this simplifies code in most place and enables some optimizations in frontends Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24117>
602 lines
22 KiB
C
602 lines
22 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "stateblock9.h"
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#include "device9.h"
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#include "basetexture9.h"
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#include "nine_helpers.h"
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#include "vertexdeclaration9.h"
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#include "vertexbuffer9.h"
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#include "indexbuffer9.h"
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#define DBG_CHANNEL DBG_STATEBLOCK
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/* XXX TODO: handling of lights is broken */
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HRESULT
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NineStateBlock9_ctor( struct NineStateBlock9 *This,
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struct NineUnknownParams *pParams,
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enum nine_stateblock_type type )
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{
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HRESULT hr = NineUnknown_ctor(&This->base, pParams);
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DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
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if (FAILED(hr))
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return hr;
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This->type = type;
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This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
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This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
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This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
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This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
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if (!This->state.vs_const_f || !This->state.ps_const_f ||
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!This->state.vs_const_i || !This->state.vs_const_b)
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return E_OUTOFMEMORY;
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return D3D_OK;
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}
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void
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NineStateBlock9_dtor( struct NineStateBlock9 *This )
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{
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struct nine_state *state = &This->state;
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struct nine_range *r;
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struct nine_range_pool *pool = &This->base.device->range_pool;
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unsigned i;
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for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
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nine_bind(&state->rt[i], NULL);
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nine_bind(&state->ds, NULL);
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nine_bind(&state->vs, NULL);
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nine_bind(&state->ps, NULL);
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nine_bind(&state->vdecl, NULL);
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for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
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nine_bind(&state->stream[i], NULL);
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nine_bind(&state->idxbuf, NULL);
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for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
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nine_bind(&state->texture[i], NULL);
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FREE(state->vs_const_f);
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FREE(state->ps_const_f);
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FREE(state->vs_const_i);
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FREE(state->vs_const_b);
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FREE(state->ff.light);
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FREE(state->ff.transform);
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if (This->state.changed.ps_const_f) {
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for (r = This->state.changed.ps_const_f; r->next; r = r->next);
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nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
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}
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if (This->state.changed.vs_const_f) {
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for (r = This->state.changed.vs_const_f; r->next; r = r->next);
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nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
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}
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if (This->state.changed.vs_const_i) {
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for (r = This->state.changed.vs_const_i; r->next; r = r->next);
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nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
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}
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if (This->state.changed.vs_const_b) {
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for (r = This->state.changed.vs_const_b; r->next; r = r->next);
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nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
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}
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NineUnknown_dtor(&This->base);
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}
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static void
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NineStateBlock9_BindBuffer( struct NineDevice9 *device,
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bool applyToDevice,
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struct NineBuffer9 **slot,
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struct NineBuffer9 *buf )
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{
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if (applyToDevice)
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NineBindBufferToDevice(device, slot, buf);
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else
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nine_bind(slot, buf);
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}
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static void
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NineStateBlock9_BindTexture( struct NineDevice9 *device,
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bool applyToDevice,
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struct NineBaseTexture9 **slot,
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struct NineBaseTexture9 *tex )
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{
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if (applyToDevice)
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NineBindTextureToDevice(device, slot, tex);
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else
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nine_bind(slot, tex);
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}
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/* Copy state marked changed in @mask from @src to @dst.
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* If @apply is false, updating dst->changed can be omitted.
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* TODO: compare ?
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*/
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static void
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nine_state_copy_common(struct NineDevice9 *device,
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struct nine_state *dst,
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struct nine_state *src,
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struct nine_state *mask, /* aliases either src or dst */
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const bool apply,
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struct nine_range_pool *pool)
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{
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unsigned i, s;
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DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
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/* device changed.* are unused.
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* Instead nine_context_apply_stateblock is used and will
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* internally set the right context->changed fields.
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* Uncomment these only if we want to apply a stateblock onto a stateblock.
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*
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* if (apply)
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* dst->changed.group |= mask->changed.group;
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*/
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if (mask->changed.group & NINE_STATE_VIEWPORT)
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dst->viewport = src->viewport;
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if (mask->changed.group & NINE_STATE_SCISSOR)
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dst->scissor = src->scissor;
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if (mask->changed.group & NINE_STATE_VS)
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nine_bind(&dst->vs, src->vs);
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if (mask->changed.group & NINE_STATE_PS)
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nine_bind(&dst->ps, src->ps);
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/* Vertex constants.
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*
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* Various possibilities for optimization here, like creating a per-SB
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* constant buffer, or memcmp'ing for changes.
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* Will do that later depending on what works best for specific apps.
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*
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* Note: Currently when we apply stateblocks, it's always on the device state.
