mesa/src
Kenneth Graunke 1024a66fc4 anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*).  The 3DSTATE_URB_*
commands are also sequentially numbered.  This makes it easy to just
emit them in a loop.

This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
2016-02-24 11:13:02 -08:00
..
compiler nir/spirv: Allow but warn for a few capabilities 2016-02-23 22:07:25 -08:00
egl egl/dri2: expose srgb configs when KHR_gl_colorspace is available 2016-01-22 11:55:54 +00:00
gallium nv50,nvc0: remove unused parameter in nvXX_state_validate() 2016-02-11 23:14:16 +01:00
gbm
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
intel anv: Emit 3DSTATE_URB_* via a loop. 2016-02-24 11:13:02 -08:00
loader virtio_gpu: Add PCI ID to driver map 2016-01-23 12:35:24 +10:00
mapi mesa: move GL_ARB_debug_output code into new debug_output.c file 2016-02-08 09:29:38 -07:00
mesa i965/nir: Do lower_io late for fragment shaders 2016-02-17 18:04:39 -08:00
util Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-11 15:09:30 -08:00
Makefile.am Move the intel vulkan driver to src/intel/vulkan 2016-02-18 10:37:59 -08:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00