mesa/src
Lucas Stach 52f6c8cc31 etnaviv: align TS surface size to number of pixel pipes
The TS surface gets cleared by a tiled RS fill. If the chip has
more than 1 pixel pipe the size of the TS surface needs to be
aligned so that each pipe address matches a tile start, otherwise
the RS will hang.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-04-11 16:52:22 +02:00
..
amd radv: Implement pipeline statistics queries. 2017-04-11 09:33:17 +02:00
compiler glsl: use the BA1 macro for textureQueryLevels() 2017-04-11 10:24:57 +02:00
egl Android: drop Android 4.4 (KitKat) support 2017-03-22 17:53:31 +00:00
gallium etnaviv: align TS surface size to number of pixel pipes 2017-04-11 16:52:22 +02:00
gbm gbm: Assert modifiers and count are copacetic 2017-04-09 09:29:57 -07:00
getopt
glx glx: silence uninitialized var warning 2017-04-07 13:46:44 -06:00
gtest
hgl
intel intel/blorp: Use ISL for emitting depth/stencil/hiz 2017-04-10 07:57:21 -07:00
loader loader: use drmGetDevice[s]2 API 2017-03-15 11:37:55 +00:00
mapi mesa: add GL_ARB_shader_ballot boilerplate 2017-04-05 15:25:40 +02:00
mesa i965: Fix wonky indentation left by brw_bo_alloc_tiled rename. 2017-04-10 23:25:13 -07:00
util util: fix MSVC warning in u_align_u32() 2017-04-03 13:09:05 -06:00
vulkan vulkan/wsi/wayland: Pass damage through to the compositor 2017-04-03 13:51:08 -07:00
Makefile.am intel/vulkan: Get rid of recursive make 2017-03-13 11:16:35 +00:00
SConscript