mesa/src
Jason Ekstrand 80c72a8ea7 i965/nir: Provide a default LOD for buffer textures
Our hardware requires an LOD for all texelFetch commands even if they are
on buffer textures.  GLSL IR gives us an LOD of 0 in that case, but the LOD
is really rather meaningless.  This commit allows other NIR producers to be
more lazy and not provide one at all.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-04-04 15:56:39 -07:00
..
compiler nir: Use PRIi64 and PRIu64 instead of %ld and %lu. 2016-04-04 14:38:48 -07:00
egl egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROID 2016-04-01 13:45:13 +01:00
gallium nvc0: add hardware ETC2 and ASTC support on GK20A and GM107+ 2016-04-04 00:32:48 -04:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: expose EXT_base_instance in ES3 contexts 2016-04-03 20:40:55 -04:00
mesa i965/nir: Provide a default LOD for buffer textures 2016-04-04 15:56:39 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am
SConscript