mesa/src/compiler
Friedrich Vock f1817ab7e0 radv,vtn,driconf: Add and use radv_rt_ssbo_non_uniform workaround for Crysis 2/3 Remastered
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.

To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
2023-12-12 21:16:39 +00:00
..
clc clc: use addMacroDef/Undef instead of -D/-U flags 2023-12-12 14:24:48 +00:00
glsl glsl: combine shader stage loops in linker 2023-12-12 02:28:33 +00:00
isaspec util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
nir nir/algebraic: add support for custom arguments 2023-12-12 18:48:11 +00:00
spirv radv,vtn,driconf: Add and use radv_rt_ssbo_non_uniform workaround for Crysis 2/3 Remastered 2023-12-12 21:16:39 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_cpp_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c nir/types: Support vectors in glsl_get_length() 2023-11-02 20:28:46 +00:00
glsl_types.h treewide: Avoid use align as variable, replace it with other names 2023-12-07 02:30:53 +00:00
glsl_types_impl.h compiler/types: Add remaining type extraction functions and use them in C++ 2023-10-25 01:51:12 +00:00
meson.build compiler,vulkan,drm-shim: Remove unused include directories from meson.build 2023-10-27 01:35:10 +00:00
nir_types.h compiler/types: Move C declarations into glsl_types.h 2023-10-07 00:42:54 +00:00
shader_enums.c nir: add lowering from FS LAYER input to LAYER_ID sysval 2023-11-24 15:37:24 +00:00
shader_enums.h nir: add lowering from FS LAYER input to LAYER_ID sysval 2023-11-24 15:37:24 +00:00
shader_info.h nir/serialize: untangle printf serialization from a particular stage 2023-12-12 11:11:10 +00:00