If Const.CheckArrayBounds is false, the only code using _MaxElement is glDrawRangeElements, so I changed it and explained in the code why _MaxElement is not very useful there. BTW, the big magic number was copied to the letter from _mesa_update_array_max_element. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> |
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| mesa | ||
| Makefile.am | ||
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