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Bas Nieuwenhuizen 08ea6b9d9b radv: Clamp gfx9 image view extents to the allocated image extents.
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes: f6cc15dccd "radv/gfx9: fix block compression texture views. (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-11-27 10:19:52 +01:00
bin bin/get-pick-list.sh: handle reverts prior to the branchpoint 2018-11-15 16:15:15 +00:00
build-support
docs docs: document the staging branch and add reference to it 2018-11-15 15:48:15 +00:00
doxygen
include vulkan: Update the XML and headers to 1.1.93 2018-11-22 08:16:40 -06:00
m4 configure: allow building with python3 2018-10-31 19:15:50 +00:00
scons scons: drop unused HAVE_STDINT_H macro 2018-10-30 18:10:59 +00:00
scripts
src radv: Clamp gfx9 image view extents to the allocated image extents. 2018-11-27 10:19:52 +01:00
.dir-locals.el
.editorconfig
.gitattributes
.gitignore
.mailmap mailmap: add various typos of Emil's address from the log 2018-08-16 17:38:04 +01:00
.travis.yml travis: adding missing x11-xcb for meson+vulkan 2018-11-20 11:16:46 +00:00
Android.common.mk build: stop defining unused VERSION 2018-11-26 22:05:02 +00:00
Android.mk
appveyor.yml appveyor: Cache pip's cache files. 2018-10-16 09:41:14 +01:00
autogen.sh
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons/svga: remove opt from the list of valid build types 2018-10-26 12:09:00 -06:00
configure.ac glx: make xf86vidmode mandatory for direct rendering 2018-11-20 11:13:20 +00:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am
meson.build build: stop defining unused VERSION 2018-11-26 22:05:02 +00:00
meson_options.txt meson: add note about intel tools build options 2018-10-30 18:10:59 +00:00
README.rst README: wording fix for previous commit 2018-06-11 18:34:58 +01:00
REVIEWERS REVIEWERS: add Vulkan reviewer group 2018-11-13 17:25:02 +00:00
SConstruct scons: Require python 2.7 2018-08-16 13:52:56 -07:00
VERSION mesa: bump version to 19.1.0-devel 2018-11-01 18:54:02 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
    :target: https://travis-ci.org/mesa3d/mesa

Appveyor:

.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
    :target: https://ci.appveyor.com/project/mesa3d/mesa

Coverity:

.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.