When saving the active program in _mesa_meta_begin, it was actually saving the fragment program instead. This means that if the application binds a program that only has a vertex shader then when the meta saved state is restored it will forget the bound program. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969 Reviewed-by: Chad Versace <chad@chad-versace.us> |
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| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glu | ||
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| mapi | ||
| mesa | ||
| Makefile | ||
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