inputs_read/outputs_written are used for a shader stage to determine the layout of input and output storage. Adjacent stages must agree on the layout, so adjacent input/output bitfields must match. Most of the time, cross-stage optimizations make that happen anyway, but there are some cases (with special values like clip distances and point size) where this doesn't happen. Fixes crashes in dEQP-VK.subgroups.*.framebuffer.*_tess_eval Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3210 Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6102> |
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| .. | ||
| blorp | ||
| common | ||
| compiler | ||
| dev | ||
| genxml | ||
| isl | ||
| perf | ||
| tools | ||
| vulkan | ||
| Android.blorp.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.dev.mk | ||
| Android.genxml.mk | ||
| Android.isl.mk | ||
| Android.mk | ||
| Android.perf.mk | ||
| Android.vulkan.mk | ||
| Makefile.perf.am | ||
| Makefile.sources | ||
| meson.build | ||