mesa/src/broadcom/common
Eric Anholt 87b251a940 v3d: Add a "precompile" debug flag for shader-db.
I've been using my apitrace-based shader-db so far, but it's slow
(apitrace decompression), intrusive (apitrace windows spamming the
screen), and doesn't have much coverage.  The original shader-db provides
a lot more coverage and compiles faster, at the expense of not having the
actual runtime variant key.  As v3d has a lot less runtime variation than
vc4 did, this tradeoff makes more sense.
2018-12-29 13:52:09 -08:00
..
v3d_cpu_tiling.h v3d: Add a fallthrough path for utile load/store of 32 byte lines. 2018-12-19 10:27:26 -08:00
v3d_debug.c v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_debug.h v3d: Add a "precompile" debug flag for shader-db. 2018-12-29 13:52:09 -08:00
v3d_device_info.h v3d: Emit the VCM_CACHE_SIZE packet. 2018-08-06 13:03:23 -07:00
v3d_macros.h broadcom/vc5: Add XML for V3D 4.2. 2018-01-27 18:57:58 +11:00