mesa/src/broadcom/compiler
Eric Anholt dc402be73e v3d: Use the new lower_to_scratch implementation for indirects on temps.
We can use the same register spilling infrastructure for our loads/stores
of indirect access of temp variables, instead of doing an if ladder.

Cuts 50% of instructions and max-temps from 2 KSP shaders in shader-db.
Also causes several other KSP shaders with large bodies and large loop
counts to not be force-unrolled.

The change was originally motivated by NOLTIS slightly modifying register
pressure in piglit temp mat4 array read/write tests, triggering register
allocation failures.
2019-04-12 16:16:58 -07:00
..
meson.build v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
nir_to_vir.c v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
qpu_schedule.c v3d: Fix leak of the mem_ctx after the DAG refactor. 2019-03-12 16:15:40 -07:00
qpu_validate.c
v3d33_tex.c v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value 2019-04-07 15:13:36 +02:00
v3d33_vpm_setup.c
v3d40_tex.c v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value 2019-04-07 15:13:36 +02:00
v3d_compiler.h v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
v3d_nir_lower_image_load_store.c v3d: Fix image_load_store clamping of signed integer stores. 2019-01-31 08:39:40 -08:00
v3d_nir_lower_io.c v3d: Move the stores for fixed function VS output reads into NIR. 2019-03-05 10:59:40 -08:00
v3d_nir_lower_scratch.c v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
v3d_nir_lower_txf_ms.c
vir.c v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
vir_dump.c v3d: Add missing dumping for the spill offset/size uniforms. 2019-04-12 15:59:31 -07:00
vir_live_variables.c v3d: Stop treating exec masking specially. 2019-03-05 07:36:24 -08:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c v3d: Drop the V3D 3.x vpm read dead code elimination. 2019-03-05 12:57:39 -08:00
vir_opt_redundant_flags.c v3d: Add an optimization pass for redundant flags updates. 2019-04-11 09:24:02 -07:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: Use the new lower_to_scratch implementation for indirects on temps. 2019-04-12 16:16:58 -07:00
vir_to_qpu.c v3d: Replace the old shader-db env var output with the ARB_debug_output. 2019-04-12 15:59:31 -07:00