mesa/src/compiler
Timothy Arceri 24037ff228 spirv: make use of the loop control support in nir
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108841
2019-03-27 02:39:12 +00:00
..
glsl glsl: Cross validate variable's invariance by explicit invariance only 2019-03-21 23:28:08 -07:00
nir nir: add support for user defined loop control 2019-03-27 02:39:12 +00:00
spirv spirv: make use of the loop control support in nir 2019-03-27 02:39:12 +00:00
.gitignore
Android.glsl.gen.mk android,autotools,i965: Fix location of float64_glsl.h 2019-01-31 19:04:30 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h
glsl_types.cpp glsl: add cl_size and cl_alignment 2019-03-19 04:08:07 +00:00
glsl_types.h glsl: add cl_size and cl_alignment 2019-03-19 04:08:07 +00:00
Makefile.am
Makefile.glsl.am automake: Add float64.glsl to dist tarball 2019-01-29 23:24:57 +00:00
Makefile.nir.am
Makefile.sources nir: Add a lowering pass for non-uniform resource access 2019-03-25 15:00:36 -05:00
Makefile.spirv.am
meson.build
nir_types.cpp nir: fix a few signed/unsigned comparison warnings 2019-03-25 06:51:31 -06:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir
SConscript.spirv
shader_enums.c mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_enums.h nir: Add a lowering pass for non-uniform resource access 2019-03-25 15:00:36 -05:00
shader_info.h nir/spirv: improve parsing of the memory model 2019-03-05 22:28:29 +01:00