mesa/src/compiler
Dylan Baker 26961e2cb5 glsl/tests: Handle windows \r\n new lines
Currently the praser for s expressions assumes that newlines will be \n,
resulting in incorrect parsing on windows, where the newline is \r\n.
This patch just adds \r? to the regular expression used to parse the s
expressions, which fixes at 1 test on windows.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-09-10 20:36:46 +00:00
..
glsl glsl/tests: Handle windows \r\n new lines 2019-09-10 20:36:46 +00:00
nir nir/dead_cf: Repair SSA if the pass makes progress 2019-09-06 23:39:01 +00:00
spirv nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h
glsl_types.cpp compiler: ensure glsl types are not created without a reference 2019-08-21 09:44:10 +02:00
glsl_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
Makefile.sources nir: Carve out nir_lower_samplers from GLSL code. 2019-09-06 12:20:20 +03:00
meson.build meson: drop unused dep_{thread,dl} 2019-08-03 00:08:37 +00:00
nir_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
nir_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
SConscript
SConscript.glsl
SConscript.nir
SConscript.spirv
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h nir/lower_io_to_vector: allow FS outputs to be vectorized 2019-09-06 15:38:04 +00:00
shader_info.h compiler: add shader_info.cs.user_data_components_amd 2019-08-12 14:52:17 -04:00