mesa/src/compiler
Rob Clark 7235c144a6 nir: add pass to move load_const
Run this pass late (after opt loop) to move load_const instructions back
into the basic blocks which use the result, in cases where a load_const
is only consumed in a single block.

This helps reduce register usage in cases where the backend driver
cannot lower the load_const to a uniform.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-19 13:02:28 -04:00
..
glsl glsl: fix random typo 2018-06-19 13:02:28 -04:00
nir nir: add pass to move load_const 2018-06-19 13:02:28 -04:00
spirv spirv: add/hookup SpvCapabilityStencilExportEXT 2018-06-08 11:15:37 -07:00
.gitignore
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk android: Use new nir intrinsics python scripts 2018-03-28 14:48:47 +03:00
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: prevent spurious Valgrind errors when serializing NIR 2018-04-20 09:21:23 +02:00
glsl_types.h mesa: include mtypes.h less 2018-04-12 19:31:30 -04:00
Makefile.am autotools: Include new meson files 2018-04-20 20:26:56 -07:00
Makefile.glsl.am compiler: All leaf Makefile.am should use += 2018-03-29 14:09:41 -07:00
Makefile.nir.am nir: Fix a typo in src/compiler/Makefile.nir.am 2018-04-09 08:32:45 -06:00
Makefile.sources nir: add pass to move load_const 2018-06-19 13:02:28 -04:00
Makefile.spirv.am spirv: autotools: add vtn_gather_types_c.py in distribution tarball 2018-04-10 10:37:46 +02:00
meson.build meson: remove dummy_cpp 2018-04-24 14:08:15 -07:00
nir_types.cpp glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
nir_types.h compiler: int8/uint8 support 2018-03-14 10:08:42 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_enums.h compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_info.h spirv: add/hookup SpvCapabilityStencilExportEXT 2018-06-08 11:15:37 -07:00