mesa/include
Axel Davy 42ac71a4e2 st/nine: Implement RESZ hack
This D3D hack allows to resolve a multisampled
depth buffer into a single sampled one.

Note that the implementation is slightly incorrect.
When querying the content of D3DRS_POINTSIZE,
it should return the resz code if it has been set.
This behaviour will be implemented when state changes
will be reworked. For now the current behaviour is ok,
since apps use the D3DCREATE_PUREDEVICE flag when creating
the device, which means they won't read states and in exchange
get better performance.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
..
c11 c11/threads: correct assertion 2014-08-12 23:36:05 +01:00
c99 mesa: remove support for GCC older than 3.3.0 2014-12-17 08:37:05 +11:00
CL
D3D9 st/nine: Implement RESZ hack 2015-02-06 00:07:18 +01:00
d3dadapter nine: Add state tracker nine for Direct3D9 (v3) 2014-11-18 02:02:54 +00:00
EGL egl: Add Haiku code and support 2014-12-23 09:07:57 -05:00
GL GL: Update glext.h to Revision 29735 (20150202). 2015-02-05 11:41:26 -08:00
GLES
GLES2 gles2: Update gl2ext.h to revision 28335 2014-10-28 16:40:18 +00:00
GLES3
HaikuGL include/haiku: fix comment typo 2014-08-28 21:41:29 -04:00
KHR
pci_ids i965/skl: Add Skylake PCI IDs 2014-12-08 16:33:59 -08:00
VG
c99_compat.h mesa: remove support for GCC older than 3.3.0 2014-12-17 08:37:05 +11:00