mesa/src
Jason Ekstrand 265487aedf i965/fs: Add an allow_spilling flag to brw_compile_fs
This allows us to disable spilling for blorp shaders since blorp state
setup doesn't handle spilling.  Without this, blorp fails hard if you run
with INTEL_DEBUG=spill.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Francisco Jerez <currojerez@riseup.net>
2016-05-17 10:20:11 -07:00
..
compiler nir/validate: dump annotated shader with error msgs 2016-05-17 10:05:20 -04:00
egl egl: android: do not feed invalid fourcc/pitch into the dri module 2016-05-01 12:31:29 +01:00
gallium nvc0/ir: fix shared atomic lowering to preserve shared memory location 2016-05-17 11:22:01 -04:00
gbm automake: drop "EGL_" from HAVE_EGL_PLATFORM_WAYLAND 2016-05-01 08:38:05 +01:00
getopt
glx dri3: Check for dummyContext to see if the glx_context is valid 2016-04-27 13:03:34 +01:00
gtest
hgl
intel i965/fs: Add an allow_spilling flag to brw_compile_fs 2016-05-17 10:20:11 -07:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi glapi: Add GL_ARB_cull_distance 2016-05-14 08:27:10 +10:00
mesa i965/fs: Add an allow_spilling flag to brw_compile_fs 2016-05-17 10:20:11 -07:00
util util: Add ATTRIBUTE_RETURNS_NONNULL. 2016-05-16 11:06:15 -07:00
Makefile.am automake: tweak SUBDIR reorder and comment it 2016-05-01 08:38:05 +01:00
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