mesa/src/compiler
Nicolai Hähnle 44125b29d1 glsl: fix clockARB builtin function
The underlying intrinsic is defined to always have a uvec2 return type.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-03-31 07:56:25 +02:00
..
glsl glsl: fix clockARB builtin function 2017-03-31 07:56:25 +02:00
nir nir: Add support for 8 and 16-bit types 2017-03-30 11:34:45 -07:00
spirv spirv: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
.gitignore
Android.glsl.gen.mk Android: clean-up trailing '\' in make variables 2017-03-22 17:52:06 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
Android.nir.mk Android: clean-up trailing '\' in make variables 2017-03-22 17:52:06 +00:00
builtin_type_macros.h glsl: Add basic ARB_gpu_shader_int64 types 2017-01-20 15:41:23 -08:00
glsl_types.cpp glsl: allow glsl_type::sampler_index() with images 2017-03-30 13:15:16 +02:00
glsl_types.h compiler: consistently use ifndef guards over pragma once 2017-03-22 16:55:21 +00:00
Makefile.am
Makefile.glsl.am glsl: automake: export abs_builddir for the tests 2017-03-28 15:31:22 +01:00
Makefile.nir.am nir: automake: add the README to the tarball 2017-02-24 17:36:45 +00:00
Makefile.sources nir: Add a simple int64 lowering pass 2017-03-01 17:00:20 -08:00
nir_types.cpp nir/types: add C accessors for 64-bit integer types. 2017-02-16 14:10:45 +10:00
nir_types.h compiler: consistently use ifndef guards over pragma once 2017-03-22 16:55:21 +00:00
SConscript
SConscript.glsl
SConscript.nir
shader_enums.c compiler: add missing enums for debug 2017-02-01 15:08:30 +00:00
shader_enums.h mesa: Introduce a compiler enum for tessellation spacing. 2017-01-07 22:22:28 -08:00
shader_info.h compiler: Merge shader_info's tcs and tes structs. 2017-01-10 13:21:21 -08:00