mesa/src
Eric Anholt 734fe41092 vc4: Mark the driver as supporting fragment color clamping in rast.
We always clamp fragment colors, since they're always 8-bit unorm, so
there's no need to have us compile separate shaders based on
GL_ARB_color_buffer_float.  This gives us precompilation of fragment
programs to the vc4_shader_state_create() level.
2016-05-17 18:07:39 -07:00
..
compiler nir/validate: dump annotated shader with error msgs 2016-05-17 10:05:20 -04:00
egl egl: android: do not feed invalid fourcc/pitch into the dri module 2016-05-01 12:31:29 +01:00
gallium vc4: Mark the driver as supporting fragment color clamping in rast. 2016-05-17 18:07:39 -07:00
gbm automake: drop "EGL_" from HAVE_EGL_PLATFORM_WAYLAND 2016-05-01 08:38:05 +01:00
getopt
glx dri3: Check for dummyContext to see if the glx_context is valid 2016-04-27 13:03:34 +01:00
gtest
hgl
intel anv: Fix warning: unused variable ‘cs_prog_data’ 2016-05-17 14:09:56 -07:00
loader
mapi glapi/gen: Copy some GL 1.0 enum details into ARB_viewport_array 2016-05-17 15:04:56 -04:00
mesa i965: Make brw_reg_from_fs_reg() halve exec_size when compressed. 2016-05-17 14:40:37 -07:00
util util: Add ATTRIBUTE_RETURNS_NONNULL. 2016-05-16 11:06:15 -07:00
Makefile.am automake: tweak SUBDIR reorder and comment it 2016-05-01 08:38:05 +01:00
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