mesa/src/broadcom
Iago Toral Quiroga 8f9c5964ab v3dv: handle buffer to linear depth/stencil image copies in blit path
We can't render to linear depth/stencil so we want to convert these to a
compatible color blit.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7247>
2020-10-22 08:00:02 +02:00
..
cle v3d: fix Tile Rendering Mode Cfg (Color) packet description 2020-10-13 21:21:30 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3d/limits: add line width and point size limits 2020-10-13 21:21:33 +00:00
compiler v3d: do not report alpha-test as supported 2020-10-21 16:33:43 +00:00
drm-shim
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan v3dv: handle buffer to linear depth/stencil image copies in blit path 2020-10-22 08:00:02 +02:00
.editorconfig
Android.cle.mk
Android.genxml.mk
Android.mk
Makefile.sources
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00