mesa/src/compiler
Timothy Arceri 684f97de80 glsl: fix declarations of gl_MaxVaryingFloats
gl_MaxVaryingFloats was not removed from core until 4.20 and is still
available in compat shaders. Found while writing some new CTS to test
the correct declarations of this constant.

Fixes: 0ebf4257a385i ("glsl: define some GLES3 constants in GLSL 4.1")

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9514>
2021-03-12 04:30:32 +00:00
..
glsl glsl: fix declarations of gl_MaxVaryingFloats 2021-03-12 04:30:32 +00:00
nir nir/range_analysis: Simplify analysis of bcsel 2021-03-11 22:00:30 +00:00
spirv spirv: Ignore WorkgroupSize in non-compute stages 2021-03-11 20:30:38 +00:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp
glsl_types.h
Makefile.sources compiler/nir: add texcoord replace lowering pass 2021-01-25 17:32:33 +00:00
meson.build
nir_types.cpp
nir_types.h
SConscript
SConscript.glsl
SConscript.nir
SConscript.spirv
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_info.h shader_info: convert textures_used to a bitset. 2021-03-10 06:16:09 +10:00