mesa/src/compiler
Sagar Ghuge 47ec9bdc60 nir/algebraic: Optimize low 32 bit extraction
Optimize a situation where we only need lower 32 bits from 64 bit
result.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-04 15:50:25 -08:00
..
glsl glsl: [u/i]mulExtended optimization for GLSL 2019-03-04 15:50:25 -08:00
nir nir/algebraic: Optimize low 32 bit extraction 2019-03-04 15:50:25 -08:00
spirv nir/spirv: return after emitting a branch in block 2019-02-28 09:47:06 +01:00
.gitignore
Android.glsl.gen.mk android,autotools,i965: Fix location of float64_glsl.h 2019-01-31 19:04:30 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h
glsl_types.cpp compiler/types: Add a contains_64bit helper 2019-02-21 00:08:42 +00:00
glsl_types.h compiler/types: Add a contains_64bit helper 2019-02-21 00:08:42 +00:00
Makefile.am
Makefile.glsl.am automake: Add float64.glsl to dist tarball 2019-01-29 23:24:57 +00:00
Makefile.nir.am nir/algebraic: Add unit tests for bitsize validation 2018-12-05 17:57:40 +01:00
Makefile.sources automake: Fix path to generated source 2019-01-29 23:24:57 +00:00
Makefile.spirv.am
meson.build
nir_types.cpp compiler/types: Add a contains_64bit helper 2019-02-21 00:08:42 +00:00
nir_types.h compiler/types: Add a contains_64bit helper 2019-02-21 00:08:42 +00:00
SConscript
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir
SConscript.spirv
shader_enums.c mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_enums.h mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_info.h nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs 2019-02-21 11:47:59 +01:00