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Roland Scheidegger 86c45fe960 gallivm: remove unused float coord wrapping for aos sampling
AoS sampling tries to use integers for coord wrapping when possible,
as it should be faster. However, for AVX, this was suboptimal, because
only floats can use 8x32bit vectors, whereas integers have to be split
into 4x32bit vectors. (I believe part of why it was slower was also
that at least earlier llvm versions had trouble optimizing it properly,
since you can still do simple bit ops with 8x32bit vectors, so a
sequence of int add / and / int add / and with such vectors would
actually end up doing 128bit inserts/extracts between the operations
instead of just doing the cheap 128bit ands.)
Hence, a special float coord wrapping path was added to AoS sampling.
But this path was actually disabled for a long time already, since we
found that just splitting everything before entering the AoS path was
still sligthly faster usually, so none of this float coord wrapping
code was used anymore (AoS sampling code, when avx2 isn't supported,
never sees vectors with length > 4). I thought it might be useful some
day again, but I'm not interested anymore in optimizing for very weird
instruction sets which have support for 256bit vectors for floats but
not for ints, so just drop it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-12-12 03:50:03 +01:00
bin bin/get-pick-list.sh: handle reverts prior to the branchpoint 2018-11-15 16:15:15 +00:00
build-support
docs docs: update calendar, add news item and link release notes for 18.3.1 2018-12-11 21:25:18 +00:00
doxygen
include v3d: Add the V3D TFU submit interface to the simulator. 2018-12-07 16:48:23 -08:00
m4 configure: allow building with python3 2018-10-31 19:15:50 +00:00
scons scons: drop unused HAVE_STDINT_H macro 2018-10-30 18:10:59 +00:00
scripts
src gallivm: remove unused float coord wrapping for aos sampling 2018-12-12 03:50:03 +01:00
.dir-locals.el
.editorconfig
.gitattributes
.gitignore
.mailmap mailmap: add various typos of Emil's address from the log 2018-08-16 17:38:04 +01:00
.travis.yml travis: radeonsi and radv require LLVM 7.0 2018-12-10 16:20:12 +00:00
Android.common.mk build: stop defining unused VERSION 2018-11-26 22:05:02 +00:00
Android.mk
appveyor.yml appveyor: Cache pip's cache files. 2018-10-16 09:41:14 +01:00
autogen.sh
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons/svga: remove opt from the list of valid build types 2018-10-26 12:09:00 -06:00
configure.ac amd: remove support for LLVM 6.0 2018-12-06 14:02:56 +01:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am v3d: Switch the vc5 driver to using the finalized V3D UABI. 2018-05-16 21:19:07 +01:00
meson.build meson: link LLVM 'native' component when LLVM is available 2018-12-07 16:26:14 +01:00
meson_options.txt meson: add note about intel tools build options 2018-10-30 18:10:59 +00:00
README.rst README: wording fix for previous commit 2018-06-11 18:34:58 +01:00
REVIEWERS REVIEWERS: add Vulkan reviewer group 2018-11-13 17:25:02 +00:00
SConstruct scons: Require python 2.7 2018-08-16 13:52:56 -07:00
VERSION mesa: bump version to 19.1.0-devel 2018-11-01 18:54:02 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
    :target: https://travis-ci.org/mesa3d/mesa

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    :target: https://ci.appveyor.com/project/mesa3d/mesa

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    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.