mesa/src
Eric Anholt 7030eadbed vc4: Handle nir_intrinsic_load_user_clip_plane as a vec4.
I liked having all my NIR be scalar, but nir_validate() complains that the
intrinsic writes 4 components but the destination we set up was only 1
component.  I could generate a new scalar variant, but it's a lot easier
to just leave it as a vec4.  This doesn't hurt codegen since we GC unused
uniforms, and UCP dot products use all the components anyway.
2016-04-08 18:40:55 -07:00
..
compiler glsl: handle unsigned int wraparound in link_shaders() 2016-04-09 11:06:04 +10:00
egl egl: add EGL_KHR_reusable_sync to egl_dri 2016-04-05 15:24:57 +02:00
gallium vc4: Handle nir_intrinsic_load_user_clip_plane as a vec4. 2016-04-08 18:40:55 -07:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: expose EXT_base_instance in ES3 contexts 2016-04-03 20:40:55 -04:00
mesa i965/tiled_memcopy: Get rid of the direction parameter to get_memcpy 2016-04-08 12:09:20 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am
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