mesa/src/compiler
Brian Paul a2689ebcd6 nir: no-op C99 _Pragma() with MSVC
This fixes a build failure on MSVC.

BTW, it looks like clang supports _Pragma() but I don't know if it
understands the "gcc unroll N" directive.

Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-11-23 10:34:24 -07:00
..
glsl glsl: Add varyings to "zero-init of uninitialized vars" workaround 2019-11-22 15:25:56 +00:00
nir nir: no-op C99 _Pragma() with MSVC 2019-11-23 10:34:24 -07:00
spirv vtn/opencl: add clz support 2019-11-22 04:37:41 +10:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp glsl: encode struct/interface types better 2019-11-01 19:19:03 -04:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources nir: strip as we serialize to remove the nir_shader_clone call 2019-11-21 18:49:57 -05:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir
SConscript.spirv
shader_enums.c freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_enums.h freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_info.h compiler: pack shader_info from 160 bytes to 96 bytes 2019-11-08 16:54:08 -05:00