No description
Find a file
Samuel Iglesias Gonsálvez 09e9be3d8f turnip: fix resolve MSAA D24_UNORM_S8_UINT image to S8_UINT
According to VK_KHR_depth_stencil_resolve spec (see
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182)

"If the VkFormat of pDepthStencilResolveAttachment has a stencil
component, then the VkFormat of pDepthStencilAttachment must have a
stencil component with the same number of bits and numerical type"

That means that we can resolve MSAA depth/stencil to a stencil only
image only if the stencil component matches with same number of bits
and type.

Although the driver only supports VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
resolve mode, it was doing a sample average when resolving a MSAA
D24_UNORM_S8_UINT image to S8_UINT.

Fixes the following tests:

dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint.compatibility_depth_zero_stencil_zero_testing_s
tencil
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint_separate_layouts.compatibility_depth_zero_stenc
il_zero_testing_stencil

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8527>
2021-02-03 16:51:02 +00:00
.appveyor
.gitlab/issue_templates gitlab: add RADV bug report template 2020-12-18 08:03:04 +00:00
.gitlab-ci radv: Add modifier fails for CTS bug. 2021-02-03 16:18:20 +00:00
bin bin/post_version: convert the csv.reader into a concrete list 2021-01-21 23:22:36 +00:00
build-support
docs anv: Implement VK_KHR_zero_initialize_workgroup_memory 2021-02-02 17:06:56 +00:00
doxygen
include vulkan: Update XML and headers to 1.2.168 2021-01-27 22:20:52 +00:00
scons Scons: check for timespec_get on windows as well as unices 2021-02-01 19:40:20 +00:00
src turnip: fix resolve MSAA D24_UNORM_S8_UINT image to S8_UINT 2021-02-03 16:51:02 +00:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el
.editorconfig
.gitignore
.gitlab-ci.yml ci/freedreno: Do our piglit runs against Xorg. 2021-02-01 18:32:01 +00:00
.mailmap .mailmap: add and update aliases for Danylo Piliaiev 2020-12-04 15:08:30 +00:00
.travis.yml
Android.common.mk
Android.mk
appveyor.yml
CleanSpec.mk
common.py
meson.build meson: add enable-glcpp-tests option 2021-01-28 15:52:32 +00:00
meson_options.txt meson: add enable-glcpp-tests option 2021-01-28 15:52:32 +00:00
README.rst
REVIEWERS
SConstruct
VERSION VERSION: bump for 21.1.0 cycle 2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.