mesa/src/glsl/glcpp
Fabian Bieler 1036b024d4 glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
..
tests glcpp: Make tests write .out files to builddir. 2014-12-12 12:11:50 -08:00
.gitignore
glcpp-lex.l glcpp: Don't use alternation in the lookahead for empty pragmas. 2014-08-22 15:14:59 -07:00
glcpp-parse.y glsl: add tessellation shader defines and built-in variables. 2015-07-23 00:59:26 +02:00
glcpp.c util: port _mesa_strto[df] to C 2015-06-29 09:06:40 -07:00
glcpp.h
pp.c glcpp: remove unneeded #include of core.h 2015-02-24 17:10:28 -07:00
README

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).