mesa/include
Axel Davy 597b5e27fa st/nine: Change a few advertised caps
Most hw on the native platform advertise these
caps this way.

D3DCAPS_READ_SCANLINE: We don't really have hardware
support for that, but many games don't even check the
flag, and expect GetRasterStatus to work, which is
why we emulated it with a timer (like wine). So we
may as well advertise the cap.
D3DCURSORCAPS_LOWRES: I don't know what is the status
of this on X11, but I don't know of any dx9 game
running at height < 400 either.
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should
correspond to what the current generation of hw is doing.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2019-03-09 13:57:49 +01:00
..
c11
CL include/CL: Update to the latest OpenCL 2.2 headers 2019-02-26 21:02:07 +01:00
D3D9 st/nine: Change a few advertised caps 2019-03-09 13:57:49 +01:00
d3dadapter d3dadapter: Fix wrong naming in header file 2018-10-26 22:16:16 +02:00
drm-uapi drm-uapi: Update headers from drm-next 2019-02-26 13:08:51 +00:00
EGL egl: update headers from Khronos 2019-01-24 14:37:44 +00:00
GL dri: Add XYUV8888 format 2019-02-26 13:08:52 +00:00
GLES
GLES2
GLES3
HaikuGL
KHR
pci_ids iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs. 2019-02-21 10:26:04 -08:00
vulkan vulkan: import vk_layer.h from Khronos 2019-03-05 13:24:14 +00:00
c99_alloca.h
c99_compat.h
c99_math.h
meson.build glx/meson: use full include path for dri_interface.h 2019-03-08 18:00:19 +00:00
no_extern_c.h