GLSL 1.30 states clearly that only float and int are allowed, while the GLSL ES specification's issues section states that sampler types may take precision qualifiers. Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0. NOTE: This is a candidate for stable release branches. |
||
|---|---|---|
| .. | ||
| driclient | ||
| egl | ||
| gallium | ||
| getopt | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||