mesa/src
Neil Roberts 5625f78cd7 meta: Fix saving the active program
When saving the active program in _mesa_meta_begin, it was actually
saving the fragment program instead. This means that if the
application binds a program that only has a vertex shader then when
the meta saved state is restored it will forget the bound program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-10-18 11:12:58 -07:00
..
egl configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles. 2011-10-04 11:19:48 -07:00
gallium svga: Plug a fence leak 2011-10-18 10:37:12 +02:00
gbm
getopt
glsl mesa: Add a flag for shader programs to allow SSO linkage in GLES2. 2011-10-18 10:54:32 -07:00
glu glu: Avoid defining conflicting DEBUG NDEBUG macros. 2011-08-30 09:42:01 +01:00
glx dri2: Implement a throttle dri extension. 2011-10-14 09:52:53 +02:00
mapi glapi: Enclose glapi.h in an extern "C" block when included by C++. 2011-10-04 15:11:42 -07:00
mesa meta: Fix saving the active program 2011-10-18 11:12:58 -07:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00