Rather then passing gl_shader_program. The only field use was Name which is the same as the Id field in gl_program. For wm and vs we also make the functions static and move them before the codegen functions. This change reduces the codegen functions dependency on gl_shader_program. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
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| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan/wsi | ||
| Makefile.am | ||
| SConscript | ||