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Francisco Jerez 527ae5d428 glsl: Require that all image uniforms have a format qualifier in GLSL ES.
Note that this is slightly more permissive than the spec language
requires: "Any image variable must specify a format layout qualifier."

The GLSL ES spec seems really sketchy regarding format layout
qualifiers on function formal parameters -- On the one hand they are
required, but on the other hand it doesn't provide any syntax to
specify them (see section 6.1.1), they don't participate in parameter
type matching for overload resolution, and are in fact explictly
forbidden ("Layout qualifiers cannot be used on formal function
parameters").  Of course none of the image built-in functions defined
by the spec specify format layout qualifiers (and they probably
couldn't sensibly), to contradict its own requirement.

This probably qualifies for a spec bug, but in the meantime do the
sensible thing and require layout qualifiers on uniforms *only*.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-08-20 12:26:56 +03:00
bin bugzilla_mesa.sh: sort the bugs list by number 2015-07-13 20:02:09 +01:00
docs freedreno/a3xx: add s3tc texture format support 2015-08-17 11:38:38 -04:00
doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include GL: update glext to svn 31811 2015-08-20 18:42:03 +10:00
m4 configure.ac: move AC_MSG_RESULT reporting back into the m4 macro 2015-03-24 20:49:32 +00:00
scons scons: Always define __STDC_LIMIT_MACROS. 2015-08-15 01:44:33 -07:00
src glsl: Require that all image uniforms have a format qualifier in GLSL ES. 2015-08-20 12:26:56 +03:00
.dir-locals.el
.gitattributes
.gitignore mesa: add .mesa-install-links files to gitignore 2015-04-17 15:24:14 -04:00
Android.common.mk android: build with libcxx on android lollipop 2015-06-09 12:25:50 -07:00
Android.mk egl: android: remove DRM_GRALLOC_TOP hack 2015-07-22 16:35:27 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac freedreno: use fd_pipe_wait_timeout() 2015-08-18 15:36:30 -04:00
install-gallium-links.mk
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am makefile: add all headers to the tarball 2015-03-24 20:49:31 +00:00
SConstruct
VERSION docs: rename/bump 10.7.0 release notes to 11.0.0 2015-08-01 15:45:43 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.