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* Should it affect recording stateblocks ? Since it's on device state, there
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* is no need to copy which ranges are dirty. If it turns out we should affect
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* recording stateblocks, the info should be copied.
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*/
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if (mask->changed.group & NINE_STATE_VS_CONST) {
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struct nine_range *r;
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for (r = mask->changed.vs_const_f; r; r = r->next) {
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memcpy(&dst->vs_const_f[r->bgn * 4],
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&src->vs_const_f[r->bgn * 4],
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(r->end - r->bgn) * 4 * sizeof(float));
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}
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for (r = mask->changed.vs_const_i; r; r = r->next) {
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memcpy(&dst->vs_const_i[r->bgn * 4],
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&src->vs_const_i[r->bgn * 4],
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(r->end - r->bgn) * 4 * sizeof(int));
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}
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for (r = mask->changed.vs_const_b; r; r = r->next) {
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memcpy(&dst->vs_const_b[r->bgn],
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&src->vs_const_b[r->bgn],
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(r->end - r->bgn) * sizeof(int));
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}
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}
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/* Pixel constants. */
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if (mask->changed.group & NINE_STATE_PS_CONST) {
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struct nine_range *r;
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for (r = mask->changed.ps_const_f; r; r = r->next) {
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memcpy(&dst->ps_const_f[r->bgn * 4],
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&src->ps_const_f[r->bgn * 4],
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(r->end - r->bgn) * 4 * sizeof(float));
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}
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if (mask->changed.ps_const_i) {
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uint16_t m = mask->changed.ps_const_i;
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for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
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if (m & 1)
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memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
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}
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if (mask->changed.ps_const_b) {
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uint16_t m = mask->changed.ps_const_b;
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for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
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if (m & 1)
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dst->ps_const_b[i] = src->ps_const_b[i];
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}
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}
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/* Render states.
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* TODO: Maybe build a list ?
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*/
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for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
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uint32_t m = mask->changed.rs[i];
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/* if (apply)
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* dst->changed.rs[i] |= m; */
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while (m) {
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const int r = ffs(m) - 1;
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m &= ~(1 << r);
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DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
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dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
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}
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}
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/* Clip planes. */
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if (mask->changed.ucp) {
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DBG("ucp: %x\n", mask->changed.ucp);
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for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
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if (mask->changed.ucp & (1 << i))
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memcpy(dst->clip.ucp[i],
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src->clip.ucp[i], sizeof(src->clip.ucp[0]));
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/* if (apply)
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* dst->changed.ucp |= mask->changed.ucp;*/
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}
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/* Sampler state. */
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if (mask->changed.group & NINE_STATE_SAMPLER) {
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for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
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if (mask->changed.sampler[s] == 0x3ffe) {
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memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
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} else {
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uint32_t m = mask->changed.sampler[s];
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DBG("samp %d: changed = %x\n", i, (int)m);
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while (m) {
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const int i = ffs(m) - 1;
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m &= ~(1 << i);
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dst->samp_advertised[s][i] = src->samp_advertised[s][i];
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}
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}
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/* if (apply)
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* dst->changed.sampler[s] |= mask->changed.sampler[s];*/
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}
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}
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/* Index buffer. */
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if (mask->changed.group & NINE_STATE_IDXBUF)
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NineStateBlock9_BindBuffer(device,
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apply,
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(struct NineBuffer9 **)&dst->idxbuf,
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(struct NineBuffer9 *)src->idxbuf);
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/* Vertex streams. */
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if (mask->changed.vtxbuf | mask->changed.stream_freq) {
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DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
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uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
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for (i = 0; m; ++i, m >>= 1) {
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if (mask->changed.vtxbuf & (1 << i)) {
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NineStateBlock9_BindBuffer(device,
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apply,
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(struct NineBuffer9 **)&dst->stream[i],
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(struct NineBuffer9 *)src->stream[i]);
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if (src->stream[i]) {
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dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
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dst->vtxstride[i] = src->vtxstride[i];
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}
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}
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if (mask->changed.stream_freq & (1 << i))
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dst->stream_freq[i] = src->stream_freq[i];
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}
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/*
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* if (apply) {
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* dst->changed.vtxbuf |= mask->changed.vtxbuf;
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* dst->changed.stream_freq |= mask->changed.stream_freq;
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* }*/
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}
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/* Textures */
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if (mask->changed.texture) {
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uint32_t m = mask->changed.texture;
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for (s = 0; m; ++s, m >>= 1)
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if (m & 1)
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NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
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}
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if (!(mask->changed.group & NINE_STATE_FF))
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return;
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WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
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/* Fixed function state. */
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if (mask->changed.group & NINE_STATE_FF_MATERIAL)
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dst->ff.material = src->ff.material;
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if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
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for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
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for (i = 0; i < NINED3DTSS_COUNT; ++i)
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if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
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dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
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/*
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* if (apply) {
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* TODO: it's 32 exactly, just offset by 1 as 0 is unused
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* dst->ff.changed.tex_stage[s][0] |=
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* mask->ff.changed.tex_stage[s][0];
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* dst->ff.changed.tex_stage[s][1] |=
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* mask->ff.changed.tex_stage[s][1];
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* }*/
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}
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}
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if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
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unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
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/* Can happen in Capture() if device state has created new lights after
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* the stateblock was created.
