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antonino 2748301a09 zink: advertise support for the quad primitive
Zink now exposes the `PIPE_PRIM_QUADS` among supported primitives and
handles them with geometry shaders.

Previously, while not exposing this capability, gallium would internally
generate an index buffer to draw them with triangles.

However the information necessary to avoid drawing the diagonal line
when using the line primitive was not preserved.

fails are added for wireframe xfb quads tests

xfb is expected to output tessellatated quads while showing a quad
without a diagonal, however there is no sane way of achieving this.

As part of the test quads will be rendered with and without xfb and the
results compared.

Now to avoid breaking xfb zink has to always split quads into triangles
when xfb is enabled. This means that the test will fail.

Previously the diagonal was always present so the test passed

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
2023-03-29 19:18:40 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates
.gitlab-ci ci/zink: Add zink-turnip-manual-rules 2023-03-24 21:58:22 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin symbols-check: support OSes based on GNU toolchain 2023-03-10 13:25:48 +00:00
build-support
docs radv: Don't expose NV_mesh_shader and don't use it in CI. 2023-03-29 15:08:55 +00:00
include anv: Partialy import drm-uapi/gpu_scheduler.h and use it 2023-03-24 21:28:47 +00:00
src zink: advertise support for the quad primitive 2023-03-29 19:18:40 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml CI: Disable freedreno 2023-03-28 13:09:08 +00:00
.graphqlrc.yml
.mailmap mailmap: Add Lina's new google.com address 2023-03-28 03:37:43 +00:00
CODEOWNERS CODEOWNERS: s/jekstrand/gfxstrand 2023-03-26 00:16:26 +00:00
meson.build glsl: Write a new test for GLSL and NIR mediump lowering. 2023-03-22 22:52:45 +00:00
meson_options.txt meson: allow feature options to take true/false to mean enabled/disabled 2023-03-10 07:20:29 +00:00
README.rst
VERSION VERSION: bump to 23.1.0-devel for further development 2023-01-12 22:45:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.