mesa/src/compiler
Eric Anholt 7a4647ee39 shader_enums: Move MAX_DRAW_BUFFERS to this file.
We include shader_enums.h from freedreno's compiler for both GL and
Vulkan, and the main/config.h include resulted in polluting the
namespace with things like MAX_VIEWPORTS that other Vulkan drivers use
as their driver-specific maximums.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-09-27 13:34:28 -07:00
..
glsl glsl: turn runtime asserts of compile-time value into compile-time asserts 2019-09-25 21:14:52 +00:00
nir nir/range-analysis: Use types to provide better ranges from bcsel and mov 2019-09-25 15:37:05 -07:00
spirv spirv: Add missing break for capability handling 2019-09-18 15:49:14 -07:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp compiler: ensure glsl types are not created without a reference 2019-08-21 09:44:10 +02:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
meson.build Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript
SConscript.glsl
SConscript.nir
SConscript.spirv
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h shader_enums: Move MAX_DRAW_BUFFERS to this file. 2019-09-27 13:34:28 -07:00
shader_info.h spirv/nir: keep track of SPV_KHR_float_controls execution modes 2019-09-17 23:39:18 +03:00