Vertex shaders can have shader inputs where location happens to be VARYING_SLOT_FACE. Without predicating this on the shader stage, we suddenly end up with load_front_face intrinsics in vertex shaders, which is nonsensical. Fixes spec/arb_vertex_buffer_object/pos-array when using NIR for VS. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> |
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