Our hardware requires an LOD for all texelFetch commands even if they are on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD is really rather meaningless. This commit allows other NIR producers to be more lazy and not provide one at all. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> |
||
|---|---|---|
| .. | ||
| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||