mesa/src/broadcom
Iago Toral Quiroga d1677c8f8c v3d/compiler: request fragment shader clip lowering to be vulkan compatible.
Vulkan allows fragment shaders to read gl_ClipDistance[], in which case
the SPIR-V compiler will inject a compact array variable at
VARYING_SLOT_CLIP_DIST0. Request the lowering to always work in terms
of a compact array variable so we don't have to care about the API
in use.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
2020-07-27 08:25:57 +02:00
..
cle meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
clif
common
compiler v3d/compiler: request fragment shader clip lowering to be vulkan compatible. 2020-07-27 08:25:57 +02:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu: set VC5_QPU_RADDR_A out of the switch at _pack_branch 2020-07-07 21:40:16 +02:00
simulator v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
.editorconfig
Android.cle.mk
Android.genxml.mk
Android.mk
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00