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* Can happen in Apply() if the stateblock had recorded the creation of
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* new lights. */
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if (dst->ff.num_lights < num_lights) {
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dst->ff.light = REALLOC(dst->ff.light,
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dst->ff.num_lights * sizeof(D3DLIGHT9),
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num_lights * sizeof(D3DLIGHT9));
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memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
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/* if mask == dst, a Type of 0 will trigger
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* "dst->ff.light[i] = src->ff.light[i];" later,
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* which is what we want in that case. */
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if (mask != dst) {
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for (i = dst->ff.num_lights; i < num_lights; ++i)
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dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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}
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dst->ff.num_lights = num_lights;
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}
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/* Can happen in Capture() if the stateblock had recorded the creation of
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* new lights.
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* Can happen in Apply() if device state has created new lights after
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* the stateblock was created. */
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if (src->ff.num_lights < num_lights) {
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src->ff.light = REALLOC(src->ff.light,
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src->ff.num_lights * sizeof(D3DLIGHT9),
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num_lights * sizeof(D3DLIGHT9));
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memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
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for (i = src->ff.num_lights; i < num_lights; ++i)
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src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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src->ff.num_lights = num_lights;
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}
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/* Note: mask is either src or dst, so at this point src, dst and mask
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* have num_lights lights. */
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for (i = 0; i < num_lights; ++i)
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if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
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dst->ff.light[i] = src->ff.light[i];
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memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
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dst->ff.num_lights_active = src->ff.num_lights_active;
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}
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if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
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for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
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if (!mask->ff.changed.transform[i])
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continue;
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for (s = i * 32; s < (i * 32 + 32); ++s) {
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if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
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continue;
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*nine_state_access_transform(&dst->ff, s, true) =
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*nine_state_access_transform(&src->ff, s, false);
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}
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/* if (apply)
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* dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
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}
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}
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}
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static void
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nine_state_copy_common_all(struct NineDevice9 *device,
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struct nine_state *dst,
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struct nine_state *src,
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struct nine_state *help,
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const bool apply,
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struct nine_range_pool *pool,
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const int MaxStreams)
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{
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unsigned i;
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/* if (apply)
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* dst->changed.group |= src->changed.group;
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*/
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dst->viewport = src->viewport;
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dst->scissor = src->scissor;
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nine_bind(&dst->vs, src->vs);
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nine_bind(&dst->ps, src->ps);
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/* Vertex constants.
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*
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* Various possibilities for optimization here, like creating a per-SB
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* constant buffer, or memcmp'ing for changes.
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* Will do that later depending on what works best for specific apps.
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*/
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if (1) {
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memcpy(&dst->vs_const_f[0],
