it's too long
+- ci/vs2019: Ignore error when removing directory recursively
+- ci/vs2019: Disable progress when install python
+- ci/vs2019: Disable progess bar for pip3 install
+- ci/vs2019: Use shared VULKAN_SDK_VERSION for install and build vulkan related packages
+- ci/vs2019: Add a dedicated script for entering VS dev shell
+- ci/vs2019: Split call to C:\\vs_buildtools.exe into multiple lines
+- ci/vs2019: Show the total vs2019 install time
+- ci/vs2019: Reduce the vs2019 build tools components to be installed
+- ci/vs2019: ignore _build and _install directory by write * into .gitignore
+- ci/vs2019: Install all build artifacts into C:\\mesa-deps
+- ci/vs2019: Split choco install output
+- ci/vs2019: Split install of vs2019 and choco into separate Docker image
+- ci/vs2019: Remove comment for windows_test_vs2019 that not true
+- ci/vs2019: Convert mesa_build.ps1 to using PowerShell 7 && operator
+- microsoft/compiler: Include stddef.h before using size_t
+- microsoft/compiler: Fix error from double extern
+- dxil: Fixes compiling dxcapi.h with mingw.
+- dxil: Sync dxil_spirv_shader_stage with gl_shader_stage
+- dxil: Fixes warning about comparing different enum value and enum literal
+- microsoft/spirv_to_dxil: Delete unused local variable
+- microsoft/clc: Delete unused local variables
+- microsoft/clc: Add missing void to no-parameter function signature
+- microsoft/spirv_to_dxil: Fixes maybe-uninitialized compiling error in dxil_spirv_nir.c
+- ci: Building spirv-to-dxil on both mingw and debian/x64
+- intel: using C++11 keyword thread_local
+- glx: using C++11 keyword thread_local
+- util: Define WIN32_LEAN_AND_MEAN before include of \`windows.h` in u_thread.h
+- c11: Move the implementation of threads.h into c source code
+- c11: Fixes memory leak of pack in thrd_create on win32
+- c11: Implement thread_local in c11/threads.h
+- util/c11: Update function u_thread_create to be c11 conformance
+- meson: Using get_argument_syntax as the \`--compiler_id` option for gen_vs_module_defs.py
+- meson: Use cc.get_argument_syntax instead cc.get_id when possible.
+- meson/rtti: Using get_argument_syntax to check msvc compatible compiler
+- meson/clover: Getting clover can be built with no-rtti llvm in mingw
+- ci/vs2019: Upgrade Windows 10 SDK version to 20348
+- docs: Update windows build requirement with Visual Studio
+- d3d12: Use static_cast instead of dynamic_cast in d3d12_video_enc_h264.cpp
+- d3d12: Convert #include to #include for mingw on linux
+- d3d12: Fixes compiling error in d3d12/wgl/d3d12_wgl_framebuffer.cpp with gcc
+- microsoft/clc: Fixes narrowing error in clc_compiler_test.cpp with mingw/gcc
+- microsoft/clc: Disable clc_compiler_test on non-windows platform
+- dzn: Fixes incompatible pointer type error
+- ci/x86_build: Getting pushd popd be paired, avoid using cd
+- ci: Prepare the container for building all mesa components with mingw under linux
+- ci: Trigger the new mingw/linux dockers to be build
+- d3d12: Turn d3d12_format.h to include d3d12_common.h
+- ci: Building all mesa functional with mingw on debian
+- meson: Enable wgl tests on mingw
+- CODEOWNERS: Update c11 code owners
+- CODEOWNERS: evelikov renamed to xexaxo
+- gallium: Move -DHAVE_PIPE_LOADER_DRI and -DHAVE_PIPE_LOADER_KMS to be pre_args
+- gallium: Do not call to pipe_loader_sw_probe_kms when not present
+- gallium: Rename macros HAVE_PIPE_LOADER*
+- gallium: Disable dri2 interface on OSX
+- glx: __glX_tls_Context should use __THREAD_INITIAL_EXEC
+- util: thread_local doesn't support to be exported on OSX
+- glx: Convert tab to space in applegl_glx.c
+- dri: Trim trailing space in dri/dri_util.*
+- ci: Building osmesa on OSX
+- util: Disable tests/sparse_array_test.cpp on MacOS as it's too slow
+- mapi: Trim trailing spaces in stub.c and u_current.c
+- meson: Remove usage of use_elf_tls
+- egl: Remove usage of USE_ELF_TLS macro
+- mapi: Remove usage of USE_ELF_TLS
+- loader: Remove usage of USE_ELF_TLS in loader.c
+- glx: Remove usage of USE_ELF_TLS
+- util: Remove usage of USE_ELF_TLS in u_thread.h
+- meson: Remove pre_args += '-DUSE_ELF_TLS'
+- glx: Remove usage of pipe_tsd_set and pipe_tsd_get
+- auxiliary: Remove pipe_tsd
+- d3d12: Fixes compile error with mingw/gcc-x64 when static linkage to runtime library
+- microsoft/clc: Fixes compiling errors with clang/mingw64 in clc/clc_compiler_test.cpp
+- util: Fixes invalid assumption that return non null by function util_format_fetch_rgba_func
+- c11: #include when the os/platform provide it
+
+Yurii Kolesnykov (2):
+
+- Remove Travis CI config
+- Init macOS GitHub Action
+
+Zack Rusin (4):
+
+- svga: Don't try to build x86/x64 assembly on different arch's
+- svga: finish readbacks before mapping resources
+- svga: Use direct maps when GB objects are present
+- svga: Add support for SVGAv3
+
+Zhang, Jianxun (1):
+
+- iris: Wa_14016820455 for GFX_VERx10 == 12.5
+
+illiliti (1):
+
+- Use proper types for meson objects
+
+jheaff1 (1):
+
+- build(glx): Fix build by adding missing deps
+
+naveen (1):
+
+- github/ci: Set permissions for GitHub actions
+
+newbluemoon (1):
+
+- nine: replace ulimit with sysconf call
+
+prashanth (1):
+
+- vulkan/device_select: force default device if environment variable set
+
+sjfricke (2):
+
+- isl: fix bug where sb.MOCS is not being set
+- anv: fix assert to build with shader cache disabled
+
+xperia64 (1):
+
+- wgl: Add driver_zink as a dependency of the wgl frontend
+
+İlhan Atahan (1):
+
+- Add Adreno 616 and 620 to use turnip on these GPU's .