mesa/src
Ian Romanick 6b03b345eb glsl: Add "built-in" function for 64-bit integer sign()
These functions are directly available in shaders.  A #define is added
to detect the presence.  This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering.  The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
..
amd radv: fix include order for installed headers v2 2017-01-19 15:41:38 +00:00
compiler glsl: Add "built-in" function for 64-bit integer sign() 2017-01-20 15:41:23 -08:00
egl egl/wayland: resolve quirky try_damage_buffer() implementation 2017-01-18 16:01:15 +00:00
gallium Revert "radeonsi: reject invalid vertex element formats" 2017-01-20 16:02:45 +01:00
gbm
getopt
glx glx: unify GLX_SGIX_pbuffer aliased declarations 2017-01-18 16:01:14 +00:00
gtest gtest: Update to 1.8.0. 2017-01-20 11:40:52 -08:00
hgl
intel anv: don't require render target isl bit for depth/stencil surfaces 2017-01-20 21:39:51 +00:00
loader loader/dri3: Unify the style of function pointer calls in structs 2017-01-13 16:24:32 +00:00
mapi mapi: Add support for ARB_gpu_shader_int64. 2017-01-20 15:41:23 -08:00
mesa i965: Avoid int64 warnings. 2017-01-20 15:41:23 -08:00
util utils: really remove the __END_DECLS macro 2017-01-18 20:09:57 +00:00
vulkan vulkan/wsi: clarify the severity of lack of DRI3 v2 2017-01-19 15:41:42 +00:00
Makefile.am vulkan: automake: do not use EXTRA_DIST in a conditional 2017-01-18 13:41:32 +00:00
SConscript