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&src->vs_const_f[0], VS_CONST_F_SIZE(device));
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memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
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memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
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}
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/* Pixel constants. */
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if (1) {
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struct nine_range *r = help->changed.ps_const_f;
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memcpy(&dst->ps_const_f[0],
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&src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
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memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
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memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
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}
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/* Render states. */
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memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
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/* if (apply)
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* memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
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/* Clip planes. */
|
|
memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
|
|
/* if (apply)
|
|
* dst->changed.ucp = src->changed.ucp;*/
|
|
|
|
/* Sampler state. */
|
|
memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
|
|
/* if (apply)
|
|
* memcpy(dst->changed.sampler,
|
|
* src->changed.sampler, sizeof(dst->changed.sampler));*/
|
|
|
|
/* Index buffer. */
|
|
NineStateBlock9_BindBuffer(device,
|
|
apply,
|
|
(struct NineBuffer9 **)&dst->idxbuf,
|
|
(struct NineBuffer9 *)src->idxbuf);
|
|
|
|
/* Vertex streams. */
|
|
if (1) {
|
|
for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
|
|
NineStateBlock9_BindBuffer(device,
|
|
apply,
|
|
(struct NineBuffer9 **)&dst->stream[i],
|
|
(struct NineBuffer9 *)src->stream[i]);
|
|
if (src->stream[i]) {
|
|
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
|
|
dst->vtxstride[i] = src->vtxstride[i];
|
|
}
|
|
dst->stream_freq[i] = src->stream_freq[i];
|
|
}
|
|
/* if (apply) {
|
|
* dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
|
|
* dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
|
|
* }*/
|
|
}
|
|
|
|
/* Textures */
|
|
if (1) {
|
|
for (i = 0; i < NINE_MAX_SAMPLERS; i++)
|
|
NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
|
|
}
|
|
|
|
/* keep this check in case we want to disable FF */
|
|
if (!(help->changed.group & NINE_STATE_FF))
|
|
return;
|
|
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
|
|
|
|
/* Fixed function state. */
|
|
dst->ff.material = src->ff.material;
|
|
|
|
memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
|
|
/* if (apply) TODO: memset
|
|
* memcpy(dst->ff.changed.tex_stage,
|
|
* src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
|
|
|
|
/* Lights. */
|
|
if (1) {
|
|
if (dst->ff.num_lights < src->ff.num_lights) {
|
|
dst->ff.light = REALLOC(dst->ff.light,
|
|
dst->ff.num_lights * sizeof(D3DLIGHT9),
|
|
src->ff.num_lights * sizeof(D3DLIGHT9));
|
|
dst->ff.num_lights = src->ff.num_lights;
|
|
}
|
|
memcpy(dst->ff.light,
|
|
src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
|
|
|
|
memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
|
|
dst->ff.num_lights_active = src->ff.num_lights_active;
|
|
}
|
|
|
|
/* Transforms. */
|
|
if (1) {
|
|
/* Increase dst size if required (to copy the new states).
|
|
* Increase src size if required (to initialize missing transforms).
|
|
*/
|
|
if (dst->ff.num_transforms != src->ff.num_transforms) {
|
|
int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
|
|
nine_state_resize_transform(&src->ff, num_transforms);
|
|
nine_state_resize_transform(&dst->ff, num_transforms);
|
|
}
|
|
memcpy(dst->ff.transform,
|
|
src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
|
|
/* Apply is always used on device state.
|
|
* src is then the D3DSBT_ALL stateblock which
|
|
* ff.changed.transform indicates all matrices are dirty.
|
|
*
|
|
* if (apply)
|
|
* memcpy(dst->ff.changed.transform,
|
|
* src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
|
|
}
|
|
}
|
|
|
|
/* Capture those bits of current device state that have been changed between
|
|
* BeginStateBlock and EndStateBlock.
|
|
*/
|
|
HRESULT NINE_WINAPI
|
|
NineStateBlock9_Capture( struct NineStateBlock9 *This )
|
|
{
|
|
struct NineDevice9 *device = This->base.device;
|
|
struct nine_state *dst = &This->state;
|
|
struct nine_state *src = &device->state;
|
|
const int MaxStreams = device->caps.MaxStreams;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
if (This->type == NINESBT_ALL)
|
|
nine_state_copy_common_all(device, dst, src, dst, false, NULL, MaxStreams);
|
|
else
|
|
nine_state_copy_common(device, dst, src, dst, false, NULL);
|
|
|
|
if (dst->changed.group & NINE_STATE_VDECL)
|
|
nine_bind(&dst->vdecl, src->vdecl);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* Set state managed by this StateBlock as current device state. */
|
|
HRESULT NINE_WINAPI
|
|
NineStateBlock9_Apply( struct NineStateBlock9 *This )
|
|
{
|
|
struct NineDevice9 *device = This->base.device;
|
|
struct nine_state *dst = &device->state;
|
|
struct nine_state *src = &This->state;
|
|
struct nine_range_pool *pool = &device->range_pool;
|
|
const int MaxStreams = device->caps.MaxStreams;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
if (This->type == NINESBT_ALL)
|
|
nine_state_copy_common_all(device, dst, src, src, true, pool, MaxStreams);
|
|
else
|
|
nine_state_copy_common(device, dst, src, src, true, pool);
|
|
|
|
nine_context_apply_stateblock(device, src);
|
|
|
|
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
|
|
nine_bind(&dst->vdecl, src->vdecl);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
|
|
(void *)NineUnknown_QueryInterface,
|
|
(void *)NineUnknown_AddRef,
|
|
(void *)NineUnknown_Release,
|
|
(void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
|
|
(void *)NineStateBlock9_Capture,
|
|
(void *)NineStateBlock9_Apply
|
|
};
|
|
|
|
static const GUID *NineStateBlock9_IIDs[] = {
|
|
&IID_IDirect3DStateBlock9,
|
|
&IID_IUnknown,
|
|
NULL
|
|
};
|
|
|
|
HRESULT
|
|
NineStateBlock9_new( struct NineDevice9 *pDevice,
|
|
struct NineStateBlock9 **ppOut,
|
|
enum nine_stateblock_type type)
|
|
{
|
|
NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
|
|
}
|