mesa/src/compiler
Mike Blumenkrantz 649251ad4e nir/lower_vectorize_tess_levels: set num_components for vectorized loads
this otherwise explodes when rewriting e.g., a single array component load to a vec4

Fixes: f5adf27fb9 ("nir,radv: add and use nir_vectorize_tess_levels()")

fixes zmike/mesa#94

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12419>
2021-08-18 12:18:15 +00:00
..
glsl glsl/opt_algebraic: disable invalid optimization 2021-08-17 08:17:52 +00:00
nir nir/lower_vectorize_tess_levels: set num_components for vectorized loads 2021-08-18 12:18:15 +00:00
spirv spirv: create ffma more often 2021-08-16 17:19:45 +00:00
builtin_type_macros.h
glsl_types.cpp
glsl_types.h
meson.build
nir_types.cpp
nir_types.h
shader_enums.c tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_enums.h tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_info.h mesa: move gl_program::is_arb_asm to shader_info 2021-07-28 08:49:30 +00:00