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Jason Ekstrand 10f44da775 Revert "intel/nir: Call nir_lower_io_to_scalar_early"
Commit 4434591bf5 caused substantially more URB messages in
geometry and tessellation shaders.  Before we can really enable this
sort of optimization,  We either need some way of combining them back
together into vectors or we need to do cross-stage vector element
elimination without splitting everything into scalars.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107510
Fixes: 4434591bf5 "intel/nir: Call nir_lower_io_to_scalar_early"
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2018-08-15 17:56:50 -05:00
bin meson, install_megadrivers: Also remove stale symlinks 2018-08-06 18:42:01 +02:00
build-support
docs docs: Add news item for 18.1.6 2018-08-15 09:09:59 -07:00
doxygen
include i965: Add a new CFL PCI ID. 2018-08-14 15:46:56 -07:00
m4
scons mesa: Unconditionally enable floating-point textures 2018-06-18 09:29:38 +10:00
scripts
src Revert "intel/nir: Call nir_lower_io_to_scalar_early" 2018-08-15 17:56:50 -05:00
.dir-locals.el
.editorconfig
.gitattributes
.gitignore
.mailmap mailmap: Use Eric Engestrom's personal email address 2018-03-15 12:03:41 +00:00
.travis.yml travis: install correct version of mako for each build system 2018-08-13 17:29:42 +01:00
Android.common.mk Android: copy -fno*math* options from the autotools build 2018-08-08 13:45:55 +01:00
Android.mk
appveyor.yml appveyor: Consume LLVM 5.0.1. 2018-06-16 18:09:20 +01:00
autogen.sh
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py
configure.ac autotools: use correct gl.pc LIBS when using glvnd 2018-08-08 13:37:09 +01:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am v3d: Switch the vc5 driver to using the finalized V3D UABI. 2018-05-16 21:19:07 +01:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
meson_options.txt meson: Move xvmc test tools from unit tests to installed tools. 2018-07-13 13:29:29 -07:00
README.rst README: wording fix for previous commit 2018-06-11 18:34:58 +01:00
REVIEWERS REVIEWERS: add root meson.build to the Meson reviewers group 2018-06-01 17:53:06 +01:00
SConstruct scons: require scons 2.4 or greater 2018-08-01 20:33:00 +02:00
VERSION mesa: bump version to 18.3.0-devel 2018-08-02 18:00:15 +03:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
    :target: https://travis-ci.org/mesa3d/mesa

Appveyor:

.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
    :target: https://ci.appveyor.com/project/mesa3d/mesa

Coverity:

.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.