Vulkan allows fragment shaders to read gl_ClipDistance[], in which case the SPIR-V compiler will inject a compact array variable at VARYING_SLOT_CLIP_DIST0. Request the lowering to always work in terms of a compact array variable so we don't have to care about the API in use. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022> |
||
|---|---|---|
| .. | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||