mesa/src/broadcom
Iago Toral Quiroga 360b832c58 v3d: do not setup execute flags for else block in uniform control flow
Either all channels executed the 'then' block, in which case all
channels will directly jump to the 'endif' block at the end of the
'then' block, or all channels execute the 'else' block (so no
execution masking is necessary).

Shader-db results:

total instructions in shared programs: 9119238 -> 9117550 (-0.02%)
instructions in affected programs: 401252 -> 399564 (-0.42%)
helped: 855
HURT: 77

total uniforms in shared programs: 3022622 -> 3022605 (<.01%)
uniforms in affected programs: 3566 -> 3549 (-0.48%)
helped: 17
HURT: 0

total max-temps in shared programs: 1327762 -> 1327774 (<.01%)
max-temps in affected programs: 619 -> 631 (1.94%)
helped: 2
HURT: 15

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-14 08:00:52 +02:00
..
cle v3d: Add some more new packets for V3D 4.x. 2019-04-04 17:30:35 -07:00
clif
common v3d: Detect the correct number of QPUs and use it to fix the spill size. 2019-04-12 15:59:31 -07:00
compiler v3d: do not setup execute flags for else block in uniform control flow 2019-06-14 08:00:52 +02:00
qpu delete autotools .gitignore files 2019-04-29 21:17:19 +00:00
.editorconfig
Android.cle.mk
Android.genxml.mk
Android.mk
Makefile.sources v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
meson.build