mesa/src/compiler
Rhys Perry 292ac71a4a nir/lower_tex: handle deref casts
A RDR2 shader has a undef->texture cast which is eventually optimized out.
Without handling NULL from nir_deref_instr_get_variable(), compiling this
shader will result in a crash.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Fixes: bc438c91d9 ("nir/lower_tex: ignore texture_index if tex_instr has deref src")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10038>
2021-04-06 08:35:39 +00:00
..
glsl glsl/linker: Fix xfb stride alignment for buffers containing 64bit types 2021-04-01 17:16:33 +00:00
nir nir/lower_tex: handle deref casts 2021-04-06 08:35:39 +00:00
spirv compiler/spirv: use undefs when extending image coords 2021-03-24 19:07:19 +00:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp glsl/linker: Fix attempts to split up 64bit varyings between slots 2021-04-01 17:16:33 +00:00
glsl_types.h glsl/linker: Fix attempts to split up 64bit varyings between slots 2021-04-01 17:16:33 +00:00
Makefile.sources nir: Add nir_opt_offsets to fold const adds into load/store offsets. 2021-03-17 12:42:23 +00:00
meson.build
nir_types.cpp
nir_types.h
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_info.h spirv: Add support for SPV_EXT_shader_atomic_float_min_max 2021-03-18 00:13:40 +00:00