Since our X servers don't have a compositor, and we run tests in parallel, various swap and frontbuffer tests won't ever be stable. Rather than having every driver have to track those flakes, make a general X11 skips list as a known issue of our CI rather than pointing fingers at drivers. Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Karol Herbst <kherbst@redhat.com> Acked-by: Martin Roukala <martin.roukala@mupuf.org> Acked-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20798>
191 lines
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191 lines
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# Note: flakes lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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gmem-dEQP-VK.binding_model.mutable_descriptor.single.switches.sampled_image_sampler.update_copy.nonmutable_source.normal_source.pool_expand_types.update_after_bind.no_array.frag
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# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch.
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dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer
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dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window
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dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window
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dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer
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dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window
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dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window
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dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window
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dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
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dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window
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dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window
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dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
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dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window
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dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window
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dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
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dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window
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dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window
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dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window
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dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window
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dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
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dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window
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dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles3.rgb888_window
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dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window
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dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window
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dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window
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dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window
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dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window
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dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window
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dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window
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dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
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dEQP-EGL.functional.render.single_context.gles2.rgb888_window
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dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
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dEQP-EGL.functional.render.single_context.gles2.rgba8888_window
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dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
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dEQP-EGL.functional.render.single_context.gles3.rgb888_window
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dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer
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dEQP-EGL.functional.render.single_context.gles3.rgba8888_window
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dEQP-EGL.functional.sharing.gles2.buffer.render
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dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13
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dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0
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dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16
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dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata
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# Started at least by Jan 2020, current as of May 2021
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dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
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# Started appearing with the new deqp runner. possibly different test order?
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dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
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dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f
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# First noticed Jun 1 2020 on an innocent branch.
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KHR-.*.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
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# Flaky with introduction of testing
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KHR-.*.core.arrays_of_arrays.InteractionFunctionCalls2
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KHR-.*.core.geometry_shader.layered_framebuffer.depth_support
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# [ 359.031093] *** gpu fault: ttbr0=00000001040d6000 iova=0000001012c0a880 dir=WRITE type=TRANSLATION source=UCHE (0,0,0,1)
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KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
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# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
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dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
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dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
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dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
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# looks like a cache flushing issue, and it does sometimes pass.
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bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
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bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
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bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
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bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
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# Flakes, all seen since merge of:
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# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
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# Failures seen so far in different flakes:
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#
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# "Array 1 length is 0 should be 4"
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# "Array 2 length is 0 should be 2"
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# "Array 4 length is 0 should be 22"
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# "Array 5 length is 0 should be 122"
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#
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# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to
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# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
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KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
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KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
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KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
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KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
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KHR-.*.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
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glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
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glx@glx_arb_sync_control@waitformsc
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glx@glx-swap-event_interval
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glx@glx-visuals-depth
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glx@glx-visuals-stencil
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# Occasionally flakes preceded by a GPU fault;
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# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
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glx@glx-tfp
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# Flaky since around 2021-03-20. First appeared on the autotune branch.
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spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
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# Flaky since around 2021-03-22. First appeared on an innocent mingw branch.
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spec@arb_depth_texture@fbo-clear-formats
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# Flaky since 2021-12-02, during piglit uprev with commit
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# 0ef03f824d1833a853d1a20b4be121089bb9246c
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spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
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# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
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# *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
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spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
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# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip.
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spec@arb_shader_image_load_store@indexing
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spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test
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# Occasionally passes instead of failing
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spec@egl_chromium_sync_control@conformance
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spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
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# Flaky since around 2021-04-21. First appeared on
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# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
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spec@ext_packed_depth_stencil@fbo-clear-formats stencil
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# Flaky since around 2021-06-21.
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spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
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spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
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spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
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# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
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spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
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# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
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spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
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# Has only flaked where it fails twice in a run, never as a Flake status.
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spec@!opengl 1.0@rasterpos@glsl_vs_ubo
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# First appeared 2021-06-14
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spec@egl 1.4@eglcreatepbuffersurface and then glclear
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# Flakes collected from June/July 2022 reports, that seem to have been around forever.
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spec@!opengl 1.0@gl-1.0-front-invalidate-back
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spec@!opengl 1.1@masked-clear
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spec@!opengl 1.1@texsubimage
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spec@!opengl 3.0@gl30basic
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spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
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spec@egl 1.4@eglcreatepbuffersurface and then glclear
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spec@egl_nok_texture_from_pixmap@basic
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spec@ext_framebuffer_blit@fbo-sys-blit
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spec@ext_framebuffer_blit@fbo-sys-sub-blit
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
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# Started around 2022-06-26, first time was on an unlikely MR.
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KHR-.*.shader_image_size.basic-nonMS-fs-float
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KHR-.*.shader_image_size.basic-nonMS-fs-int
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KHR-.*.shader_image_size.basic-nonMS-fs-uint
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KHR-.*.shader_image_size.advanced-nonMS-fs-float
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KHR-.*.shader_image_size.advanced-nonMS-fs-int
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KHR-.*.shader_image_size.advanced-nonMS-fs-uint
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# An old classic I thought I fixed at one point, but it still haunts us (particularly sensitive to specific frequencies iirc)
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spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit
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# Flakes from aug-oct 2022.
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spec@ext_timer_query@time-elapsed
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spec@ext_texture_lod_bias@lodbias
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