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Faith Ekstrand 629bef2a4c nak: Handle minimum execution latencies in the dep tracker
Some instructions have a minimum latency before another instruction can
execute.  It's a little unclear exactly what the details on these are.
For things like OpBar it's probably something to do with when stuff
actually convergres.  For MemBar, maybe we only need to wait before we
do something that also touches memory?  Unclear and the few docs seem to
imply that it's a straight-up stall.  For now, we model it as an
execution latency where nothing is allowed to happen until then.

The blob also inserts a NOP with a delay of 2 in these cases.  It's not
entirely clear why but it's probably best we do the same.  Theses
instructions tend to be pretty heavy-weight anyway so 2 cycles isn't
really going to cost much compared to the chances that we're missing
some subtle HW issues somewhere.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26716>
2023-12-15 22:38:45 +00:00
.ci-farms Revert "ci: take microsoft farm offline" 2023-12-15 00:39:10 +00:00
.ci-farms-disabled Revert "ci: take microsoft farm offline" 2023-12-15 00:39:10 +00:00
.github/workflows
.gitlab gitlab: make commit more commit-like formatted 2023-11-09 17:30:07 +00:00
.gitlab-ci d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features 2023-12-14 20:06:52 -05:00
android android.mk: Add option to pass arbitrary parameters to meson 2023-12-13 20:09:37 +00:00
bin bin/gitlab_gql: print merged yaml as yaml instead of a python dict 2023-12-14 12:06:39 +00:00
build-support
docs v3dv: implement VK_KHR_shader_terminate_invocation 2023-12-15 16:35:50 +00:00
include intel: Sync xe_drm.h final part 2023-12-15 20:40:49 +00:00
src nak: Handle minimum execution latencies in the dep tracker 2023-12-15 22:38:45 +00:00
subprojects d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features 2023-12-14 20:06:52 -05:00
.clang-format
.clang-format-ignore
.clang-format-include ci: opt-out panfrost from clang-format 2023-11-29 13:01:08 +00:00
.dir-locals.el
.editorconfig
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore
.gitlab-ci.yml ci: Fix trivial typo in ARTIFACTS_BASE_URL 2023-12-14 19:24:35 +00:00
.graphqlrc.yml
.mailmap
CODEOWNERS
meson.build d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features 2023-12-14 20:06:52 -05:00
meson_options.txt meson: Add option to ignore artificial Android limitations 2023-12-13 20:09:37 +00:00
README.rst
VERSION VERSION: bump to 24.0 2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.